Player Matchup

Guan Yu
Guan Yu
KrazyKevin_89
Guan Yu
Level 52
God Stats
3W - 2L
1,500 SR
Queue Stats
204W - 222L
1,448 Elo+
Party 1
Kuzenbo
Kuzenbo
ReklessPat_
Kuzenbo
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 104L
1,441 Elo+
Solo
Hun Batz
Hun Batz
Saintliful
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 55L
1,430 Elo+
Solo
Khepri
Khepri
SamuraiChimploo
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 66L
1,393 Elo+
Party 1
Neith
Neith
z Blasted z
Neith
Level 149
God Stats
2W - 6L
1,381 SR
Queue Stats
216W - 231L
1,432 Elo+
Solo
Team Averages
Level 82
1,476 SR
1,429 Elo+

VS

Team Averages
Level 113
1,421 SR
1,394 Elo+
Agni
Agni
 
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Dr GreeenTumb
Skadi
Level 127
God Stats
8W - 8L
1,265 SR
Queue Stats
439W - 456L
1,491 Elo+
Solo
Hercules
Hercules
FUNKY-0-MONKEY
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,265 Elo+
Party 2
Neith
Neith
LoKii_33
Neith
Level 60
God Stats
7W - 2L
1,607 SR
Queue Stats
132W - 137L
1,306 Elo+
Party 3
Guan Yu
Guan Yu
MochaQuarantini
Guan Yu
Level 126
God Stats
2W - 5L
1,232 SR
Queue Stats
433W - 414L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
0 / 2 / 5
8,179
629
3,802
13,213
13,216
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kuzenbo
ReklessPat_
Kuzenbo
15
2 / 3 / 5
9,107
701
13,877
16,194
35,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Saintliful
Hun Batz
14
2 / 3 / 2
8,553
658
8,084
10,830
6,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
1 / 4 / 5
8,488
653
7,551
14,692
18,493
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
5 / 2 / 5
9,980
768
23,401
15,945
10,305
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
3 / 4 / 9
9,950
765
19,818
11,280
4,367
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 1 / 10
9,869
759
16,274
8,742
3,838
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
17
1 / 2 / 10
9,209
708
8,564
20,330
17,919
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
LoKii_33
Neith
18
7 / 1 / 6
10,345
796
13,227
11,491
5,376
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 8
9,024
694
6,846
17,399
20,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
57
10
Kills
14
14
Deaths
10
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
4
9
1.88
W
2
1
10
7
W
Hercules
1
2
10
3
L
Guan Yu
0
2
5
1.25
W
Neith
LoKii_33
Neith
7
1
6
10
W
1
2
8
2.5
L
Kuzenbo
ReklessPat_
Kuzenbo
2
3
5
1.5
L
Hun Batz
Saintliful
Hun Batz
2
3
2
1
L
1
4
5
0.88
L
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,715
Damage
64,729
70,874
Taken
69,242
83,444
Mitigated
51,855
36,453
Healing
38,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
19,818
828
1,102
2,541
11,280
4,367
0
3,230
8,050
40,591
0
W
16,274
6,828
1,688
2,968
8,742
3,838
913
2,755
5,987
0
42,028
W
Hercules
8,564
2,301
1,119
10,808
20,330
17,919
297
4,973
15,357
0
14,361
L
Guan Yu
3,802
89
8,850
5,358
13,213
13,216
0
4,781
8,341
0
8,902
W
Neith
LoKii_33
Neith
13,227
5,665
1,295
5,929
11,491
5,376
540
5,007
6,484
0
26,683
W
6,846
665
5,458
5,289
17,399
20,355
110
5,463
11,936
0
12,099
L
Kuzenbo
ReklessPat_
Kuzenbo
13,877
3,688
2,112
3,233
16,194
35,279
0
2,411
13,573
20,877
0
L
Hun Batz
Saintliful
Hun Batz
8,084
548
3,833
2,146
10,830
6,151
172
2,661
8,060
0
21,883
L
7,551
253
1,210
1,485
14,692
18,493
0
5,182
9,232
16,336
0
L
23,401
11,921
2,471
5,755
15,945
10,305
230
4,783
11,020
0
50,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,307
Gold Earned
48,397
132
Minions Killed
186
0
Camps Cleared
0
1,229,678
Distance Traveled
1,213,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,950
765
50
4
0
245,663
0
W
Skadi
9,869
759
64
5
0
235,114
0
W
Hercules
9,209
708
13
1
0
263,342
0
L
Guan Yu
8,179
629
14
1
0
272,423
0
W
Neith
10,345
796
41
3
0
225,094
0
W
Guan Yu
9,024
694
18
1
0
243,966
0
L
Kuzenbo
9,107
701
16
1
0
232,123
0
L
Hun Batz
8,553
658
16
1
0
234,984
0
L
Khepri
8,488
653
22
2
0
248,857
0
L
Neith
9,980
768
64
5
0
241,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role