Player Matchup

Artio
Artio
Eli1
Artio
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,456 Elo+
Party 1
Merlin
Merlin
JadenTaylor1
Merlin
Level 149
God Stats
1W - 0L
1,904 SR
Queue Stats
16W - 14L
1,539 Elo+
Party 1
Serqet
Serqet
JayMan15
Serqet
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,567 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SilentGiggity
Ah Muzen Cab
Level 134
God Stats
2W - 0L
1,724 SR
Queue Stats
11W - 11L
1,551 Elo+
Party 1
Janus
Janus
thejexxbvb
Janus
Level 153
God Stats
4W - 4L
1,703 SR
Queue Stats
189W - 181L
1,594 Elo+
Solo
Team Averages
Level 128
1,666 SR
1,541 Elo+

VS

Team Averages
Level 134
1,570 SR
1,551 Elo+
Cernunnos
Cernunnos
DakotaPhantom
Cernunnos
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
427W - 345L
1,658 Elo+
Solo
Apollo
Apollo
De-ShoT_
Apollo
Level 127
God Stats
4W - 6L
1,618 SR
Queue Stats
307W - 322L
1,581 Elo+
Solo
Kuzenbo
Kuzenbo
Mr Perkins31
Kuzenbo
Level 149
God Stats
8W - 9L
1,545 SR
Queue Stats
317W - 323L
1,533 Elo+
Solo
Scylla
Scylla
Pipalicious
Scylla
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,483 Elo+
Party 2
Sun Wukong
Sun Wukong
Rio516
Sun Wukong
Level 128
God Stats
0W - 1L
1,690 SR
Queue Stats
13W - 19L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Eli1
Artio
16
1 / 2 / 7
10,491
583
3,115
17,316
23,030
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
20
2 / 2 / 13
11,796
655
22,703
15,656
11,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
JayMan15
Serqet
18
4 / 2 / 11
11,485
638
8,592
17,745
25,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
SilentGiggity
Ah Muzen Cab
20
4 / 1 / 12
12,581
699
36,006
19,146
14,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
20
10 / 2 / 6
13,259
737
25,736
15,117
10,265
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DakotaPhantom
Cernunnos
18
6 / 4 / 2
11,119
618
23,359
16,586
7,252
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
De-ShoT_
Apollo
16
1 / 5 / 4
10,216
568
9,407
15,742
7,075
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Mr Perkins31
Kuzenbo
19
2 / 3 / 6
11,232
624
20,000
29,099
40,094
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
17
0 / 5 / 6
10,293
572
13,674
15,175
5,823
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Rio516
Sun Wukong
16
0 / 4 / 4
9,518
529
8,269
24,462
29,430
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
31
21
Kills
9
9
Deaths
21
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
DakotaPhantom
Cernunnos
6
4
2
1.75
L
Apollo
De-ShoT_
Apollo
1
5
4
0.6
W
Artio
Eli1
Artio
1
2
7
2.25
W
Merlin
2
2
13
4.25
W
Serqet
JayMan15
Serqet
4
2
11
4.75
L
Kuzenbo
Mr Perkins31
Kuzenbo
2
3
6
1.67
L
Scylla
0
5
6
0.6
L
Sun Wukong
Rio516
Sun Wukong
0
4
4
0.5
W
Ah Muzen Cab
SilentGiggity
Ah Muzen Cab
4
1
12
10
W
Janus
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,152
Damage
74,709
84,980
Taken
101,064
84,270
Mitigated
89,674
32,424
Healing
39,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
DakotaPhantom
Cernunnos
23,359
9,318
0
4,129
16,586
7,252
0
5,511
10,847
0
43,709
L
Apollo
De-ShoT_
Apollo
9,407
4,178
2,813
3,274
15,742
7,075
0
10,854
4,461
0
26,403
W
Artio
Eli1
Artio
3,115
403
1,497
4,799
17,316
23,030
145
4,627
12,689
5,805
0
W
Merlin
22,703
541
4,883
4,962
15,656
11,831
1,520
6,567
9,089
49,549
0
W
Serqet
JayMan15
Serqet
8,592
778
0
1,129
17,745
25,019
441
6,635
11,110
0
12,516
L
Kuzenbo
Mr Perkins31
Kuzenbo
20,000
5,660
4,069
11,042
29,099
40,094
45
13,442
15,547
29,242
0
L
Scylla
13,674
1,448
1,616
3,220
15,175
5,823
0
7,429
7,572
44,440
0
L
Sun Wukong
Rio516
Sun Wukong
8,269
924
4,374
5,441
24,462
29,430
0
14,318
9,918
0
11,527
W
Ah Muzen Cab
SilentGiggity
Ah Muzen Cab
36,006
11,673
864
8,935
19,146
14,125
3,283
8,450
10,696
0
77,107
W
Janus
25,736
900
3,247
2,108
15,117
10,265
1,540
7,395
7,722
55,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,612
Gold Earned
52,378
250
Minions Killed
219
0
Camps Cleared
0
1,840,502
Distance Traveled
1,508,410
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
11,119
618
60
3
0
285,441
0
L
Apollo
10,216
568
57
3
0
274,809
0
W
Artio
10,491
583
5
0
0
345,835
2
W
Merlin
11,796
655
51
3
0
336,115
0
W
Serqet
11,485
638
16
1
0
391,729
0
L
Kuzenbo
11,232
624
27
2
0
331,854
0
L
Scylla
10,293
572
73
4
0
296,689
0
L
Sun Wukong
9,518
529
2
0
0
319,617
0
W
Ah Muzen Cab
12,581
699
84
5
0
376,234
0
W
Janus
13,259
737
94
5
0
390,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role