Player Matchup

Zeus
Zeus
Archervonkri
Zeus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 102L
1,432 Elo+
Party 1
Jing Wei
Jing Wei
Baylettuce69
Jing Wei
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,392 Elo+
Solo
Tiamat
Tiamat
cooltails0
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
devildude34
Gilgamesh
Level 84
God Stats
17W - 18L
1,420 SR
Queue Stats
420W - 449L
1,355 Elo+
Solo
Cthulhu
Cthulhu
tyyyyip
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 21L
1,100 Elo+
Solo
Team Averages
Level 53
1,484 SR
1,347 Elo+

VS

Team Averages
Level 67
1,391 SR
1,416 Elo+
Medusa
Medusa
DemonDog2024
Medusa
Level 63
God Stats
21W - 16L
1,526 SR
Queue Stats
598W - 590L
1,360 Elo+
Solo
Eset
Eset
HexManiacAki
Eset
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 83L
1,449 Elo+
Solo
Kumbhakarna
Kumbhakarna
JPateAllDay91
Kumbhakarna
Level 88
God Stats
2W - 1L
1,285 SR
Queue Stats
232W - 248L
1,458 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rony27va
Ah Muzen Cab
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 32L
1,421 Elo+
Solo
Ah Puch
Ah Puch
XanatharGreatest
Ah Puch
Level 18
God Stats
1W - 0L
1,147 SR
Queue Stats
36W - 46L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 9 / 8
11,931
597
23,963
19,519
9,366
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
Baylettuce69
Jing Wei
20
4 / 6 / 4
12,168
608
14,978
17,302
8,923
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
cooltails0
Tiamat
19
1 / 9 / 6
11,167
558
15,878
22,832
13,145
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
devildude34
Gilgamesh
20
5 / 4 / 5
12,397
620
11,562
18,815
22,199
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
tyyyyip
Cthulhu
19
2 / 12 / 5
11,632
582
3,229
25,638
14,016

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
21 / 7 / 11
15,627
781
27,795
21,213
11,987
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
10 / 3 / 18
14,112
706
17,613
14,843
8,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kumbhakarna
JPateAllDay91
Kumbhakarna
20
1 / 3 / 26
14,380
719
6,804
23,409
32,881
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Rony27va
Ah Muzen Cab
20
5 / 1 / 18
13,456
673
13,629
14,146
8,470
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
3 / 0 / 28
14,494
725
28,406
19,857
10,816
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
141
13
Kills
40
40
Deaths
14
28
Assists
101
Player
Kills
Deaths
Assists
KDA
L
1
9
8
0.56
L
Jing Wei
Baylettuce69
Jing Wei
4
6
4
1
W
Medusa
21
7
11
3.79
W
10
3
18
6.33
W
Kumbhakarna
JPateAllDay91
Kumbhakarna
1
3
26
4.67
W
Ah Muzen Cab
Rony27va
Ah Muzen Cab
5
1
18
14
W
3
0
28
17
L
Tiamat
cooltails0
Tiamat
1
9
6
0.44
L
Gilgamesh
devildude34
Gilgamesh
5
4
5
1.88
L
Cthulhu
tyyyyip
Cthulhu
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,610
Damage
94,247
104,106
Taken
93,468
67,649
Mitigated
72,453
18,865
Healing
35,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,963
1,262
478
1,973
19,519
9,366
0
10,368
9,151
50,261
0
L
Jing Wei
Baylettuce69
Jing Wei
14,978
8,160
1,539
3,070
17,302
8,923
0
8,459
8,843
0
36,359
W
Medusa
27,795
13,780
241
1,886
21,213
11,987
3,691
7,986
12,707
0
48,450
W
17,613
53
3,570
3,635
14,843
8,299
1,432
6,145
8,357
31,906
0
W
Kumbhakarna
JPateAllDay91
Kumbhakarna
6,804
513
3,062
7,351
23,409
32,881
794
8,350
13,710
23,274
0
W
Ah Muzen Cab
Rony27va
Ah Muzen Cab
13,629
2,776
3,240
5,367
14,146
8,470
1,976
6,444
7,160
0
46,433
W
28,406
447
769
5,898
19,857
10,816
1,684
10,670
8,464
65,119
0
L
Tiamat
cooltails0
Tiamat
15,878
1,363
136
4,612
22,832
13,145
0
11,071
11,761
35,078
0
L
Gilgamesh
devildude34
Gilgamesh
11,562
1,274
2,845
3,975
18,815
22,199
0
8,006
10,809
0
22,951
L
Cthulhu
tyyyyip
Cthulhu
3,229
136
195
42
25,638
14,016
0
14,919
10,719
10,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,295
Gold Earned
72,069
245
Minions Killed
247
0
Camps Cleared
0
1,629,592
Distance Traveled
1,981,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,931
597
93
5
0
279,902
0
L
Jing Wei
12,168
608
48
2
0
341,108
0
W
Medusa
15,627
781
43
2
0
337,256
0
W
Eset
14,112
706
33
2
0
382,431
0
W
Kumbhakarna
14,380
719
34
2
0
396,345
0
W
Ah Muzen Cab
13,456
673
60
3
0
406,838
0
W
Ah Puch
14,494
725
77
4
0
458,688
0
L
Tiamat
11,167
558
51
3
0
298,193
0
L
Gilgamesh
12,397
620
26
1
0
398,740
0
L
Cthulhu
11,632
582
27
1
0
311,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role