Player Matchup

Thanatos
Thanatos
Brockasaurus38
Thanatos
Level 126
God Stats
3W - 2L
1,715 SR
Queue Stats
211W - 210L
1,462 Elo+
Party 1
Charybdis
Charybdis
Bugz7935
Charybdis
Level 141
God Stats
1W - 4L
1,304 SR
Queue Stats
348W - 350L
1,462 Elo+
Solo
Agni
Agni
Criwolf
Agni
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 51L
1,462 Elo+
Party 1
Thoth
Thoth
JOKO13
Thoth
Level 157
God Stats
2W - 4L
1,629 SR
Queue Stats
611W - 660L
1,464 Elo+
Party 3
Fenrir
Fenrir
SizableSkadoosh
Fenrir
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 84L
1,421 Elo+
Party 3
Team Averages
Level 127
1,530 SR
1,454 Elo+

VS

Team Averages
Level 140
1,374 SR
1,477 Elo+
Geb
Geb
FullMetalIrish1
Geb
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 123L
1,410 Elo+
Party 2
Fafnir
Fafnir
LAdeFREAKINdaxx
Fafnir
Level 125
God Stats
5W - 15L
1,062 SR
Queue Stats
205W - 211L
1,474 Elo+
Party 2
Neith
Neith
P5YCH0N4UT83
Neith
Level 155
God Stats
8W - 4L
1,202 SR
Queue Stats
305W - 302L
1,499 Elo+
Solo
Thor
Thor
TH3__B4bY__YoDa
Thor
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 232L
1,556 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
only1Dekai
Morgan Le Fay
Level 149
God Stats
3W - 0L
1,604 SR
Queue Stats
83W - 80L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
8 / 3 / 4
11,099
740
15,341
14,191
6,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Bugz7935
Charybdis
14
0 / 2 / 6
8,692
579
5,702
8,057
3,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
Criwolf
Agni
16
0 / 6 / 11
9,904
660
20,336
13,400
5,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
JOKO13
Thoth
19
7 / 6 / 6
10,969
731
16,709
15,778
6,050
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 5 / 12
9,252
617
14,198
19,384
16,021
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 6
11,240
749
9,456
30,057
16,055
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 0 / 11
11,389
759
9,279
12,885
9,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
5 / 2 / 9
12,025
802
15,518
21,388
9,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 5 / 9
11,446
763
9,067
15,274
5,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
only1Dekai
Morgan Le Fay
19
8 / 4 / 6
11,774
785
21,451
12,801
6,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
63
16
Kills
22
22
Deaths
17
39
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thanatos
8
3
4
3.33
L
Charybdis
Bugz7935
Charybdis
0
2
6
1.5
L
Agni
Criwolf
Agni
0
6
11
0.92
W
2
6
6
0.83
L
Thoth
JOKO13
Thoth
7
6
6
1.67
W
3
0
11
8.5
W
5
2
9
4.75
L
1
5
12
1.4
W
4
5
9
1.7
W
Morgan Le Fay
only1Dekai
Morgan Le Fay
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,286
Damage
64,771
70,810
Taken
92,405
36,886
Mitigated
47,574
32,237
Healing
41,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
15,341
2,715
1,174
10,881
14,191
6,483
0
7,668
6,523
0
24,560
L
Charybdis
Bugz7935
Charybdis
5,702
1,596
1,791
3,293
8,057
3,220
0
4,324
3,733
0
16,001
L
Agni
Criwolf
Agni
20,336
1,220
1,090
2,134
13,400
5,112
0
5,977
7,423
38,512
0
W
9,456
815
4,375
8,763
30,057
16,055
646
12,644
17,413
24,659
0
L
Thoth
JOKO13
Thoth
16,709
1,309
1,194
4,703
15,778
6,050
0
9,044
6,734
35,846
0
W
9,279
2,639
1,304
7,370
12,885
9,656
1,496
6,228
6,657
18,524
0
W
15,518
1,517
2,284
10,292
21,388
9,522
2,971
8,504
12,884
0
43,974
L
14,198
1,664
1,376
4,601
19,384
16,021
0
13,173
6,211
514
18,725
W
9,067
1,135
3,154
2,414
15,274
5,998
1,088
4,451
10,823
0
19,745
W
Morgan Le Fay
only1Dekai
Morgan Le Fay
21,451
1,455
278
957
12,801
6,343
1,530
5,732
7,069
39,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,916
Gold Earned
57,874
143
Minions Killed
166
0
Camps Cleared
0
1,247,473
Distance Traveled
1,408,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,099
740
28
2
0
349,927
0
L
Charybdis
8,692
579
32
2
0
148,023
0
L
Agni
9,904
660
39
3
0
240,066
0
W
Geb
11,240
749
22
1
0
270,774
0
L
Thoth
10,969
731
37
2
0
250,330
0
W
Fafnir
11,389
759
22
1
0
302,953
0
W
Neith
12,025
802
68
5
0
305,235
0
L
Fenrir
9,252
617
7
0
0
259,127
0
W
Thor
11,446
763
21
1
0
285,282
0
W
Morgan Le Fay
11,774
785
33
2
0
244,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role