Player Matchup

Sol
Sol
Gold V
NovaJuneTM
Sol
Gold V
Level 107
God Stats
6W - 3L
1,888 SR
Queue Stats
56W - 53L
1,204 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
ScorpioGuruu
Baron Samedi
Gold V
Level 58
God Stats
15W - 6L
1,717 SR
Queue Stats
42W - 27L
1,579 MMR
Party 2
Odin
Odin
Gold I
Xtra Fancyy
Odin
Gold I
Level 127
God Stats
44W - 21L
1,574 SR
Queue Stats
321W - 280L
1,572 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,727 SR
1,451 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 147
1,483 SR
1,411 MMR
Poseidon
Poseidon
Bronze IV
JayyMaccc
Poseidon
Bronze IV
Level 147
God Stats
0W - 1L
1,572 SR
Queue Stats
0W - 6L
1,404 MMR
Party 1
Medusa
Medusa
Bronze III
Peak Rocket4051
Medusa
Bronze III
Level 148
God Stats
0W - 1L
1,589 SR
Queue Stats
0W - 2L
1,459 MMR
Party 1
Cerberus
Cerberus
Bronze IV
SenseiRayn
Cerberus
Bronze IV
Level 147
God Stats
0W - 1L
1,286 SR
Queue Stats
3W - 6L
1,369 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 7
11,366
758
12,998
13,728
5,137
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
ScorpioGuruu
Baron Samedi
18
1 / 0 / 14
10,848
723
10,698
14,817
16,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
9 / 1 / 5
11,990
799
16,176
12,076
9,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ne ZhaSurtrAchillesHerculesAres

VS

Bans
ZeusGaneshaDa JiArtioAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
JayyMaccc
Poseidon
16
2 / 7 / 0
10,686
712
7,873
12,795
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 6 / 4
9,520
635
9,894
13,389
6,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
SenseiRayn
Cerberus
15
2 / 3 / 2
10,145
676
9,891
18,117
20,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
4
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
JayyMaccc
Poseidon
2
7
0
0.29
W
6
3
7
3.17
L
0
6
4
0.33
W
Baron Samedi
ScorpioGuruu
Baron Samedi
1
0
14
8
L
Cerberus
SenseiRayn
Cerberus
2
3
2
1
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,872
Damage
27,658
40,621
Taken
44,301
31,838
Mitigated
31,874
13,305
Healing
6,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
JayyMaccc
Poseidon
7,873
892
0
652
12,795
5,783
222
8,316
4,263
45,739
0
W
12,998
4,330
0
5,762
13,728
5,137
842
7,807
5,921
50,946
0
L
9,894
3,206
0
250
13,389
6,033
466
6,003
7,071
0
34,491
W
Baron Samedi
ScorpioGuruu
Baron Samedi
10,698
640
1,796
4,268
14,817
16,882
848
6,662
8,155
40,590
0
L
Cerberus
SenseiRayn
Cerberus
9,891
254
0
5,208
18,117
20,058
172
9,469
7,891
30,317
0
W
16,176
3,338
0
1,479
12,076
9,819
1,609
3,374
8,702
0
48,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
30,351
163
Minions Killed
181
0
Camps Cleared
0
806,693
Distance Traveled
762,219
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,686
712
99
7
0
242,576
0
W
Sol
11,366
758
60
4
0
254,797
0
L
Medusa
9,520
635
37
2
0
269,164
1
W
Baron Samedi
10,848
723
36
2
0
265,723
0
L
Cerberus
10,145
676
45
3
0
250,479
0
W
Odin
11,990
799
67
4
0
286,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role