Player Matchup

Hercules
Hercules
 
Hercules
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
MagiccMikey
Surtr
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 70L
1,572 Elo+
Party 1
Guan Yu
Guan Yu
MrPickleWhisker
Guan Yu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 93L
1,513 Elo+
Party 1
Cabrakan
Cabrakan
Sky Akari
Cabrakan
Level 125
God Stats
0W - 2L
1,263 SR
Queue Stats
265W - 262L
1,482 Elo+
Solo
Merlin
Merlin
serratedchart89
Merlin
Level 127
God Stats
3W - 4L
1,561 SR
Queue Stats
188W - 177L
1,490 Elo+
Solo
Team Averages
Level 112
1,465 SR
1,511 Elo+

VS

Team Averages
Level 81
1,483 SR
1,510 Elo+
Ymir
Ymir
Chaseter13
Ymir
Level 75
God Stats
2W - 0L
1,739 SR
Queue Stats
31W - 20L
1,611 Elo+
Party 2
The Morrigan
The Morrigan
CompaBrian707
The Morrigan
Level 69
God Stats
1W - 1L
1,176 SR
Queue Stats
26W - 37L
1,405 Elo+
Solo
Anubis
Anubis
RomneyOnCrack
Anubis
Level 54
God Stats
4W - 2L
1,500 SR
Queue Stats
278W - 272L
1,425 Elo+
Solo
Horus
Horus
Starstomer5346
Horus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,611 Elo+
Party 2
Discordia
Discordia
Vinny__24
Discordia
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 3 / 4
6,867
687
7,714
13,891
17,299
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
2 / 4 / 3
7,429
743
6,976
13,219
13,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 5 / 3
6,391
639
4,910
11,755
11,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
Sky Akari
Cabrakan
12
0 / 4 / 4
6,413
641
3,728
11,598
12,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 1
7,636
764
17,752
9,580
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 13
9,159
916
9,153
18,136
21,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
CompaBrian707
The Morrigan
15
4 / 1 / 13
8,328
833
12,805
9,093
6,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 3 / 11
8,955
896
16,982
10,042
7,314
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 0 / 15
8,985
899
6,234
16,468
18,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Vinny__24
Discordia
14
2 / 1 / 13
8,039
804
8,821
6,025
3,286
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
83
4
Kills
18
18
Deaths
6
15
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
4
0.67
W
4
1
13
10.5
W
The Morrigan
CompaBrian707
The Morrigan
4
1
13
10.5
L
2
4
3
0.88
L
0
5
3
0.3
W
7
3
11
4.17
L
Cabrakan
Sky Akari
Cabrakan
0
4
4
0.5
W
1
0
15
8.5
W
Discordia
Vinny__24
Discordia
2
1
13
8.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,080
Damage
53,995
60,043
Taken
59,764
59,804
Mitigated
57,237
22,400
Healing
32,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,714
930
774
4,659
13,891
17,299
0
9,896
3,995
0
15,414
W
9,153
1,688
3,852
3,168
18,136
21,734
216
7,022
10,483
16,485
0
W
The Morrigan
CompaBrian707
The Morrigan
12,805
2,682
1,862
638
9,093
6,390
173
2,876
5,802
25,770
0
L
6,976
2,054
437
3,685
13,219
13,676
0
10,554
2,665
226
16,534
L
4,910
236
3,889
3,188
11,755
11,772
0
10,171
1,584
0
10,819
W
16,982
1,727
1,778
1,385
10,042
7,314
54
3,329
6,553
32,744
0
L
Cabrakan
Sky Akari
Cabrakan
3,728
641
191
1,267
11,598
12,819
0
10,264
1,334
5,482
193
W
6,234
2,578
9,560
8,569
16,468
18,513
344
5,007
10,875
0
10,299
W
Discordia
Vinny__24
Discordia
8,821
634
1,163
257
6,025
3,286
472
1,989
4,000
24,681
0
L
17,752
1,364
1,769
2,541
9,580
4,238
0
6,876
2,704
40,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,736
Gold Earned
43,466
87
Minions Killed
140
0
Camps Cleared
0
938,767
Distance Traveled
975,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,867
687
16
2
0
188,726
0
W
Ymir
9,159
916
19
2
0
188,388
0
W
The Morrigan
8,328
833
29
3
0
196,033
0
L
Surtr
7,429
743
17
2
0
182,455
0
L
Guan Yu
6,391
639
8
1
0
208,985
0
W
Anubis
8,955
896
47
5
0
187,415
0
L
Cabrakan
6,413
641
5
1
0
176,965
0
W
Horus
8,985
899
10
1
0
219,735
0
W
Discordia
8,039
804
35
4
0
184,173
0
L
Merlin
7,636
764
41
4
0
181,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role