Player Matchup

Awilix
Awilix
Bibanull
Awilix
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,388 Elo+
Party 3
Baron Samedi
Baron Samedi
Eagleshero
Baron Samedi
Level 26
God Stats
1W - 1L
1,241 SR
Queue Stats
3W - 10L
1,310 Elo+
Party 2
Cthulhu
Cthulhu
NeedyLlama
Cthulhu
Level 64
God Stats
0W - 2L
1,261 SR
Queue Stats
44W - 56L
1,460 Elo+
Solo
Bacchus
Bacchus
WoodKingZay
Bacchus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,381 Elo+
Party 2
Sun Wukong
Sun Wukong
iFamouz
Sun Wukong
Level 42
God Stats
1W - 1L
1,660 SR
Queue Stats
12W - 24L
1,391 Elo+
Party 3
Team Averages
Level 38
1,432 SR
1,386 Elo+

VS

Team Averages
Level 118
1,418 SR
1,507 Elo+
He Bo
He Bo
 
He Bo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
BleeÐ
Chaac
Level 155
God Stats
1W - 0L
1,299 SR
Queue Stats
74W - 50L
1,721 Elo+
Solo
Hades
Hades
FlaC0n
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,313 Elo+
Party 4
Shiva
Shiva
Makuta1
Shiva
Level 140
God Stats
1W - 0L
1,289 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Bibanull
Awilix
13
2 / 8 / 6
7,526
684
6,068
11,710
5,762
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Eagleshero
Baron Samedi
15
2 / 5 / 5
7,714
701
15,767
11,833
7,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
NeedyLlama
Cthulhu
13
1 / 5 / 9
7,723
702
10,855
13,723
15,841
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
WoodKingZay
Bacchus
14
1 / 4 / 8
8,038
731
7,528
14,189
14,606
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
iFamouz
Sun Wukong
16
6 / 6 / 4
8,928
812
13,556
17,094
17,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
8 / 3 / 12
10,037
912
14,818
9,002
4,307
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
 
Cerberus
13
1 / 4 / 13
8,687
790
5,596
18,413
20,226
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
BleeÐ
Chaac
16
3 / 2 / 20
9,340
849
12,984
17,063
23,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
FlaC0n
Hades
17
12 / 2 / 10
10,557
960
16,354
13,207
9,103
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Makuta1
Shiva
16
4 / 2 / 20
9,681
880
12,060
16,683
12,938
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
103
12
Kills
28
28
Deaths
13
32
Assists
75
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
3
12
4.67
W
Cerberus
 
Cerberus
1
4
13
1.88
L
Awilix
Bibanull
Awilix
2
8
6
0.63
W
Chaac
BleeÐ
Chaac
3
2
20
6.5
L
Baron Samedi
Eagleshero
Baron Samedi
2
5
5
0.9
W
Hades
FlaC0n
Hades
12
2
10
8.5
W
Shiva
Makuta1
Shiva
4
2
20
7
L
Cthulhu
NeedyLlama
Cthulhu
1
5
9
1.1
L
Bacchus
WoodKingZay
Bacchus
1
4
8
1.25
L
Sun Wukong
iFamouz
Sun Wukong
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,774
Damage
61,812
68,549
Taken
74,368
60,941
Mitigated
69,951
18,547
Healing
42,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
14,818
1,633
2,125
1,792
9,002
4,307
1,557
4,525
4,477
24,165
0
W
Cerberus
 
Cerberus
5,596
269
2,466
5,828
18,413
20,226
90
8,666
9,747
11,066
0
L
Awilix
Bibanull
Awilix
6,068
1,428
585
314
11,710
5,762
0
7,305
4,254
0
7,407
W
Chaac
BleeÐ
Chaac
12,984
1,421
2,382
8,233
17,063
23,377
22
7,258
9,805
0
29,584
L
Baron Samedi
Eagleshero
Baron Samedi
15,767
2,427
3,332
2,700
11,833
7,258
0
5,643
6,093
31,834
0
W
Hades
FlaC0n
Hades
16,354
2,927
2,969
5,328
13,207
9,103
1,479
6,659
6,548
24,088
0
W
Shiva
Makuta1
Shiva
12,060
1,565
4,638
6,425
16,683
12,938
684
7,042
9,641
0
28,320
L
Cthulhu
NeedyLlama
Cthulhu
10,855
650
1,713
2,357
13,723
15,841
0
7,351
6,275
17,676
0
L
Bacchus
WoodKingZay
Bacchus
7,528
587
957
2,304
14,189
14,606
0
6,859
7,146
12,503
0
L
Sun Wukong
iFamouz
Sun Wukong
13,556
1,668
527
3,758
17,094
17,474
0
9,610
7,341
0
20,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,929
Gold Earned
48,302
75
Minions Killed
143
0
Camps Cleared
0
970,300
Distance Traveled
1,016,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,037
912
24
2
0
192,577
0
W
Cerberus
8,687
790
21
2
0
187,730
0
L
Awilix
7,526
684
6
1
0
187,125
0
W
Chaac
9,340
849
34
3
0
217,276
0
L
Baron Samedi
7,714
701
30
3
0
180,131
0
W
Hades
10,557
960
37
3
0
191,137
0
W
Shiva
9,681
880
27
2
0
227,762
0
L
Cthulhu
7,723
702
12
1
0
208,409
0
L
Bacchus
8,038
731
21
2
0
201,905
0
L
Sun Wukong
8,928
812
6
1
0
192,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role