Player Matchup

Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KaBaaaaaaaM
Mercury
Level 60
God Stats
4W - 0L
1,500 SR
Queue Stats
69W - 55L
1,397 Elo+
Party 1
Bellona
Bellona
OZB23
Bellona
Level 26
God Stats
2W - 1L
1,325 SR
Queue Stats
35W - 49L
1,381 Elo+
Solo
Tiamat
Tiamat
Tuckerdidit
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,569 Elo+
Party 1
Cabrakan
Cabrakan
curador_haploide
Cabrakan
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 81L
1,359 Elo+
Solo
Team Averages
Level 51
1,465 SR
1,441 Elo+

VS

Team Averages
Level 19
1,461 SR
1,344 Elo+
Ullr
Ullr
ElReaperX
Ullr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Solo
Atlas
Atlas
fountainsofurine
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,243 Elo+
Party 2
Cupid
Cupid
pasta6614
Cupid
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 34L
1,243 Elo+
Party 2
Arachne
Arachne
pawsits420
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,308 Elo+
Solo
Artemis
Artemis
sander963
Artemis
Level 22
God Stats
0W - 2L
1,306 SR
Queue Stats
61W - 73L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
6 / 2 / 18
9,517
952
11,162
12,728
16,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
KaBaaaaaaaM
Mercury
17
11 / 5 / 10
10,538
1,054
15,402
11,434
5,881
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
OZB23
Bellona
15
3 / 2 / 14
9,028
903
8,787
12,084
17,799
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
16
5 / 2 / 18
9,162
916
11,820
10,630
8,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 3 / 13
8,213
821
4,671
12,444
18,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
0 / 6 / 4
6,588
659
4,121
10,396
5,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
4 / 5 / 4
8,539
854
10,277
14,292
18,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
pasta6614
Cupid
14
4 / 3 / 6
7,944
794
5,775
8,476
5,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
pawsits420
Arachne
12
2 / 7 / 4
7,624
762
3,401
12,340
11,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
sander963
Artemis
14
1 / 6 / 4
7,477
748
12,908
12,562
7,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
33
27
Kills
11
14
Deaths
27
73
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
6
2
18
7.5
L
Ullr
0
6
4
0.33
W
Mercury
KaBaaaaaaaM
Mercury
11
5
10
3.2
W
Bellona
OZB23
Bellona
3
2
14
5
W
Tiamat
5
2
18
7
W
2
3
13
2.83
L
4
5
4
1.2
L
Cupid
pasta6614
Cupid
4
3
6
2.33
L
Arachne
pawsits420
Arachne
2
7
4
0.57
L
Artemis
sander963
Artemis
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,842
Damage
36,482
59,320
Taken
58,066
67,307
Mitigated
47,804
23,230
Healing
9,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,162
1,821
3,992
1,929
12,728
16,177
1,888
2,270
10,418
299
21,344
L
Ullr
4,121
2,208
0
600
10,396
5,791
0
3,994
6,402
0
7,977
W
Mercury
KaBaaaaaaaM
Mercury
15,402
8,695
1,072
2,196
11,434
5,881
1,606
2,048
9,215
0
25,728
W
Bellona
OZB23
Bellona
8,787
1,276
1,104
2,405
12,084
17,799
889
2,634
9,333
1,631
17,368
W
Tiamat
11,820
1,157
1,897
4,682
10,630
8,693
2,195
1,238
9,363
23,886
0
W
4,671
458
1,006
2,947
12,444
18,757
917
2,087
10,275
10,292
0
L
10,277
4,358
506
943
14,292
18,437
0
4,594
9,430
19,349
0
L
Cupid
pasta6614
Cupid
5,775
3,301
1,328
2,487
8,476
5,007
0
2,474
5,958
0
10,671
L
Arachne
pawsits420
Arachne
3,401
2,233
230
1,052
12,340
11,562
13
1,802
10,399
0
5,789
L
Artemis
sander963
Artemis
12,908
7,108
0
2,657
12,562
7,007
0
3,990
8,258
0
24,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,458
Gold Earned
38,172
115
Minions Killed
77
0
Camps Cleared
0
1,020,690
Distance Traveled
794,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,517
952
23
2
0
212,755
0
L
Ullr
6,588
659
15
2
0
145,411
0
W
Mercury
10,538
1,054
27
3
0
195,556
0
W
Bellona
9,028
903
30
3
0
220,699
0
W
Tiamat
9,162
916
23
2
0
208,463
0
W
Cabrakan
8,213
821
12
1
0
183,217
0
L
Atlas
8,539
854
10
1
0
172,899
0
L
Cupid
7,944
794
12
1
0
178,190
0
L
Arachne
7,624
762
10
1
0
156,608
0
L
Artemis
7,477
748
30
3
0
141,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role