Player Matchup

Jormungandr
Jormungandr
Bedinem
Jormungandr
Level 149
God Stats
5W - 2L
1,717 SR
Queue Stats
326W - 319L
1,492 Elo+
Party 2
Horus
Horus
DarkDemolation_
Horus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 130L
1,388 Elo+
Party 2
Zeus
Zeus
Gholrak
Zeus
Level 233
God Stats
19W - 7L
1,512 SR
Queue Stats
1,142W - 1,141L
1,398 Elo+
Solo
Surtr
Surtr
Hunter_95_Flori
Surtr
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 193L
1,486 Elo+
Party 2
Hou Yi
Hou Yi
MR_T-BERETTA
Hou Yi
Level 163
God Stats
13W - 12L
1,424 SR
Queue Stats
415W - 430L
1,477 Elo+
Party 2
Team Averages
Level 155
1,531 SR
1,448 Elo+

VS

Team Averages
Level 118
1,595 SR
1,450 Elo+
Ra
Ra
Georgiepants
Ra
Level 124
God Stats
0W - 1L
1,715 SR
Queue Stats
60W - 51L
1,416 Elo+
Party 1
The Morrigan
The Morrigan
MagnaX123
The Morrigan
Level 66
God Stats
3W - 3L
1,535 SR
Queue Stats
65W - 57L
1,417 Elo+
Party 1
Tiamat
Tiamat
Oriikima
Tiamat
Level 138
God Stats
7W - 3L
1,772 SR
Queue Stats
228W - 255L
1,620 Elo+
Party 1
Thoth
Thoth
Tsyuukii
Thoth
Level 135
God Stats
5W - 2L
1,454 SR
Queue Stats
79W - 79L
1,393 Elo+
Party 1
Apollo
Apollo
xINXVI_
Apollo
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 73L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bedinem
Jormungandr
17
2 / 1 / 15
10,462
872
9,738
16,700
20,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 1 / 9
9,143
762
7,744
17,249
18,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
Gholrak
Zeus
15
2 / 2 / 7
8,932
744
18,415
9,968
6,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 2 / 9
8,986
749
6,259
14,026
20,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
18
8 / 0 / 4
10,568
881
7,663
11,922
8,209
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 3
8,463
705
7,568
10,071
4,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
MagnaX123
The Morrigan
12
0 / 6 / 3
7,096
591
4,124
8,573
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Oriikima
Tiamat
16
0 / 3 / 4
7,971
664
15,898
12,272
9,150
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
Tsyuukii
Thoth
14
1 / 5 / 4
8,178
682
13,994
10,136
4,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
xINXVI_
Apollo
16
4 / 3 / 2
9,093
758
9,513
10,995
5,169
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
18
Kills
6
6
Deaths
18
44
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Bedinem
Jormungandr
2
1
15
9.5
W
2
1
9
6.5
L
1
1
3
2.5
W
Zeus
Gholrak
Zeus
2
2
7
2.75
W
4
2
9
4.25
W
Hou Yi
8
0
4
10
L
The Morrigan
MagnaX123
The Morrigan
0
6
3
0.25
L
Tiamat
Oriikima
Tiamat
0
3
4
0.67
L
Thoth
Tsyuukii
Thoth
1
5
4
0.6
L
Apollo
xINXVI_
Apollo
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,819
Damage
51,097
69,865
Taken
52,047
74,533
Mitigated
26,248
37,568
Healing
20,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Bedinem
Jormungandr
9,738
1,014
2,720
4,343
16,700
20,445
204
7,460
8,503
32,443
0
W
7,744
2,975
11,019
8,784
17,249
18,920
63
7,819
8,153
196
10,343
L
7,568
927
2,111
5,387
10,071
4,400
0
5,678
4,393
28,370
0
W
Zeus
Gholrak
Zeus
18,415
152
1,222
2,224
9,968
6,560
386
6,365
3,122
33,982
0
W
6,259
2,955
1,156
2,654
14,026
20,399
44
8,292
4,922
154
12,758
W
Hou Yi
7,663
2,302
1,348
2,098
11,922
8,209
527
6,833
3,581
0
28,277
L
The Morrigan
MagnaX123
The Morrigan
4,124
382
29
78
8,573
3,327
0
4,912
3,661
7,807
0
L
Tiamat
Oriikima
Tiamat
15,898
584
276
4,654
12,272
9,150
0
6,378
5,894
19,962
0
L
Thoth
Tsyuukii
Thoth
13,994
0
282
2,340
10,136
4,202
0
5,350
4,786
27,535
0
L
Apollo
xINXVI_
Apollo
9,513
5,033
1,049
4,011
10,995
5,169
0
6,130
4,865
0
23,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,091
Gold Earned
40,801
151
Minions Killed
152
0
Camps Cleared
0
1,202,852
Distance Traveled
1,186,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,462
872
42
4
0
250,846
0
W
Horus
9,143
762
4
0
0
261,549
0
L
Ra
8,463
705
41
3
0
272,419
0
W
Zeus
8,932
744
33
3
0
220,626
0
W
Surtr
8,986
749
12
1
0
235,026
0
W
Hou Yi
10,568
881
60
5
0
234,805
0
L
The Morrigan
7,096
591
14
1
0
220,861
0
L
Tiamat
7,971
664
22
2
0
240,878
0
L
Thoth
8,178
682
33
3
0
211,771
0
L
Apollo
9,093
758
42
4
0
240,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role