Player Matchup

Da Ji
Da Ji
DeeMac
Da Ji
Level 107
God Stats
1W - 2L
1,248 SR
Queue Stats
615W - 602L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FotonX
Morgan Le Fay
Level 143
God Stats
13W - 8L
1,647 SR
Queue Stats
418W - 407L
1,492 Elo+
Solo
Maui
Maui
MrTeliot
Maui
Level 109
God Stats
6W - 1L
1,500 SR
Queue Stats
327W - 332L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
MusculosuI
Sun Wukong
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 22L
1,503 Elo+
Solo
Agni
Agni
papermoons
Agni
Level 88
God Stats
0W - 4L
1,500 SR
Queue Stats
225W - 207L
1,535 Elo+
Solo
Team Averages
Level 93
1,479 SR
1,515 Elo+

VS

Team Averages
Level 110
1,619 SR
1,508 Elo+
Sobek
Sobek
CeklaRepa
Sobek
Level 125
God Stats
3W - 7L
1,635 SR
Queue Stats
688W - 670L
1,491 Elo+
Solo
Artemis
Artemis
Melthris
Artemis
Level 86
God Stats
4W - 2L
1,488 SR
Queue Stats
196W - 191L
1,518 Elo+
Solo
Nox
Nox
Phobia1987
Nox
Level 153
God Stats
2W - 1L
1,772 SR
Queue Stats
172W - 169L
1,504 Elo+
Solo
Cliodhna
Cliodhna
Zhivago694
Cliodhna
Level 128
God Stats
5W - 3L
1,702 SR
Queue Stats
139W - 120L
1,579 Elo+
Solo
Da Ji
Da Ji
serco12
Da Ji
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DeeMac
Da Ji
15
6 / 6 / 5
8,901
809
6,675
11,912
5,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
FotonX
Morgan Le Fay
14
2 / 4 / 5
8,152
741
13,292
11,560
5,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
14
0 / 5 / 16
8,513
774
4,408
17,996
19,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
MusculosuI
Sun Wukong
16
7 / 4 / 7
9,398
854
11,514
15,565
13,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 6 / 7
7,895
718
7,077
11,451
5,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CeklaRepa
Sobek
15
1 / 4 / 17
9,220
838
8,253
18,325
24,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Melthris
Artemis
15
7 / 4 / 12
9,380
853
16,161
9,771
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 13
9,364
851
9,065
8,234
3,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cliodhna
Zhivago694
Cliodhna
16
7 / 2 / 9
9,922
902
17,002
9,431
4,176
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
serco12
Da Ji
14
5 / 5 / 12
9,103
828
8,701
10,298
4,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
88
18
Kills
25
25
Deaths
18
40
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Sobek
CeklaRepa
Sobek
1
4
17
2.38
L
Da Ji
DeeMac
Da Ji
6
6
5
1.42
L
Morgan Le Fay
FotonX
Morgan Le Fay
2
4
5
1.13
W
Artemis
Melthris
Artemis
7
4
12
3.25
L
Maui
0
5
16
1.6
L
Sun Wukong
MusculosuI
Sun Wukong
7
4
7
2.63
W
5
3
13
3.83
W
Cliodhna
Zhivago694
Cliodhna
7
2
9
5.75
L
3
6
7
1.08
W
Da Ji
serco12
Da Ji
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,966
Damage
59,182
68,484
Taken
56,059
49,079
Mitigated
40,983
15,942
Healing
21,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
CeklaRepa
Sobek
8,253
503
1,810
6,858
18,325
24,775
366
6,327
11,998
14,940
466
L
Da Ji
DeeMac
Da Ji
6,675
847
904
768
11,912
5,791
616
2,733
9,179
0
9,056
L
Morgan Le Fay
FotonX
Morgan Le Fay
13,292
1,499
1,707
2,299
11,560
5,324
0
2,088
9,472
22,278
0
W
Artemis
Melthris
Artemis
16,161
6,432
180
980
9,771
4,120
2,467
5,175
4,596
0
26,275
L
Maui
4,408
1,618
604
3,266
17,996
19,170
48
4,489
13,507
9,023
0
L
Sun Wukong
MusculosuI
Sun Wukong
11,514
2,118
585
4,309
15,565
13,090
519
4,161
11,404
0
27,553
W
9,065
211
2,233
2,068
8,234
3,744
1,844
3,537
4,697
23,214
0
W
Cliodhna
Zhivago694
Cliodhna
17,002
515
1,127
4,447
9,431
4,176
1,928
4,943
4,488
0
31,599
L
7,077
108
858
642
11,451
5,704
110
3,381
8,070
18,807
0
W
Da Ji
serco12
Da Ji
8,701
1,294
687
1,043
10,298
4,168
1,260
4,795
5,503
0
13,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,859
Gold Earned
46,989
99
Minions Killed
114
0
Camps Cleared
0
932,505
Distance Traveled
935,573
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,220
838
8
1
0
203,116
0
L
Da Ji
8,901
809
7
1
0
183,287
0
L
Morgan Le Fay
8,152
741
29
3
0
198,349
0
W
Artemis
9,380
853
24
2
0
163,630
0
L
Maui
8,513
774
11
1
0
201,691
0
L
Sun Wukong
9,398
854
26
2
0
190,400
0
W
Nox
9,364
851
42
4
0
187,605
1
W
Cliodhna
9,922
902
33
3
0
204,021
0
L
Agni
7,895
718
26
2
0
158,778
0
W
Da Ji
9,103
828
7
1
0
177,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role