Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DJuanma7
Neith
Level 77
God Stats
8W - 7L
1,467 SR
Queue Stats
35W - 28L
1,520 Elo+
Solo
Nemesis
Nemesis
M_0_r_D_3_c_a_1-
Nemesis
Level 78
God Stats
2W - 0L
1,736 SR
Queue Stats
44W - 39L
1,516 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zargonai24
Kumbhakarna
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 82L
1,360 Elo+
Solo
Team Averages
Level 135
1,541 SR
1,479 Elo+

VS

Team Averages
Level 90
1,588 SR
1,454 Elo+
Ao Kuang
Ao Kuang
Birdieman212
Ao Kuang
Level 45
God Stats
1W - 8L
1,342 SR
Queue Stats
46W - 66L
1,344 Elo+
Solo
Tyr
Tyr
DerLeckere
Tyr
Level 175
God Stats
44W - 36L
1,643 SR
Queue Stats
453W - 416L
1,581 Elo+
Solo
Medusa
Medusa
LuciP29
Medusa
Level 108
God Stats
20W - 19L
1,566 SR
Queue Stats
345W - 348L
1,452 Elo+
Solo
Chaac
Chaac
Space_fo0ox23
Chaac
Level 41
God Stats
0W - 1L
1,701 SR
Queue Stats
30W - 49L
1,395 Elo+
Solo
Vulcan
Vulcan
TheSweetyViper
Vulcan
Level 81
God Stats
2W - 2L
1,689 SR
Queue Stats
97W - 95L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
2 / 0 / 0
4,010
802
2,124
3,290
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
 
Scylla
5
0 / 1 / 0
3,213
643
869
2,752
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
DJuanma7
Neith
6
2 / 0 / 0
3,340
668
2,468
2,166
570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
3,470
694
359
2,853
765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kumbhakarna
Zargonai24
Kumbhakarna
5
0 / 0 / 2
3,493
699
796
3,835
1,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Birdieman212
Ao Kuang
4
0 / 1 / 0
2,861
572
684
3,756
923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
966
193
0
0
0
Medusa
LuciP29
Medusa
5
0 / 3 / 0
3,011
602
2,713
4,093
1,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 0
3,132
626
1,780
4,852
2,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,902
780
1,941
1,744
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
2
0
0
2
W
Scylla
 
Scylla
0
1
0
0
L
Ao Kuang
Birdieman212
Ao Kuang
0
1
0
0
W
Neith
DJuanma7
Neith
2
0
0
2
L
0
0
0
0
L
Medusa
LuciP29
Medusa
0
3
0
0
W
0
0
0
0
L
0
0
0
0
L
1
0
0
1
W
Kumbhakarna
Zargonai24
Kumbhakarna
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,616
Damage
7,118
14,896
Taken
14,445
4,805
Mitigated
4,790
6,401
Healing
4,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,124
1,999
0
2,110
3,290
958
0
193
3,097
0
20,719
W
Scylla
 
Scylla
869
217
0
477
2,752
684
0
1,310
1,312
16,267
0
L
Ao Kuang
Birdieman212
Ao Kuang
684
167
0
1,139
3,756
923
0
145
3,611
10,129
0
W
Neith
DJuanma7
Neith
2,468
671
0
634
2,166
570
0
155
2,011
0
18,137
L
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
LuciP29
Medusa
2,713
1,254
0
250
4,093
1,157
0
202
3,891
0
13,764
W
359
47
0
1,975
2,853
765
0
451
2,352
0
13,777
L
1,780
322
0
2,237
4,852
2,159
0
594
4,258
0
11,575
L
1,941
754
0
750
1,744
551
0
724
1,020
19,632
0
W
Kumbhakarna
Zargonai24
Kumbhakarna
796
77
0
1,205
3,835
1,828
0
336
3,499
7,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,526
Gold Earned
13,872
123
Minions Killed
77
0
Camps Cleared
0
505,733
Distance Traveled
424,898
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,010
802
32
6
0
87,283
0
W
Scylla
3,213
643
33
7
0
102,823
0
L
Ao Kuang
2,861
572
14
3
0
118,654
0
W
Neith
3,340
668
20
4
0
101,123
1
L
Tyr
966
193
0
0
0
0
0
L
Medusa
3,011
602
14
3
0
105,919
0
W
Nemesis
3,470
694
29
6
0
120,708
1
L
Chaac
3,132
626
19
4
0
91,139
0
L
Vulcan
3,902
780
30
6
0
109,186
1
W
Kumbhakarna
3,493
699
9
2
0
93,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role