Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
BeauBeans
Ishtar
Level 17
God Stats
1W - 0L
1,274 SR
Queue Stats
3W - 8L
1,707 Elo+
Solo
Lancelot
Lancelot
GrimWeaver
Lancelot
Level 111
God Stats
31W - 17L
1,609 SR
Queue Stats
346W - 276L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
YMT_waxmachine69
Sylvanus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,421 Elo+
Party 4
Atlas
Atlas
cuddly_kiro
Atlas
Level 56
God Stats
1W - 4L
1,536 SR
Queue Stats
16W - 18L
1,326 Elo+
Party 4
Team Averages
Level 76
1,484 SR
1,501 Elo+

VS

Team Averages
Level 58
1,604 SR
1,499 Elo+
Ullr
Ullr
Axew11
Ullr
Level 123
God Stats
8W - 2L
1,938 SR
Queue Stats
90W - 49L
1,620 Elo+
Party 1
Nu Wa
Nu Wa
MissDiamonddoll
Nu Wa
Level 15
God Stats
0W - 4L
1,547 SR
Queue Stats
0W - 6L
1,277 Elo+
Party 3
Thoth
Thoth
TYLBR
Thoth
Level 26
God Stats
1W - 1L
1,441 SR
Queue Stats
4W - 6L
1,386 Elo+
Party 1
Pele
Pele
TheYampixD
Pele
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
mastorplank
King Arthur
Level 85
God Stats
0W - 1L
1,593 SR
Queue Stats
4W - 6L
1,711 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 2 / 4
6,479
926
4,243
6,361
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
BeauBeans
Ishtar
12
2 / 1 / 0
6,433
919
5,203
6,453
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
GrimWeaver
Lancelot
14
2 / 0 / 3
6,750
964
4,929
5,849
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 7
6,094
871
4,901
6,442
4,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 2 / 6
6,205
886
5,303
7,351
4,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Axew11
Ullr
11
0 / 1 / 2
5,584
798
4,552
7,890
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,339
477
0
0
0
Thoth
TYLBR
Thoth
11
0 / 3 / 1
5,330
761
4,858
4,769
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 3 / 1
6,504
929
8,059
8,650
3,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
mastorplank
King Arthur
11
1 / 2 / 3
5,867
838
7,479
7,232
5,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
9
Kills
4
5
Deaths
9
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
2
4
2
L
Ullr
Axew11
Ullr
0
1
2
1
W
Ishtar
BeauBeans
Ishtar
2
1
0
2
W
Lancelot
GrimWeaver
Lancelot
2
0
3
3.5
L
0
0
0
0
L
Thoth
TYLBR
Thoth
0
3
1
0.17
L
3
3
1
1.17
W
1
0
7
4.5
W
2
2
6
2.5
L
King Arthur
mastorplank
King Arthur
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,579
Damage
24,948
32,456
Taken
28,541
17,488
Mitigated
14,074
9,278
Healing
2,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,243
1,317
0
1,455
6,361
3,279
614
1,219
5,042
0
17,862
L
Ullr
Axew11
Ullr
4,552
1,458
0
595
7,890
3,205
0
2,477
5,315
0
17,501
W
Ishtar
BeauBeans
Ishtar
5,203
4,139
0
2,826
6,453
2,572
1,221
320
6,097
0
18,271
W
Lancelot
GrimWeaver
Lancelot
4,929
625
0
500
5,849
2,595
267
438
5,367
0
27,874
L
0
0
0
0
0
0
0
0
0
0
0
L
Thoth
TYLBR
Thoth
4,858
314
0
625
4,769
1,587
0
2,627
1,919
9,754
0
L
8,059
995
0
966
8,650
3,360
0
1,155
7,401
0
23,923
W
4,901
1,371
1,831
2,296
6,442
4,586
408
1,693
4,549
12,083
2,817
W
5,303
1,438
0
370
7,351
4,456
102
1,456
5,759
12,554
0
L
King Arthur
mastorplank
King Arthur
7,479
875
0
520
7,232
5,922
0
3,102
3,921
1,179
13,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,961
Gold Earned
26,624
180
Minions Killed
118
0
Camps Cleared
0
787,430
Distance Traveled
594,571
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,479
926
30
4
0
159,873
0
L
Ullr
5,584
798
37
5
0
168,281
0
W
Ishtar
6,433
919
43
6
0
147,698
0
W
Lancelot
6,750
964
61
9
0
178,134
0
L
Nu Wa
3,339
477
0
0
0
0
0
L
Thoth
5,330
761
20
3
0
141,943
0
L
Pele
6,504
929
42
6
0
155,263
0
W
Sylvanus
6,094
871
31
4
0
148,975
0
W
Atlas
6,205
886
15
2
0
152,750
0
L
King Arthur
5,867
838
19
3
0
129,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role