Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Emerocks
Da Ji
Level 155
God Stats
2W - 4L
1,581 SR
Queue Stats
132W - 134L
1,487 Elo+
Solo
Charybdis
Charybdis
Narguth
Charybdis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,455 Elo+
Solo
Chang'e
Chang'e
Snøsokk
Chang'e
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 47L
1,431 Elo+
Party 2
Rama
Rama
ellemaja
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 45L
1,315 Elo+
Party 2
Team Averages
Level 90
1,516 SR
1,438 Elo+

VS

Team Averages
Level 98
1,520 SR
1,486 Elo+
Anhur
Anhur
 
Anhur
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CrossboneXL
Sylvanus
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 99L
1,490 Elo+
Solo
Ymir
Ymir
Flote8i
Ymir
Level 72
God Stats
2W - 2L
1,492 SR
Queue Stats
95W - 91L
1,481 Elo+
Party 1
Danzaburou
Danzaburou
Neox_169
Danzaburou
Level 99
God Stats
3W - 3L
1,823 SR
Queue Stats
337W - 327L
1,510 Elo+
Solo
Thor
Thor
jon130uncharted
Thor
Level 98
God Stats
7W - 8L
1,287 SR
Queue Stats
368W - 382L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
3 / 6 / 2
8,315
756
5,775
11,413
5,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Emerocks
Da Ji
14
4 / 3 / 4
8,234
749
11,821
10,274
4,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Narguth
Charybdis
14
1 / 7 / 7
8,135
740
13,501
14,702
5,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Snøsokk
Chang'e
14
2 / 6 / 5
8,153
741
8,594
12,881
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
13
0 / 7 / 4
7,448
677
6,587
11,237
3,793
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
8 / 0 / 14
10,621
966
10,574
10,933
7,148
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
CrossboneXL
Sylvanus
17
3 / 2 / 19
10,376
943
6,862
16,722
21,831
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate

Breastplate

+20
Physical Protection

Ymir
Flote8i
Ymir
16
2 / 2 / 16
10,009
910
5,525
16,736
19,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Neox_169
Danzaburou
17
5 / 1 / 21
10,207
928
16,925
14,835
8,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 6 / 12
10,310
937
13,213
13,889
6,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
111
10
Kills
29
29
Deaths
11
22
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
6
2
0.67
W
Anhur
 
Anhur
8
0
14
15
W
Sylvanus
CrossboneXL
Sylvanus
3
2
19
6.25
L
Da Ji
Emerocks
Da Ji
4
3
4
2
W
Ymir
Flote8i
Ymir
2
2
16
5
L
Charybdis
Narguth
Charybdis
1
7
7
0.64
W
Danzaburou
Neox_169
Danzaburou
5
1
21
15.5
L
Chang'e
Snøsokk
Chang'e
2
6
5
0.75
L
Rama
0
7
4
0.29
W
11
6
12
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,278
Damage
53,099
60,507
Taken
73,115
24,828
Mitigated
63,876
15,996
Healing
35,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,775
610
0
4,366
11,413
5,143
0
1,788
9,625
0
10,073
W
Anhur
 
Anhur
10,574
4,273
2,132
3,301
10,933
7,148
2,657
501
10,432
0
22,416
W
Sylvanus
CrossboneXL
Sylvanus
6,862
1,983
8,387
6,445
16,722
21,831
1,075
1,418
15,304
14,244
0
L
Da Ji
Emerocks
Da Ji
11,821
2,429
1,450
3,261
10,274
4,898
0
2,762
7,512
0
16,884
W
Ymir
Flote8i
Ymir
5,525
798
4,415
3,135
16,736
19,251
794
2,391
14,345
18,397
0
L
Charybdis
Narguth
Charybdis
13,501
4,465
0
2,384
14,702
5,658
288
2,713
11,989
0
27,381
W
Danzaburou
Neox_169
Danzaburou
16,925
4,027
1,001
5,281
14,835
8,945
1,933
1,324
13,511
0
30,663
L
Chang'e
Snøsokk
Chang'e
8,594
1,598
1,720
1,782
12,881
5,336
0
3,596
9,285
19,468
0
L
Rama
6,587
4,153
745
288
11,237
3,793
0
1,528
9,709
0
14,177
W
13,213
1,677
855
580
13,889
6,701
1,719
2,960
10,929
0
19,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,285
Gold Earned
51,523
118
Minions Killed
115
0
Camps Cleared
0
1,030,102
Distance Traveled
1,116,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,315
756
16
1
0
232,117
0
W
Anhur
10,621
966
35
3
0
237,863
0
W
Sylvanus
10,376
943
17
2
0
205,849
0
L
Da Ji
8,234
749
10
1
0
241,848
0
W
Ymir
10,009
910
25
2
0
227,319
0
L
Charybdis
8,135
740
36
3
0
179,025
0
W
Danzaburou
10,207
928
23
2
0
235,573
0
L
Chang'e
8,153
741
35
3
0
192,962
0
L
Rama
7,448
677
21
2
0
184,150
0
W
Thor
10,310
937
15
1
0
210,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role