Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Blitz Pains
Sun Wukong
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
KingKommie
King Arthur
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
MLG Penguin34
Zhong Kui
Bronze III
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 30L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,589 SR
1,494 MMR
Lancelot
Lancelot
Gold V
CrustyToaster
Lancelot
Gold V
Level 106
God Stats
1W - 2L
1,576 SR
Queue Stats
14W - 17L
1,449 MMR
Party 2
Poseidon
Poseidon
Gold IV
TheoryofHope
Poseidon
Gold IV
Level 144
God Stats
4W - 0L
1,762 SR
Queue Stats
16W - 18L
1,516 MMR
Party 2
Odin
Odin
Gold IV
Trench95
Odin
Gold IV
Level 145
God Stats
2W - 2L
1,430 SR
Queue Stats
16W - 19L
1,516 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blitz Pains
Sun Wukong
14
1 / 2 / 4
9,315
621
5,726
13,792
16,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
KingKommie
King Arthur
14
0 / 7 / 4
9,319
621
7,815
19,387
20,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
MLG Penguin34
Zhong Kui
16
3 / 2 / 1
10,655
710
11,590
12,660
11,304
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AresSurtrZeusKuzenboBacchus

VS

Bans
AtlasShivaAh Muzen CabKhepriNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
CrustyToaster
Lancelot
15
5 / 3 / 5
10,603
707
10,749
12,757
11,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Poseidon
TheoryofHope
Poseidon
18
3 / 0 / 7
11,816
788
20,860
6,156
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
16
3 / 2 / 7
10,668
711
8,319
12,334
15,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
4
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Blitz Pains
Sun Wukong
1
2
4
1.5
W
Lancelot
CrustyToaster
Lancelot
5
3
5
2.5
L
King Arthur
KingKommie
King Arthur
0
7
4
0.29
L
Zhong Kui
MLG Penguin34
Zhong Kui
3
2
1
1.75
W
Poseidon
TheoryofHope
Poseidon
3
0
7
6.5
W
Odin
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,131
Damage
39,928
45,839
Taken
31,247
49,102
Mitigated
29,975
5,624
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Blitz Pains
Sun Wukong
5,726
971
0
1,715
13,792
16,912
0
8,052
5,564
0
21,449
W
Lancelot
CrustyToaster
Lancelot
10,749
1,056
451
2,466
12,757
11,948
51
5,030
7,378
0
18,228
L
King Arthur
KingKommie
King Arthur
7,815
880
0
500
19,387
20,886
0
8,131
10,772
0
48,379
L
Zhong Kui
MLG Penguin34
Zhong Kui
11,590
1,337
0
3,409
12,660
11,304
0
5,856
6,630
42,294
0
W
Poseidon
TheoryofHope
Poseidon
20,860
1,890
0
1,060
6,156
2,757
1,510
1,119
4,852
86,905
0
W
Odin
8,319
1,420
0
431
12,334
15,270
840
5,480
6,556
1,522
25,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,289
Gold Earned
33,087
183
Minions Killed
193
0
Camps Cleared
0
791,848
Distance Traveled
882,595
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,315
621
43
3
0
271,543
0
W
Lancelot
10,603
707
18
1
0
297,602
0
L
King Arthur
9,319
621
71
5
0
244,961
3
L
Zhong Kui
10,655
710
69
5
0
275,344
1
W
Poseidon
11,816
788
149
10
0
310,059
5
W
Odin
10,668
711
26
2
0
274,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role