Player Matchup

Merlin
Merlin
Big Dende 420
Merlin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
913 Elo+
Party 2
Ymir
Ymir
Krowboar
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Achilles
Achilles
SaintDank420145
Achilles
Level 16
God Stats
1W - 3L
1,149 SR
Queue Stats
2W - 6L
1,032 Elo+
Party 2
Apollo
Apollo
Th3Dud3 UwU
Apollo
Level 116
God Stats
4W - 6L
1,503 SR
Queue Stats
99W - 89L
1,386 Elo+
Party 2
Serqet
Serqet
nV-Flashrunner
Serqet
Level 41
God Stats
1W - 2L
1,660 SR
Queue Stats
18W - 15L
1,582 Elo+
Solo
Team Averages
Level 39
1,462 SR
1,283 Elo+

VS

Team Averages
Level 115
1,586 SR
1,470 Elo+
Guan Yu
Guan Yu
DeityOfMassacre
Guan Yu
Level 109
God Stats
17W - 18L
1,436 SR
Queue Stats
360W - 368L
1,388 Elo+
Party 1
Scylla
Scylla
FallenAwE
Scylla
Level 137
God Stats
6W - 1L
1,500 SR
Queue Stats
131W - 87L
1,668 Elo+
Party 1
Hachiman
Hachiman
MRS9901
Hachiman
Level 148
God Stats
2W - 0L
1,758 SR
Queue Stats
83W - 75L
1,522 Elo+
Solo
Susano
Susano
Roamer201
Susano
Level 67
God Stats
6W - 5L
1,465 SR
Queue Stats
165W - 174L
1,399 Elo+
Party 1
Aphrodite
Aphrodite
T7S_Dobber
Aphrodite
Level 113
God Stats
7W - 1L
1,774 SR
Queue Stats
263W - 262L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
7,134
446
3,694
13,367
4,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
6
0 / 4 / 0
5,266
329
1,733
11,836
6,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
11
1 / 7 / 1
7,079
442
6,379
15,309
17,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
12
1 / 5 / 3
7,233
452
7,838
15,539
5,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

18
8 / 0 / 0
10,610
663
12,468
9,762
4,289
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,655
541
9,151
13,834
14,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
FallenAwE
Scylla
15
11 / 2 / 1
9,939
621
15,358
9,609
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
MRS9901
Hachiman
13
3 / 3 / 4
8,380
524
9,853
11,235
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Susano
Roamer201
Susano
14
4 / 3 / 7
9,003
563
7,970
14,838
5,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
T7S_Dobber
Aphrodite
13
2 / 1 / 10
9,120
570
5,957
9,120
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
10
Kills
23
23
Deaths
10
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
3
1
7
6.5
W
Scylla
FallenAwE
Scylla
11
2
1
5.75
L
Ymir
0
4
0
0
W
Hachiman
MRS9901
Hachiman
3
3
4
1.67
W
Susano
Roamer201
Susano
4
3
7
2.5
L
Achilles
1
7
1
0.21
W
Aphrodite
T7S_Dobber
Aphrodite
2
1
10
7
L
Apollo
1
5
3
0.5
L
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,112
Damage
48,289
65,813
Taken
58,636
38,435
Mitigated
33,443
9,214
Healing
28,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,694
104
0
559
13,367
4,731
0
6,872
6,347
37,605
0
W
9,151
1,564
2,837
6,761
13,834
14,433
282
812
11,819
217
42,264
W
Scylla
FallenAwE
Scylla
15,358
1,947
0
1,648
9,609
3,544
619
1,403
7,908
87,562
0
L
Ymir
1,733
363
0
535
11,836
6,319
0
7,023
4,729
7,391
0
W
Hachiman
MRS9901
Hachiman
9,853
6,881
0
3,953
11,235
4,347
2,648
1,039
9,666
0
60,897
W
Susano
Roamer201
Susano
7,970
1,304
0
3,760
14,838
5,805
0
891
13,660
0
57,305
L
Achilles
6,379
1,711
0
1,991
15,309
17,340
0
1,675
12,794
0
32,921
W
Aphrodite
T7S_Dobber
Aphrodite
5,957
1,236
4,026
5,665
9,120
5,314
526
1,833
6,903
34,653
0
L
Apollo
7,838
5,479
0
3,504
15,539
5,756
0
4,640
10,758
0
42,986
L
12,468
3,449
0
2,625
9,762
4,289
0
1,322
8,392
0
96,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,322
Gold Earned
45,097
311
Minions Killed
384
0
Camps Cleared
0
1,574,918
Distance Traveled
1,549,845
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,134
446
63
4
0
308,030
0
W
Guan Yu
8,655
541
56
4
0
344,769
3
W
Scylla
9,939
621
133
8
0
323,436
0
L
Ymir
5,266
329
12
1
0
240,874
0
W
Hachiman
8,380
524
68
4
0
271,428
5
W
Susano
9,003
563
71
4
0
316,582
0
L
Achilles
7,079
442
33
2
0
304,284
0
W
Aphrodite
9,120
570
56
4
0
293,630
5
L
Apollo
7,233
452
63
4
0
317,890
0
L
Serqet
10,610
663
140
9
0
403,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role