Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Annaddox
Rama
Level 121
God Stats
4W - 3L
1,543 SR
Queue Stats
719W - 716L
1,417 Elo+
Solo
Arachne
Arachne
BLKWDOvomit
Arachne
Level 94
God Stats
4W - 2L
1,500 SR
Queue Stats
265W - 270L
1,499 Elo+
Solo
Xing Tian
Xing Tian
DoubleNegativ
Xing Tian
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,407 Elo+
Solo
Terra
Terra
FedeFerru
Terra
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
48W - 56L
1,437 Elo+
Solo
Team Averages
Level 119
1,509 SR
1,452 Elo+

VS

Team Averages
Level 128
1,561 SR
1,476 Elo+
Ao Kuang
Ao Kuang
Angelfart
Ao Kuang
Level 147
God Stats
13W - 6L
1,640 SR
Queue Stats
368W - 381L
1,435 Elo+
Solo
Chang'e
Chang'e
Quiet DeamonZz
Chang'e
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 110L
1,481 Elo+
Party 1
Janus
Janus
Sopaipillas
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,532 Elo+
Party 1
Serqet
Serqet
StonaSpade
Serqet
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 114L
1,471 Elo+
Party 2
Sol
Sol
zesty_cat
Sol
Level 133
God Stats
0W - 2L
1,663 SR
Queue Stats
93W - 106L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
3 / 1 / 15
10,342
796
20,533
11,850
7,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
3 / 4 / 11
9,132
702
9,242
13,226
7,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
BLKWDOvomit
Arachne
17
7 / 3 / 8
10,302
792
13,577
17,854
15,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xing Tian
DoubleNegativ
Xing Tian
18
6 / 1 / 12
11,315
870
10,587
19,532
23,168
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
FedeFerru
Terra
16
1 / 1 / 16
9,447
727
5,227
18,748
22,756
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Angelfart
Ao Kuang
14
3 / 6 / 4
8,118
624
8,659
16,602
13,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
2 / 4 / 5
8,646
665
12,533
15,518
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 2 / 5
9,561
735
23,163
6,556
3,467
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
StonaSpade
Serqet
13
0 / 7 / 6
7,642
588
5,392
14,567
8,124
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 2
8,978
691
15,448
10,988
5,271
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
20
Kills
10
10
Deaths
20
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
15
10.5
L
Ao Kuang
Angelfart
Ao Kuang
3
6
4
0.83
W
Rama
3
4
11
2.13
W
Arachne
BLKWDOvomit
Arachne
7
3
8
3.67
W
Xing Tian
DoubleNegativ
Xing Tian
6
1
12
12
W
Terra
FedeFerru
Terra
1
1
16
9
L
2
4
5
1.13
L
3
2
5
2.75
L
Serqet
StonaSpade
Serqet
0
7
6
0.43
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,166
Damage
65,195
81,210
Taken
64,231
76,375
Mitigated
37,424
46,414
Healing
26,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
20,533
736
4,586
4,009
11,850
7,489
567
9,083
2,639
47,576
0
L
Ao Kuang
Angelfart
Ao Kuang
8,659
2,187
1,505
3,801
16,602
13,659
0
7,393
8,968
14,458
0
W
Rama
9,242
3,795
29
552
13,226
7,516
1,054
11,486
1,593
0
20,562
W
Arachne
BLKWDOvomit
Arachne
13,577
7,904
2,845
3,873
17,854
15,446
1,716
12,787
4,663
0
21,284
W
Xing Tian
DoubleNegativ
Xing Tian
10,587
842
3,524
3,014
19,532
23,168
438
11,532
7,627
22,405
0
W
Terra
FedeFerru
Terra
5,227
880
14,289
9,693
18,748
22,756
645
14,046
4,046
9,933
0
L
12,533
445
7,185
6,857
15,518
6,903
0
7,350
7,884
34,233
0
L
23,163
801
307
349
6,556
3,467
0
4,120
2,385
40,185
0
L
Serqet
StonaSpade
Serqet
5,392
1,138
1,323
752
14,567
8,124
0
9,235
5,169
0
8,386
L
15,448
3,699
484
3,528
10,988
5,271
0
8,249
2,685
34,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,538
Gold Earned
42,945
146
Minions Killed
155
0
Camps Cleared
0
1,132,259
Distance Traveled
1,094,888
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,342
796
65
5
0
233,045
0
L
Ao Kuang
8,118
624
11
1
0
202,611
0
W
Rama
9,132
702
21
2
0
159,448
0
W
Arachne
10,302
792
24
2
0
245,990
0
W
Xing Tian
11,315
870
23
2
0
240,580
0
W
Terra
9,447
727
13
1
0
253,196
0
L
Chang'e
8,646
665
45
3
0
239,702
0
L
Janus
9,561
735
44
3
0
175,118
0
L
Serqet
7,642
588
5
0
0
243,718
0
L
Sol
8,978
691
50
4
0
233,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role