Player Matchup

Martichoras
Martichoras
 
Martichoras
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
KingKaiyo
Danzaburou
Level 97
God Stats
24W - 19L
1,609 SR
Queue Stats
121W - 106L
1,480 Elo+
Party 1
Bakasura
Bakasura
Shhmaydan
Bakasura
Level 55
God Stats
2W - 6L
1,500 SR
Queue Stats
112W - 109L
1,555 Elo+
Party 1
Athena
Athena
SuckYuhMuddah
Athena
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 33L
1,500 Elo+
Party 1
Team Averages
Level 85
1,522 SR
1,507 Elo+

VS

Team Averages
Level 119
1,521 SR
1,501 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Guziio
Heimdallr
Level 103
God Stats
10W - 11L
1,523 SR
Queue Stats
569W - 580L
1,484 Elo+
Party 2
Sol
Sol
Mazell
Sol
Level 163
God Stats
21W - 21L
1,581 SR
Queue Stats
261W - 246L
1,529 Elo+
Solo
Fenrir
Fenrir
TheSummerPhoenix
Fenrir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 126L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
11
3 / 1 / 2
6,341
634
6,262
9,093
3,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fenrir
 
Fenrir
11
2 / 1 / 1
6,063
606
4,706
7,665
5,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
KingKaiyo
Danzaburou
10
0 / 1 / 1
5,339
534
2,605
5,484
1,885
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Shhmaydan
Bakasura
11
3 / 1 / 3
6,089
609
5,038
8,859
3,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 1 / 3
5,391
539
3,182
8,808
5,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 2 / 0
6,167
617
6,567
8,246
4,477
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
 
Sobek
7
0 / 2 / 1
5,073
507
2,145
8,438
6,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Guziio
Heimdallr
10
0 / 0 / 0
5,927
593
3,964
4,382
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Mazell
Sol
10
0 / 3 / 1
5,712
571
5,322
7,260
2,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 2 / 1
6,139
614
2,207
8,767
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
9
Kills
3
5
Deaths
9
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
3
1
2
4
W
Fenrir
 
Fenrir
2
1
1
2.5
L
Jormungandr
 
Jormungandr
1
2
0
0.5
L
Sobek
 
Sobek
0
2
1
0.25
L
Heimdallr
Guziio
Heimdallr
0
0
0
0
W
Danzaburou
KingKaiyo
Danzaburou
0
1
1
0.5
L
Sol
Mazell
Sol
0
3
1
0.17
W
Bakasura
Shhmaydan
Bakasura
3
1
3
4.5
W
1
1
3
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,793
Damage
20,205
39,909
Taken
37,093
19,390
Mitigated
18,289
11,066
Healing
15,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
6,262
2,297
0
3,008
9,093
3,701
749
4,071
5,022
0
53,790
W
Fenrir
 
Fenrir
4,706
1,791
0
1,707
7,665
5,492
0
4,947
2,718
0
38,302
L
Jormungandr
 
Jormungandr
6,567
2,272
0
3,317
8,246
4,477
0
574
7,609
43,483
0
L
Sobek
 
Sobek
2,145
262
1,003
3,552
8,438
6,090
0
1,271
6,991
13,369
0
L
Heimdallr
Guziio
Heimdallr
3,964
2,358
0
2,951
4,382
1,824
0
388
3,994
0
45,713
W
Danzaburou
KingKaiyo
Danzaburou
2,605
1,359
0
2,344
5,484
1,885
0
283
5,201
0
36,342
L
Sol
Mazell
Sol
5,322
3,057
0
2,161
7,260
2,259
949
393
6,867
43,702
0
W
Bakasura
Shhmaydan
Bakasura
5,038
3,426
0
2,117
8,859
3,245
17
2,298
6,561
0
35,123
W
3,182
897
0
1,890
8,808
5,067
60
2,435
6,373
15,295
0
L
2,207
537
0
2,906
8,767
3,639
0
556
7,888
0
34,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,223
Gold Earned
29,018
315
Minions Killed
312
0
Camps Cleared
0
1,088,539
Distance Traveled
973,824
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
6,341
634
93
9
0
203,382
2
W
Fenrir
6,063
606
67
7
0
208,816
0
L
Jormungandr
6,167
617
66
7
0
207,618
3
L
Sobek
5,073
507
18
2
0
206,826
1
L
Heimdallr
5,927
593
86
9
0
184,011
1
W
Danzaburou
5,339
534
68
7
0
190,609
0
L
Sol
5,712
571
71
7
0
155,453
2
W
Bakasura
6,089
609
61
6
0
261,145
2
W
Athena
5,391
539
26
3
0
224,587
0
L
Fenrir
6,139
614
71
7
0
219,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role