Player Matchup

Hun Batz
Hun Batz
DinkieSmite
Hun Batz
Level 9
God Stats
0W - 2L
1,188 SR
Queue Stats
0W - 7L
1,110 Elo+
Party 1
Bellona
Bellona
Mwlotwo
Bellona
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,199 Elo+
Party 1
Chaac
Chaac
PsicoBazuko
Chaac
Level 123
God Stats
1W - 3L
1,752 SR
Queue Stats
7W - 15L
1,348 Elo+
Party 1
Izanami
Izanami
Sof-Fun
Izanami
Level 47
God Stats
72W - 61L
1,714 SR
Queue Stats
132W - 117L
1,561 Elo+
Party 3
Ares
Ares
trpl_tp_mcha_frp
Ares
Level 101
God Stats
143W - 112L
1,550 SR
Queue Stats
189W - 173L
1,465 Elo+
Party 3
Team Averages
Level 69
1,541 SR
1,336 Elo+

VS

Team Averages
Level 61
1,510 SR
1,414 Elo+
Bastet
Bastet
 
Bastet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HokusPokus1
Ah Muzen Cab
Level 74
God Stats
3W - 0L
1,309 SR
Queue Stats
61W - 52L
1,465 Elo+
Party 2
Ymir
Ymir
LordVader6805
Ymir
Level 29
God Stats
1W - 0L
1,454 SR
Queue Stats
38W - 43L
1,439 Elo+
Party 2
Hades
Hades
M0RNINGSTAR5769
Hades
Level 25
God Stats
1W - 5L
1,733 SR
Queue Stats
97W - 98L
1,299 Elo+
Party 4
Merlin
Merlin
akimoooo
Merlin
Level 109
God Stats
9W - 6L
1,555 SR
Queue Stats
138W - 143L
1,366 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DinkieSmite
Hun Batz
10
1 / 8 / 1
6,329
422
4,945
14,823
4,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Mwlotwo
Bellona
9
0 / 8 / 0
5,848
390
6,661
15,196
10,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 4 / 1
6,362
424
8,109
16,290
9,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Izanami
Sof-Fun
Izanami
10
0 / 5 / 3
6,162
411
7,091
12,175
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 4 / 0
6,335
422
5,937
15,240
12,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
11 / 0 / 4
9,494
633
15,978
14,195
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
HokusPokus1
Ah Muzen Cab
12
3 / 0 / 5
7,199
480
12,464
7,762
2,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 2 / 8
7,733
516
4,285
13,451
12,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
11 / 0 / 7
8,842
589
15,765
13,081
7,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
akimoooo
Merlin
13
3 / 2 / 10
8,261
551
11,772
7,703
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
63
4
Kills
29
29
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
11
0
4
13
L
Hun Batz
DinkieSmite
Hun Batz
1
8
1
0.19
W
Ah Muzen Cab
HokusPokus1
Ah Muzen Cab
3
0
5
5.5
W
1
2
8
2.5
W
11
0
7
14.5
L
Bellona
Mwlotwo
Bellona
0
8
0
0
L
1
4
1
0.38
L
Izanami
Sof-Fun
Izanami
0
5
3
0.3
W
Merlin
akimoooo
Merlin
3
2
10
4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,743
Damage
60,264
73,724
Taken
56,192
41,406
Mitigated
31,608
12,871
Healing
25,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
15,978
7,810
0
4,829
14,195
5,584
609
837
13,358
0
75,045
L
Hun Batz
DinkieSmite
Hun Batz
4,945
1,217
0
1,237
14,823
4,856
0
6,219
8,604
0
24,975
W
Ah Muzen Cab
HokusPokus1
Ah Muzen Cab
12,464
4,233
0
2,876
7,762
2,770
1,143
2,058
5,704
0
53,038
W
4,285
1,546
417
4,285
13,451
12,619
112
2,728
10,723
27,419
0
W
15,765
1,691
1,609
9,624
13,081
7,727
847
66
13,015
51,698
0
L
Bellona
Mwlotwo
Bellona
6,661
1,625
0
1,626
15,196
10,983
0
9,269
5,927
0
33,000
L
8,109
1,317
12
3,341
16,290
9,041
0
10,309
5,981
0
35,348
L
Izanami
Sof-Fun
Izanami
7,091
5,108
328
3,263
12,175
4,100
54
1,759
10,416
0
44,583
W
Merlin
akimoooo
Merlin
11,772
1,398
51
1,472
7,703
2,908
391
248
7,455
49,031
0
L
5,937
174
0
3,064
15,240
12,426
0
4,266
10,974
16,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
41,529
259
Minions Killed
358
0
Camps Cleared
0
1,367,904
Distance Traveled
1,368,626
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,494
633
93
6
0
349,040
0
L
Hun Batz
6,329
422
42
3
0
318,518
0
W
Ah Muzen Cab
7,199
480
73
5
0
285,110
0
W
Ymir
7,733
516
39
3
0
284,903
0
W
Hades
8,842
589
71
5
0
205,092
0
L
Bellona
5,848
390
43
3
0
295,435
0
L
Chaac
6,362
424
60
4
0
270,899
0
L
Izanami
6,162
411
98
7
0
223,740
0
W
Merlin
8,261
551
82
5
0
244,481
2
L
Ares
6,335
422
16
1
0
259,312
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role