Player Matchup

Pele
Pele
Silver I
 
Pele
Silver I
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver II
BloodKingBambi
Poseidon
Silver II
Level 49
God Stats
8W - 13L
1,219 SR
Queue Stats
382W - 401L
1,081 MMR
Solo
Nemesis
Nemesis
Silver I
DeFeef27
Nemesis
Silver I
Level 87
God Stats
4W - 4L
1,438 SR
Queue Stats
120W - 132L
1,119 MMR
Solo
Olorun
Olorun
Silver I
Este19985
Olorun
Silver I
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
290W - 288L
1,086 MMR
Solo
Geb
Geb
Silver I
Icepackjones
Geb
Silver I
Level 154
God Stats
9W - 3L
1,755 SR
Queue Stats
100W - 103L
1,104 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,482 SR
1,178 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,575 SR
1,275 MMR
Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver III
 
Chiron
Silver III
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
IIJJBIl
Fenrir
Silver II
Level 59
God Stats
0W - 1L
1,837 SR
Queue Stats
306W - 305L
960 MMR
Party 1
Amaterasu
Amaterasu
Silver IV
johann0210
Amaterasu
Silver IV
Level 122
God Stats
1W - 6L
1,671 SR
Queue Stats
16W - 20L
1,110 MMR
Solo
Chronos
Chronos
Silver III
oKayAus
Chronos
Silver III
Level 49
God Stats
1W - 4L
1,366 SR
Queue Stats
139W - 137L
1,303 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 3 / 0
8,454
564
3,390
9,841
7,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
14
5 / 1 / 3
8,980
599
7,856
7,815
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
DeFeef27
Nemesis
16
3 / 0 / 4
9,090
606
8,595
14,213
6,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Este19985
Olorun
12
1 / 1 / 3
7,573
505
8,009
9,468
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 6
8,355
557
7,801
14,784
14,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Ao KuangThanatosAthenaSurtr

VS

Bans
ThorFreyaMercurySol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 6 / 1
7,711
514
6,399
11,079
4,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
 
Chiron
9
0 / 1 / 0
5,968
398
2,791
5,642
2,043
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
IIJJBIl
Fenrir
8
0 / 2 / 0
5,469
365
5,249
12,452
7,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
johann0210
Amaterasu
13
4 / 0 / 1
8,360
557
10,561
10,315
8,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
oKayAus
Chronos
11
0 / 5 / 2
6,799
453
8,923
13,898
5,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
5
5
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
3
0
0.67
L
Scylla
 
Scylla
1
6
1
0.25
L
Chiron
 
Chiron
0
1
0
0
W
Poseidon
5
1
3
6.5
W
Nemesis
DeFeef27
Nemesis
3
0
4
5
W
Olorun
Este19985
Olorun
1
1
3
2.5
L
Fenrir
IIJJBIl
Fenrir
0
2
0
0
W
3
0
6
6
L
Amaterasu
johann0210
Amaterasu
4
0
1
4.5
L
Chronos
oKayAus
Chronos
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,651
Damage
33,923
56,121
Taken
53,386
35,981
Mitigated
28,488
16,508
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,390
639
0
1,425
9,841
7,674
192
510
8,628
526
64,342
L
Scylla
 
Scylla
6,399
662
0
1,129
11,079
4,248
0
6,084
4,563
61,037
0
L
Chiron
 
Chiron
2,791
1,722
469
2,735
5,642
2,043
0
3,431
2,211
0
34,993
W
Poseidon
7,856
508
0
829
7,815
3,132
970
2,869
4,856
59,085
0
W
Nemesis
DeFeef27
Nemesis
8,595
4,217
0
2,621
14,213
6,635
233
3,764
10,303
0
95,250
W
Olorun
Este19985
Olorun
8,009
2,993
1,703
5,500
9,468
3,994
4,068
3,385
6,034
54,124
0
L
Fenrir
IIJJBIl
Fenrir
5,249
1,255
0
1,669
12,452
7,803
0
5,360
7,022
0
20,661
W
7,801
982
208
4,222
14,784
14,546
377
4,794
9,941
25,991
0
L
Amaterasu
johann0210
Amaterasu
10,561
3,280
0
3,942
10,315
8,807
0
2,827
7,442
0
63,013
L
Chronos
oKayAus
Chronos
8,923
2,613
0
3,340
13,898
5,587
630
5,778
7,956
48,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,452
Gold Earned
34,307
488
Minions Killed
366
0
Camps Cleared
0
1,434,845
Distance Traveled
1,370,722
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,454
564
112
7
0
246,700
0
L
Scylla
7,711
514
101
7
0
270,113
0
L
Chiron
5,968
398
65
4
0
185,982
0
W
Poseidon
8,980
599
115
8
0
273,886
2
W
Nemesis
9,090
606
125
8
0
330,840
1
W
Olorun
7,573
505
110
7
0
280,465
2
L
Fenrir
5,469
365
23
2
0
302,756
0
W
Geb
8,355
557
26
2
0
302,954
1
L
Amaterasu
8,360
557
104
7
0
313,907
3
L
Chronos
6,799
453
73
5
0
297,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role