Player Matchup

Cupid
Cupid
darkdemon168
Cupid
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 146L
1,370 Elo+
Solo
Bastet
Bastet
nētoburito
Bastet
Level 28
God Stats
25W - 35L
1,504 SR
Queue Stats
136W - 152L
1,423 Elo+
Party 2
Atlas
Atlas
zacha777
Atlas
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
260W - 280L
1,441 Elo+
Party 2
Team Averages
Level 97
1,501 SR
1,411 Elo+

VS

Team Averages
Level 112
1,507 SR
1,445 Elo+
Chaac
Chaac
InformedMule
Chaac
Level 121
God Stats
7W - 2L
1,488 SR
Queue Stats
103W - 107L
1,405 Elo+
Party 1
Mercury
Mercury
KaiserKorbo
Mercury
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,519 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Rabbid Sixx
Morgan Le Fay
Level 109
God Stats
80W - 65L
1,534 SR
Queue Stats
187W - 202L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,281
662
3,571
10,643
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
0 / 5 / 3
6,663
606
3,492
11,752
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
zacha777
Atlas
13
1 / 2 / 2
7,757
705
5,649
10,536
10,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 5
8,905
810
10,116
9,298
10,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
KaiserKorbo
Mercury
12
1 / 4 / 5
7,478
680
3,143
7,595
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Rabbid Sixx
Morgan Le Fay
15
4 / 0 / 5
8,910
810
14,080
5,222
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
3
Kills
10
10
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
W
Mercury
KaiserKorbo
Mercury
1
4
5
0.88
W
Morgan Le Fay
Rabbid Sixx
Morgan Le Fay
4
0
5
6.5
L
2
3
2
1
L
Bastet
0
5
3
0.3
L
Atlas
zacha777
Atlas
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,712
Damage
27,339
32,931
Taken
22,115
19,799
Mitigated
15,303
6,037
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,116
318
0
3,018
9,298
10,203
42
2,305
6,993
594
25,842
W
Mercury
KaiserKorbo
Mercury
3,143
705
0
250
7,595
2,869
1,664
1,427
6,168
0
14,313
W
Morgan Le Fay
Rabbid Sixx
Morgan Le Fay
14,080
1,059
0
762
5,222
2,231
536
1,933
3,289
46,426
0
L
3,571
1,433
733
2,529
10,643
4,337
0
3,815
6,572
0
23,867
L
Bastet
3,492
987
0
274
11,752
4,653
0
4,979
6,455
0
10,457
L
Atlas
zacha777
Atlas
5,649
1,964
412
2,089
10,536
10,809
0
5,054
5,212
25,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,701
Gold Earned
25,293
104
Minions Killed
137
0
Camps Cleared
0
620,301
Distance Traveled
671,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,905
810
40
4
0
234,217
0
W
Mercury
7,478
680
20
2
0
243,826
0
W
Morgan Le Fay
8,910
810
77
7
0
193,439
0
L
Cupid
7,281
662
59
5
0
192,747
0
L
Bastet
6,663
606
15
1
0
221,082
0
L
Atlas
7,757
705
30
3
0
206,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role