Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Cleevo94
Neith
Level 42
God Stats
5W - 3L
1,432 SR
Queue Stats
11W - 11L
1,360 Elo+
Party 1
Ymir
Ymir
DaleFreeman1993
Ymir
Level 129
God Stats
1W - 1L
1,300 SR
Queue Stats
64W - 61L
1,476 Elo+
Party 1
Ra
Ra
KizaTheShaddow
Ra
Level 124
God Stats
5W - 3L
1,773 SR
Queue Stats
55W - 41L
1,508 Elo+
Party 1
Mercury
Mercury
Yetiofthewood
Mercury
Level 140
God Stats
1W - 1L
1,328 SR
Queue Stats
72W - 80L
1,472 Elo+
Party 1
Team Averages
Level 122
1,467 SR
1,463 Elo+

VS

Team Averages
Level 109
1,398 SR
1,436 Elo+
Khepri
Khepri
El_Frungi94
Khepri
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,332 Elo+
Party 2
Kukulkan
Kukulkan
LongRoadNoTurns
Kukulkan
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
150W - 149L
1,450 Elo+
Solo
Thanatos
Thanatos
Nereaa__21
Thanatos
Level 67
God Stats
1W - 2L
1,304 SR
Queue Stats
59W - 67L
1,463 Elo+
Party 2
Ravana
Ravana
UpInYourJam
Ravana
Level 88
God Stats
0W - 2L
1,089 SR
Queue Stats
122W - 139L
1,482 Elo+
Solo
Anhur
Anhur
estecaruno
Anhur
Level 159
God Stats
1W - 2L
1,597 SR
Queue Stats
107W - 123L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 0 / 2
6,356
706
2,633
3,968
2,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Cleevo94
Neith
9
0 / 0 / 0
4,925
547
1,741
1,426
387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

8
0 / 0 / 1
5,081
565
2,479
5,468
2,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 0 / 0
5,411
601
5,084
3,633
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
9
3 / 1 / 1
5,255
584
3,348
5,094
1,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 0 / 1
4,506
501
1,194
4,782
2,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
8
0 / 2 / 0
4,527
503
2,885
5,995
2,319
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Nereaa__21
Thanatos
8
1 / 1 / 0
4,792
532
2,452
6,783
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
5
0 / 3 / 0
3,958
440
1,062
4,297
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
9
0 / 0 / 1
4,966
552
997
3,172
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
6
Kills
1
1
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
2
3
W
Neith
Cleevo94
Neith
0
0
0
0
W
0
0
1
0.5
L
Khepri
0
0
1
0.5
W
1
0
0
1
L
Kukulkan
0
2
0
0
L
Thanatos
Nereaa__21
Thanatos
1
1
0
1
L
Ravana
0
3
0
0
W
Mercury
3
1
1
3.5
L
Anhur
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,285
Damage
8,590
19,589
Taken
25,029
8,671
Mitigated
10,273
6,174
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,633
601
0
1,008
3,968
2,723
0
0
3,968
0
43,066
W
Neith
Cleevo94
Neith
1,741
374
0
478
1,426
387
0
254
1,172
0
28,914
W
2,479
867
0
1,797
5,468
2,833
0
1,885
3,583
11,330
0
L
Khepri
1,194
28
181
1,742
4,782
2,669
0
2,312
2,394
11,313
0
W
5,084
174
330
2,211
3,633
1,379
0
1,383
2,250
44,876
0
L
Kukulkan
2,885
110
0
1,455
5,995
2,319
0
3,360
2,427
36,126
0
L
Thanatos
Nereaa__21
Thanatos
2,452
462
0
5,627
6,783
2,942
0
991
5,760
0
28,416
L
Ravana
1,062
292
0
812
4,297
1,317
0
0
4,297
0
12,393
W
Mercury
3,348
1,608
0
350
5,094
1,349
0
557
4,537
0
26,532
L
Anhur
997
563
0
1,988
3,172
1,026
0
584
2,588
0
36,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,028
Gold Earned
22,749
272
Minions Killed
216
0
Camps Cleared
0
918,732
Distance Traveled
815,138
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,356
706
75
8
0
175,276
0
W
Neith
4,925
547
56
6
0
158,054
0
W
Ymir
5,081
565
10
1
0
181,819
0
L
Khepri
4,506
501
10
1
0
185,287
2
W
Ra
5,411
601
87
10
0
192,158
2
L
Kukulkan
4,527
503
62
7
0
166,377
2
L
Thanatos
4,792
532
51
6
0
204,430
0
L
Ravana
3,958
440
23
3
0
101,581
0
W
Mercury
5,255
584
44
5
0
211,425
1
L
Anhur
4,966
552
70
8
0
157,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role