Player Matchup

Fenrir
Fenrir
CDTheBookMan
Fenrir
Level 130
God Stats
5W - 4L
1,893 SR
Queue Stats
332W - 327L
1,429 Elo+
Solo
Yemoja
Yemoja
His Jigginess
Yemoja
Level 117
God Stats
0W - 2L
1,273 SR
Queue Stats
85W - 91L
1,401 Elo+
Party 2
Lancelot
Lancelot
PeachCello32110
Lancelot
Level 56
God Stats
6W - 7L
1,367 SR
Queue Stats
825W - 833L
1,437 Elo+
Solo
Martichoras
Martichoras
Roijean12
Martichoras
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 141L
1,357 Elo+
Solo
Khepri
Khepri
jcup21988
Khepri
Level 104
God Stats
0W - 4L
1,212 SR
Queue Stats
133W - 141L
1,428 Elo+
Party 2
Team Averages
Level 98
1,449 SR
1,410 Elo+

VS

Team Averages
Level 81
1,530 SR
1,429 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Nafoofaloofasaur
Yemoja
Level 42
God Stats
3W - 2L
1,500 SR
Queue Stats
189W - 170L
1,437 Elo+
Solo
Khepri
Khepri
UsedToBeHard
Khepri
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,345 Elo+
Solo
Sobek
Sobek
bhr1991
Sobek
Level 56
God Stats
6W - 3L
1,490 SR
Queue Stats
312W - 304L
1,398 Elo+
Party 1
Da Ji
Da Ji
ferddgr
Da Ji
Level 128
God Stats
4W - 5L
1,658 SR
Queue Stats
240W - 232L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 3 / 4
7,612
692
6,535
8,298
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 2 / 7
7,160
651
5,459
9,063
10,406
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
13
3 / 2 / 4
7,703
700
10,599
9,260
4,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Martichoras
Roijean12
Martichoras
16
3 / 2 / 5
8,383
762
13,536
7,734
4,070
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
jcup21988
Khepri
13
0 / 4 / 6
7,067
642
6,469
13,393
14,328
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 0 / 8
8,038
731
10,043
6,963
4,719
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 0 / 10
8,339
758
4,568
5,431
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Khepri
14
1 / 2 / 8
7,722
702
8,718
9,650
5,864
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
bhr1991
Sobek
14
1 / 2 / 7
8,256
751
4,886
13,258
21,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Da Ji
ferddgr
Da Ji
14
9 / 4 / 4
8,836
803
11,449
11,920
6,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
8
Kills
13
13
Deaths
8
26
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
8
6
L
Fenrir
2
3
4
1.33
L
0
2
7
1.75
W
0
0
10
5
L
Lancelot
3
2
4
2.5
L
Martichoras
Roijean12
Martichoras
3
2
5
2.75
W
Khepri
1
2
8
2.5
W
Sobek
bhr1991
Sobek
1
2
7
2.25
W
Da Ji
ferddgr
Da Ji
9
4
4
2.75
L
Khepri
jcup21988
Khepri
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,598
Damage
39,664
47,748
Taken
47,222
38,237
Mitigated
43,181
17,757
Healing
17,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,043
5,721
1,606
2,794
6,963
4,719
0
2,495
4,468
26,292
0
L
Fenrir
6,535
1,798
745
1,924
8,298
4,809
0
4,917
3,308
0
10,547
L
5,459
1,365
3,239
2,536
9,063
10,406
0
5,184
3,479
11,830
0
W
4,568
1,229
4,938
1,049
5,431
4,955
0
997
4,434
16,028
0
L
Lancelot
10,599
849
100
2,491
9,260
4,624
0
4,389
4,753
0
14,605
L
Martichoras
Roijean12
Martichoras
13,536
3,552
255
2,269
7,734
4,070
0
4,193
3,318
0
29,055
W
Khepri
8,718
969
0
266
9,650
5,864
0
2,494
7,156
20,121
0
W
Sobek
bhr1991
Sobek
4,886
592
507
2,597
13,258
21,444
0
3,165
10,093
6,933
0
W
Da Ji
ferddgr
Da Ji
11,449
1,161
1,795
2,288
11,920
6,199
0
2,777
9,143
0
13,557
L
Khepri
jcup21988
Khepri
6,469
388
1,501
2,697
13,393
14,328
0
8,214
4,675
17,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,925
Gold Earned
41,191
89
Minions Killed
98
0
Camps Cleared
0
966,006
Distance Traveled
936,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,038
731
29
3
0
169,408
0
L
Fenrir
7,612
692
15
1
0
198,561
0
L
Yemoja
7,160
651
21
2
0
139,883
0
W
Yemoja
8,339
758
15
1
0
167,840
0
L
Lancelot
7,703
700
14
1
0
237,210
0
L
Martichoras
8,383
762
32
3
0
187,914
0
W
Khepri
7,722
702
34
3
0
184,800
0
W
Sobek
8,256
751
11
1
0
211,326
0
W
Da Ji
8,836
803
9
1
0
203,068
0
L
Khepri
7,067
642
7
1
0
202,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role