Player Matchup

Ishtar
Ishtar
Karvioo
Ishtar
Level 93
God Stats
0W - 2L
1,285 SR
Queue Stats
101W - 93L
1,395 Elo+
Party 1
Danzaburou
Danzaburou
M229
Danzaburou
Level 32
God Stats
2W - 1L
1,735 SR
Queue Stats
82W - 69L
1,421 Elo+
Party 1
Martichoras
Martichoras
MusculosuI
Martichoras
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,509 Elo+
Solo
Ares
Ares
PlamenaCZek
Ares
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 110L
1,286 Elo+
Solo
Hel
Hel
x_x_TwoFace_x_x
Hel
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
171W - 160L
1,473 Elo+
Solo
Team Averages
Level 66
1,504 SR
1,417 Elo+

VS

Team Averages
Level 97
1,632 SR
1,405 Elo+
Ymir
Ymir
 
Ymir
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Amoo7
Martichoras
Level 126
God Stats
1W - 0L
1,883 SR
Queue Stats
3W - 4L
1,183 Elo+
Party 2
Yemoja
Yemoja
Pepperjack1986
Yemoja
Level 158
God Stats
50W - 26L
1,488 SR
Queue Stats
1,744W - 1,736L
1,511 Elo+
Solo
Achilles
Achilles
Tectikdude
Achilles
Level 101
God Stats
4W - 1L
1,788 SR
Queue Stats
53W - 24L
1,648 Elo+
Solo
Chernobog
Chernobog
Tishhh
Chernobog
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Karvioo
Ishtar
15
0 / 6 / 4
8,810
551
13,059
17,015
9,899
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
M229
Danzaburou
19
3 / 1 / 2
10,827
677
25,249
19,776
12,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Martichoras
MusculosuI
Martichoras
15
1 / 6 / 3
9,590
599
23,462
23,163
14,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 4
10,092
631
10,591
20,468
26,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 1 / 3
9,636
602
13,526
12,557
9,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
1 / 0 / 16
10,758
672
24,359
30,211
35,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
Amoo7
Martichoras
18
5 / 1 / 6
11,031
689
19,118
13,012
8,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 1 / 10
9,498
594
3,412
13,653
13,575
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Tectikdude
Achilles
18
5 / 0 / 11
9,974
623
18,186
17,468
23,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Tishhh
Chernobog
17
3 / 3 / 10
9,897
619
18,600
19,680
13,691
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
70
5
Kills
17
17
Deaths
5
16
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
16
9
W
Martichoras
Amoo7
Martichoras
5
1
6
8
L
Ishtar
Karvioo
Ishtar
0
6
4
0.33
L
Danzaburou
M229
Danzaburou
3
1
2
4
L
Martichoras
MusculosuI
Martichoras
1
6
3
0.42
W
3
1
10
8
L
1
3
4
1
W
Achilles
Tectikdude
Achilles
5
0
11
10.5
W
Chernobog
Tishhh
Chernobog
3
3
10
2.67
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,887
Damage
83,675
92,979
Taken
94,024
73,455
Mitigated
94,760
41,848
Healing
69,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
24,359
1,799
7,065
7,753
30,211
35,928
58
9,675
20,536
44,300
0
W
Martichoras
Amoo7
Martichoras
19,118
5,095
1,821
5,107
13,012
8,329
347
2,656
10,356
0
43,192
L
Ishtar
Karvioo
Ishtar
13,059
7,998
888
1,719
17,015
9,899
0
6,517
10,204
0
21,533
L
Danzaburou
M229
Danzaburou
25,249
13,999
1,039
8,839
19,776
12,953
0
5,034
14,261
0
51,035
L
Martichoras
MusculosuI
Martichoras
23,462
6,423
0
3,080
23,163
14,274
0
6,195
16,145
0
45,862
W
3,412
1,389
30,752
6,682
13,653
13,575
174
3,558
10,095
6,939
0
L
10,591
1,049
851
2,566
20,468
26,695
0
7,928
11,856
12,525
0
W
Achilles
Tectikdude
Achilles
18,186
1,318
1,429
4,234
17,468
23,237
0
2,970
14,498
0
27,010
W
Chernobog
Tishhh
Chernobog
18,600
10,876
616
3,785
19,680
13,691
76
5,258
14,422
0
32,738
L
13,526
657
15,302
7,564
12,557
9,634
0
2,097
10,102
30,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,955
Gold Earned
51,158
168
Minions Killed
158
0
Camps Cleared
0
1,363,426
Distance Traveled
1,470,039
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,758
672
30
2
0
322,068
0
W
Martichoras
11,031
689
60
4
0
255,434
0
L
Ishtar
8,810
551
16
1
0
259,912
0
L
Danzaburou
10,827
677
68
4
0
275,343
0
L
Martichoras
9,590
599
46
3
0
220,976
0
W
Yemoja
9,498
594
8
1
0
249,465
0
L
Ares
10,092
631
2
0
0
287,867
0
W
Achilles
9,974
623
16
1
0
359,106
0
W
Chernobog
9,897
619
44
3
0
283,966
0
L
Hel
9,636
602
36
2
0
319,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role