Player Matchup

Mercury
Mercury
DATEKO
Mercury
Level 110
God Stats
1W - 3L
1,500 SR
Queue Stats
116W - 119L
1,604 Elo+
Solo
Chang'e
Chang'e
GreatWhyteShart
Chang'e
Level 105
God Stats
4W - 3L
1,500 SR
Queue Stats
359W - 379L
1,440 Elo+
Party 1
Anhur
Anhur
JeneralJuice
Anhur
Level 81
God Stats
4W - 3L
1,500 SR
Queue Stats
251W - 278L
1,426 Elo+
Party 1
Danzaburou
Danzaburou
Swish Gargler
Danzaburou
Level 109
God Stats
1W - 1L
1,314 SR
Queue Stats
18W - 11L
1,558 Elo+
Solo
Surtr
Surtr
fffjapan4
Surtr
Level 68
God Stats
14W - 7L
1,566 SR
Queue Stats
649W - 665L
1,454 Elo+
Solo
Team Averages
Level 95
1,476 SR
1,496 Elo+

VS

Team Averages
Level 74
1,388 SR
1,404 Elo+
Hercules
Hercules
Astrokakke
Hercules
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,315 Elo+
Party 3
Zeus
Zeus
Im Gon Seencha
Zeus
Level 107
God Stats
1W - 3L
1,500 SR
Queue Stats
97W - 94L
1,431 Elo+
Party 3
Thanatos
Thanatos
blunttr4um4
Thanatos
Level 109
God Stats
1W - 5L
1,176 SR
Queue Stats
233W - 254L
1,453 Elo+
Party 2
Chang'e
Chang'e
hippie_kaykay
Chang'e
Level 28
God Stats
0W - 6L
1,500 SR
Queue Stats
79W - 134L
1,354 Elo+
Party 2
Ne Zha
Ne Zha
ΩΜΕΓΑ
Ne Zha
Level 66
God Stats
5W - 12L
1,265 SR
Queue Stats
324W - 309L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DATEKO
Mercury
20
13 / 7 / 9
15,655
824
25,403
22,922
11,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 1 / 14
12,793
673
17,886
20,357
8,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 4 / 15
13,330
702
14,393
21,029
8,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Swish Gargler
Danzaburou
20
4 / 6 / 13
13,040
686
26,810
24,002
10,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
fffjapan4
Surtr
18
1 / 5 / 12
11,634
612
15,083
37,142
36,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Astrokakke
Hercules
19
1 / 5 / 14
11,556
608
19,311
29,865
45,473
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 5 / 5
13,281
699
33,122
16,075
8,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
blunttr4um4
Thanatos
18
5 / 8 / 6
11,661
614
13,710
20,232
10,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
20
1 / 3 / 15
12,173
641
9,914
19,186
10,286
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
ΩΜΕΓΑ
Ne Zha
19
9 / 7 / 11
13,023
685
33,300
22,058
13,215
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
74
28
Kills
23
23
Deaths
28
63
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hercules
Astrokakke
Hercules
1
5
14
1.6
W
Mercury
DATEKO
Mercury
13
7
9
2.5
W
4
1
14
11
L
7
5
5
1.9
W
6
4
15
3.38
W
Danzaburou
Swish Gargler
Danzaburou
4
6
13
1.75
L
Thanatos
blunttr4um4
Thanatos
5
8
6
1
W
Surtr
fffjapan4
Surtr
1
5
12
1.4
L
Chang'e
1
3
15
2.83
L
Ne Zha
ΩΜΕΓΑ
Ne Zha
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,575
Damage
109,357
125,452
Taken
107,416
75,554
Mitigated
87,747
58,168
Healing
47,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Astrokakke
Hercules
19,311
6,365
1,057
9,589
29,865
45,473
30
8,148
21,717
174
32,989
W
Mercury
DATEKO
Mercury
25,403
13,287
2,853
3,953
22,922
11,418
2,467
6,677
16,245
0
47,948
W
17,886
1,695
16,197
9,606
20,357
8,515
993
6,526
13,831
40,322
0
L
33,122
4,890
3,004
1,807
16,075
8,118
947
781
15,294
71,432
0
W
14,393
5,649
1,137
3,089
21,029
8,429
1,702
5,621
15,408
0
25,798
W
Danzaburou
Swish Gargler
Danzaburou
26,810
11,407
1,092
7,322
24,002
10,267
1,871
7,044
16,958
0
56,227
L
Thanatos
blunttr4um4
Thanatos
13,710
1,627
569
8,011
20,232
10,655
1,585
4,015
16,217
0
25,376
W
Surtr
fffjapan4
Surtr
15,083
3,609
4,386
8,533
37,142
36,925
364
17,342
19,800
600
29,794
L
Chang'e
9,914
3,108
11,597
6,571
19,186
10,286
1,194
1,041
18,145
21,777
0
L
Ne Zha
ΩΜΕΓΑ
Ne Zha
33,300
8,389
1,179
4,082
22,058
13,215
0
4,399
17,659
0
55,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,452
Gold Earned
61,694
190
Minions Killed
237
0
Camps Cleared
0
1,728,592
Distance Traveled
1,520,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,556
608
25
1
0
324,170
0
W
Mercury
15,655
824
48
3
0
367,313
0
W
Chang'e
12,793
673
42
2
0
384,652
0
L
Zeus
13,281
699
93
5
0
292,794
0
W
Anhur
13,330
702
27
1
0
368,680
0
W
Danzaburou
13,040
686
51
3
0
294,819
0
L
Thanatos
11,661
614
33
2
0
328,294
0
W
Surtr
11,634
612
22
1
0
313,128
0
L
Chang'e
12,173
641
40
2
0
297,000
0
L
Ne Zha
13,023
685
46
2
0
278,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role