Player Matchup

Morgan Le Fay
Morgan Le Fay
AlmightyBeluga
Morgan Le Fay
Level 94
God Stats
1W - 6L
1,554 SR
Queue Stats
117W - 120L
1,493 Elo+
Solo
Shiva
Shiva
Bearholdinsnake
Shiva
Level 69
God Stats
0W - 5L
1,245 SR
Queue Stats
392W - 410L
1,499 Elo+
Party 2
Baron Samedi
Baron Samedi
IFN x Sky
Baron Samedi
Level 67
God Stats
20W - 14L
1,238 SR
Queue Stats
129W - 132L
1,485 Elo+
Party 2
Team Averages
Level 77
1,346 SR
1,492 Elo+

VS

Team Averages
Level 101
1,359 SR
1,480 Elo+
Olorun
Olorun
Haux_023
Olorun
Level 129
God Stats
3W - 0L
1,693 SR
Queue Stats
271W - 272L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
Kerriander
Baron Samedi
Level 100
God Stats
1W - 0L
1,299 SR
Queue Stats
21W - 20L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
Plug In TyCh
Gilgamesh
Level 73
God Stats
9W - 11L
1,084 SR
Queue Stats
369W - 356L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AlmightyBeluga
Morgan Le Fay
14
2 / 5 / 2
9,084
649
16,750
17,233
7,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 5 / 3
8,969
641
11,976
14,213
6,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
IFN x Sky
Baron Samedi
14
1 / 4 / 4
8,986
642
10,285
18,110
13,119
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Haux_023
Olorun
16
4 / 3 / 9
10,278
734
14,675
18,964
7,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Kerriander
Baron Samedi
17
9 / 0 / 4
11,215
801
18,420
9,380
5,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Plug In TyCh
Gilgamesh
14
1 / 3 / 9
9,313
665
8,486
19,184
13,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
6
Kills
14
14
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AlmightyBeluga
Morgan Le Fay
2
5
2
0.6
L
3
5
3
0.9
W
Olorun
Haux_023
Olorun
4
3
9
2.83
L
Baron Samedi
IFN x Sky
Baron Samedi
1
4
4
0.75
W
Baron Samedi
Kerriander
Baron Samedi
9
0
4
11
W
Gilgamesh
Plug In TyCh
Gilgamesh
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,011
Damage
41,581
49,556
Taken
47,528
26,480
Mitigated
26,149
9,464
Healing
18,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AlmightyBeluga
Morgan Le Fay
16,750
2,450
354
1,372
17,233
7,150
0
11,211
5,838
41,063
0
L
11,976
1,724
562
1,865
14,213
6,211
0
9,635
4,318
0
26,682
W
Olorun
Haux_023
Olorun
14,675
8,336
233
5,375
18,964
7,807
876
10,698
7,456
38,654
0
L
Baron Samedi
IFN x Sky
Baron Samedi
10,285
1,203
1,673
3,638
18,110
13,119
0
12,387
5,230
32,633
0
W
Baron Samedi
Kerriander
Baron Samedi
18,420
556
3,267
5,548
9,380
5,085
1,785
5,424
3,648
57,767
0
W
Gilgamesh
Plug In TyCh
Gilgamesh
8,486
1,702
180
3,513
19,184
13,257
315
9,784
9,030
106
26,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,039
Gold Earned
30,806
130
Minions Killed
155
0
Camps Cleared
0
676,808
Distance Traveled
784,431
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,084
649
53
4
0
216,646
2
L
Shiva
8,969
641
31
2
0
237,142
0
W
Olorun
10,278
734
42
3
0
245,657
0
L
Baron Samedi
8,986
642
46
3
0
223,020
0
W
Baron Samedi
11,215
801
79
6
0
264,453
0
W
Gilgamesh
9,313
665
34
2
0
274,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role