Player Matchup

Janus
Janus
RadioActive_Berg
Janus
Level 107
God Stats
3W - 4L
1,789 SR
Queue Stats
19W - 22L
1,470 Elo+
Party 2
Osiris
Osiris
Schmiidty5
Osiris
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 62L
1,624 Elo+
Party 2
Hachiman
Hachiman
ZwillyWilz
Hachiman
Level 73
God Stats
11W - 6L
1,696 SR
Queue Stats
21W - 29L
1,455 Elo+
Party 2
Team Averages
Level 103
1,662 SR
1,516 Elo+

VS

Team Averages
Level 134
1,599 SR
1,542 Elo+
Ah Muzen Cab
Ah Muzen Cab
Browenh13
Ah Muzen Cab
Level 148
God Stats
3W - 0L
1,550 SR
Queue Stats
26W - 21L
1,537 Elo+
Party 1
Ares
Ares
DunkNDontNut247
Ares
Level 148
God Stats
1W - 0L
1,719 SR
Queue Stats
10W - 8L
1,553 Elo+
Party 1
Hel
Hel
Solublejaguar4
Hel
Level 105
God Stats
1W - 0L
1,528 SR
Queue Stats
10W - 7L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,583
660
11,396
8,805
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
Schmiidty5
Osiris
14
1 / 1 / 2
8,608
662
7,844
17,367
18,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
ZwillyWilz
Hachiman
13
2 / 5 / 1
8,234
633
9,990
15,298
5,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Browenh13
Ah Muzen Cab
16
5 / 1 / 5
10,774
829
15,827
9,294
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 1 / 5
9,094
700
10,861
19,148
24,333
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 3
9,115
701
9,102
13,303
7,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
10
10
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Browenh13
Ah Muzen Cab
5
1
5
7.5
W
3
1
5
5.5
L
1
4
2
0.5
L
Osiris
Schmiidty5
Osiris
1
1
2
2
W
2
2
3
1.75
L
Hachiman
ZwillyWilz
Hachiman
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,230
Damage
35,790
41,470
Taken
41,745
27,926
Mitigated
37,143
5,831
Healing
18,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Browenh13
Ah Muzen Cab
15,827
6,033
0
2,439
9,294
5,754
3,074
2,623
6,487
0
73,400
W
10,861
332
0
2,833
19,148
24,333
0
5,800
12,900
19,355
0
L
11,396
333
129
743
8,805
3,353
0
3,365
5,440
28,357
0
L
Osiris
Schmiidty5
Osiris
7,844
3,025
0
2,663
17,367
18,727
0
9,137
8,230
75
32,631
W
9,102
624
5,420
8,160
13,303
7,056
44
2,506
10,575
47,116
0
L
Hachiman
ZwillyWilz
Hachiman
9,990
5,478
0
2,296
15,298
5,846
0
7,533
7,765
0
29,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,425
Gold Earned
28,983
136
Minions Killed
186
0
Camps Cleared
0
699,422
Distance Traveled
753,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,774
829
92
7
0
247,371
0
W
Ares
9,094
700
9
1
0
240,774
0
L
Janus
8,583
660
48
4
0
229,250
0
L
Osiris
8,608
662
42
3
0
254,108
0
W
Hel
9,115
701
85
7
0
265,279
0
L
Hachiman
8,234
633
46
4
0
216,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role