Player Matchup

Loki
Loki
ChilliNinja3079
Loki
Level 69
God Stats
4W - 3L
1,105 SR
Queue Stats
386W - 372L
1,506 Elo+
Solo
Izanami
Izanami
DockingChiaPets
Izanami
Level 120
God Stats
29W - 19L
1,532 SR
Queue Stats
230W - 212L
1,514 Elo+
Solo
Skadi
Skadi
Elite agent84
Skadi
Level 41
God Stats
3W - 1L
1,892 SR
Queue Stats
61W - 47L
1,519 Elo+
Party 2
Zeus
Zeus
StormCaller222
Zeus
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 33L
1,487 Elo+
Party 2
Ares
Ares
VoidPhoenix695
Ares
Level 128
God Stats
11W - 11L
1,500 SR
Queue Stats
129W - 142L
1,696 Elo+
Solo
Team Averages
Level 82
1,506 SR
1,544 Elo+

VS

Team Averages
Level 70
1,572 SR
1,492 Elo+
Scylla
Scylla
Ali9188
Scylla
Level 109
God Stats
24W - 15L
1,615 SR
Queue Stats
53W - 38L
1,535 Elo+
Party 1
Set
Set
Amapachito
Set
Level 108
God Stats
9W - 5L
1,811 SR
Queue Stats
95W - 80L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
LLENN BELL
Cthulhu
Level 29
God Stats
3W - 3L
1,533 SR
Queue Stats
80W - 59L
1,551 Elo+
Party 1
Medusa
Medusa
Paris8829
Medusa
Level 33
God Stats
15W - 18L
1,304 SR
Queue Stats
59W - 62L
1,446 Elo+
Party 1
Achilles
Achilles
TrapGodd
Achilles
Level 71
God Stats
9W - 10L
1,598 SR
Queue Stats
83W - 98L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 6
8,875
634
8,502
11,153
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 0
8,639
617
6,931
10,477
5,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 5
7,091
507
11,083
8,411
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 3 / 6
8,553
611
7,748
7,783
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 2 / 3
7,309
522
6,981
10,837
9,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ali9188
Scylla
11
1 / 6 / 2
6,368
455
3,537
8,857
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
6 / 3 / 2
8,310
594
8,836
13,313
6,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
LLENN BELL
Cthulhu
8
0 / 4 / 3
5,971
427
3,664
12,575
12,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Paris8829
Medusa
8
0 / 4 / 0
5,364
383
3,909
10,381
3,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
TrapGodd
Achilles
10
3 / 3 / 0
6,149
439
7,738
13,187
14,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
19
Kills
10
11
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ali9188
Scylla
1
6
2
0.33
L
6
3
2
2.33
W
7
2
6
5
W
2
2
0
1
W
3
2
5
2.75
L
Cthulhu
LLENN BELL
Cthulhu
0
4
3
0.38
L
Medusa
Paris8829
Medusa
0
4
0
0
W
5
3
6
2.67
L
Achilles
TrapGodd
Achilles
3
3
0
1
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,245
Damage
27,684
48,661
Taken
58,313
24,845
Mitigated
40,028
6,134
Healing
15,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ali9188
Scylla
3,537
633
0
887
8,857
2,735
0
2,611
6,241
35,714
0
L
8,836
3,736
0
4,832
13,313
6,306
0
4,042
9,262
0
53,207
W
8,502
1,969
0
1,180
11,153
4,244
0
1,781
9,372
0
62,477
W
6,931
4,728
0
2,746
10,477
5,201
2,440
149
9,726
0
74,634
W
11,083
4,763
0
777
8,411
3,373
668
1,592
6,780
0
50,428
L
Cthulhu
LLENN BELL
Cthulhu
3,664
517
0
2,551
12,575
12,553
0
3,809
8,766
25,440
0
L
Medusa
Paris8829
Medusa
3,909
1,590
0
2,742
10,381
3,647
49
2,955
7,426
0
32,549
W
7,748
1,396
0
107
7,783
2,393
873
2,068
5,715
52,642
0
L
Achilles
TrapGodd
Achilles
7,738
1,935
0
4,098
13,187
14,787
0
1,286
11,889
833
27,910
W
6,981
289
0
1,324
10,837
9,634
0
2,224
8,439
16,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,467
Gold Earned
32,162
370
Minions Killed
245
0
Camps Cleared
0
1,252,939
Distance Traveled
1,224,325
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,368
455
48
3
0
200,677
0
L
Set
8,310
594
89
6
0
294,640
0
W
Loki
8,875
634
89
6
0
300,798
0
W
Izanami
8,639
617
129
9
0
217,361
1
W
Skadi
7,091
507
61
4
0
234,993
0
L
Cthulhu
5,971
427
24
2
0
259,188
0
L
Medusa
5,364
383
55
4
0
233,687
0
W
Zeus
8,553
611
85
6
0
237,911
0
L
Achilles
6,149
439
29
2
0
236,133
0
W
Ares
7,309
522
6
0
0
261,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role