Player Matchup

Atlas
Atlas
Stormzii
Atlas
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
215W - 200L
1,515 Elo+
Party 2
Olorun
Olorun
WindyBois
Olorun
Level 100
God Stats
9W - 4L
1,715 SR
Queue Stats
237W - 206L
1,620 Elo+
Party 2
Ah Puch
Ah Puch
halomyr
Ah Puch
Level 101
God Stats
4W - 3L
1,329 SR
Queue Stats
222W - 226L
1,533 Elo+
Party 1
Lancelot
Lancelot
xMotionx
Lancelot
Level 124
God Stats
3W - 5L
1,355 SR
Queue Stats
58W - 76L
1,546 Elo+
Party 1
Kali
Kali
zarrowthedon
Kali
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
587W - 539L
1,613 Elo+
Party 2
Team Averages
Level 104
1,480 SR
1,565 Elo+

VS

Team Averages
Level 98
1,434 SR
1,561 Elo+
Khepri
Khepri
AbaddonAbatu
Khepri
Level 127
God Stats
5W - 6L
1,396 SR
Queue Stats
296W - 246L
1,608 Elo+
Solo
Ne Zha
Ne Zha
Ehson
Ne Zha
Level 127
God Stats
12W - 16L
1,355 SR
Queue Stats
71W - 72L
1,562 Elo+
Solo
Kali
Kali
Gospeedrcer
Kali
Level 157
God Stats
0W - 1L
1,334 SR
Queue Stats
79W - 56L
1,687 Elo+
Solo
Danzaburou
Danzaburou
Jankyyy
Danzaburou
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
Jhonkiller0001
Janus
Level 47
God Stats
19W - 21L
1,585 SR
Queue Stats
139W - 135L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Stormzii
Atlas
11
0 / 2 / 8
7,454
621
4,806
10,882
8,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
WindyBois
Olorun
13
3 / 2 / 2
8,387
699
5,621
7,632
3,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
halomyr
Ah Puch
13
4 / 0 / 1
7,828
652
6,346
4,422
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
xMotionx
Lancelot
12
1 / 1 / 1
7,144
595
8,785
11,447
5,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 1 / 5
8,423
702
8,200
12,789
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
9
0 / 2 / 0
5,561
463
1,930
8,031
5,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Ehson
Ne Zha
10
0 / 2 / 1
6,110
509
5,055
12,711
8,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
6 / 1 / 0
8,047
671
8,916
13,347
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Jankyyy
Danzaburou
8
0 / 3 / 0
5,344
445
1,594
7,444
2,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 4 / 0
5,874
490
3,904
7,871
3,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
6
6
Deaths
12
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
2
0
0
L
Ne Zha
Ehson
Ne Zha
0
2
1
0.25
L
6
1
0
6
L
Danzaburou
Jankyyy
Danzaburou
0
3
0
0
L
0
4
0
0
W
Atlas
Stormzii
Atlas
0
2
8
2
W
Olorun
WindyBois
Olorun
3
2
2
2
W
Ah Puch
halomyr
Ah Puch
4
0
1
4.5
W
Lancelot
xMotionx
Lancelot
1
1
1
1.5
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,758
Damage
21,399
47,172
Taken
49,404
23,928
Mitigated
24,861
17,035
Healing
13,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
1,930
72
1,413
1,976
8,031
5,343
0
6,202
1,829
16,268
0
L
Ne Zha
Ehson
Ne Zha
5,055
958
0
3,801
12,711
8,005
0
813
11,898
0
40,348
L
8,916
4,870
0
4,312
13,347
5,772
0
1,584
11,763
0
64,114
L
Danzaburou
Jankyyy
Danzaburou
1,594
886
0
1,900
7,444
2,654
0
3,510
3,934
0
27,770
L
3,904
141
0
518
7,871
3,087
0
4,664
3,207
45,290
0
W
Atlas
Stormzii
Atlas
4,806
2,096
361
3,361
10,882
8,786
239
3,272
7,610
20,389
0
W
Olorun
WindyBois
Olorun
5,621
3,494
177
3,776
7,632
3,259
3,003
961
6,671
79,554
0
W
Ah Puch
halomyr
Ah Puch
6,346
295
0
1,912
4,422
1,769
1,046
1,517
2,905
60,038
0
W
Lancelot
xMotionx
Lancelot
8,785
1,990
0
3,820
11,447
5,131
196
0
11,447
0
46,889
W
8,200
4,691
0
3,628
12,789
4,983
0
706
12,083
0
53,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,236
Gold Earned
30,936
403
Minions Killed
325
0
Camps Cleared
0
1,314,172
Distance Traveled
1,236,530
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,561
463
29
2
0
234,329
0
L
Ne Zha
6,110
509
59
5
0
241,204
1
L
Kali
8,047
671
95
8
0
307,410
0
L
Danzaburou
5,344
445
59
5
0
217,279
0
L
Janus
5,874
490
83
7
0
236,308
0
W
Atlas
7,454
621
26
2
0
257,835
2
W
Olorun
8,387
699
131
11
0
227,177
4
W
Ah Puch
7,828
652
110
9
0
243,071
4
W
Lancelot
7,144
595
62
5
0
263,914
0
W
Kali
8,423
702
74
6
0
322,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role