Player Matchup

Achilles
Achilles
Badgame13
Achilles
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 119L
1,343 Elo+
Party 1
Kumbhakarna
Kumbhakarna
IDerik22
Kumbhakarna
Level 29
God Stats
3W - 1L
1,255 SR
Queue Stats
104W - 108L
1,355 Elo+
Party 1
King Arthur
King Arthur
kalake123
King Arthur
Level 84
God Stats
16W - 19L
1,377 SR
Queue Stats
126W - 133L
1,353 Elo+
Party 1
Team Averages
Level 52
1,377 SR
1,350 Elo+

VS

Team Averages
Level 51
1,345 SR
1,322 Elo+
Neith
Neith
Bruska17
Neith
Level 4
God Stats
0W - 2L
1,252 SR
Queue Stats
5W - 47L
1,101 Elo+
Party 2
Nu Wa
Nu Wa
ZS_Drugs
Nu Wa
Level 35
God Stats
0W - 1L
1,285 SR
Queue Stats
10W - 67L
1,215 Elo+
Party 2
Cthulhu
Cthulhu
dayinlight
Cthulhu
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 34L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Badgame13
Achilles
15
8 / 2 / 3
9,450
788
9,692
12,795
16,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
IDerik22
Kumbhakarna
13
1 / 0 / 10
9,148
762
4,289
11,850
13,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
kalake123
King Arthur
13
3 / 1 / 8
8,827
736
9,492
12,336
6,506
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bruska17
Neith
8
0 / 3 / 1
6,642
554
936
4,221
1,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
ZS_Drugs
Nu Wa
14
1 / 5 / 0
8,594
716
5,409
8,840
4,015
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
dayinlight
Cthulhu
13
2 / 4 / 1
8,662
722
10,512
14,556
14,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
3
3
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Badgame13
Achilles
8
2
3
4.75
L
Neith
Bruska17
Neith
0
3
1
0.17
W
Kumbhakarna
IDerik22
Kumbhakarna
1
0
10
6
L
Nu Wa
ZS_Drugs
Nu Wa
1
5
0
0.2
L
Cthulhu
dayinlight
Cthulhu
2
4
1
0.63
W
King Arthur
kalake123
King Arthur
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
16,857
36,981
Taken
27,617
36,161
Mitigated
20,439
6,394
Healing
2,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Badgame13
Achilles
9,692
1,641
0
1,904
12,795
16,626
440
6,024
6,217
0
25,789
L
Neith
Bruska17
Neith
936
451
0
250
4,221
1,515
0
329
3,769
0
1,144
W
Kumbhakarna
IDerik22
Kumbhakarna
4,289
541
0
1,295
11,850
13,029
476
5,103
6,198
14,869
0
L
Nu Wa
ZS_Drugs
Nu Wa
5,409
1,692
0
990
8,840
4,015
175
1,371
7,221
27,726
0
L
Cthulhu
dayinlight
Cthulhu
10,512
1,136
0
1,141
14,556
14,909
0
2,589
11,352
23,443
0
W
King Arthur
kalake123
King Arthur
9,492
1,265
0
3,195
12,336
6,506
1,236
3,620
8,471
0
53,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,425
Gold Earned
23,898
121
Minions Killed
71
0
Camps Cleared
0
663,743
Distance Traveled
433,139
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,450
788
41
3
0
206,896
0
L
Neith
6,642
554
0
0
0
63,380
0
W
Kumbhakarna
9,148
762
23
2
0
205,689
0
L
Nu Wa
8,594
716
37
3
0
167,812
5
L
Cthulhu
8,662
722
34
3
0
201,947
0
W
King Arthur
8,827
736
57
5
0
251,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role