Player Matchup

Hercules
Hercules
 
Hercules
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
AdieSinnz
Hel
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 292L
1,534 Elo+
Solo
Chang'e
Chang'e
Owlparadox
Chang'e
Level 54
God Stats
0W - 6L
1,158 SR
Queue Stats
362W - 388L
1,460 Elo+
Solo
Jormungandr
Jormungandr
miyatu1129
Jormungandr
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,252 Elo+
Solo
Rama
Rama
vicky456
Rama
Level 85
God Stats
45W - 27L
1,486 SR
Queue Stats
132W - 137L
1,395 Elo+
Solo
Team Averages
Level 61
1,429 SR
1,428 Elo+

VS

Team Averages
Level 86
1,608 SR
1,634 Elo+
Surtr
Surtr
Hellsing6670
Surtr
Level 99
God Stats
30W - 8L
1,791 SR
Queue Stats
56W - 23L
1,726 Elo+
Party 1
Ratatoskr
Ratatoskr
MahuDestroyer
Ratatoskr
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,740 Elo+
Party 1
Chiron
Chiron
NeXKillur
Chiron
Level 135
God Stats
268W - 275L
1,407 SR
Queue Stats
279W - 286L
1,384 Elo+
Solo
Ymir
Ymir
akmcbeasty907
Ymir
Level 108
God Stats
15W - 4L
1,737 SR
Queue Stats
56W - 17L
1,783 Elo+
Party 1
Poseidon
Poseidon
el3vul4
Poseidon
Level 68
God Stats
40W - 27L
1,606 SR
Queue Stats
156W - 164L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 2 / 1
9,725
973
7,253
14,585
20,486
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
0 / 5 / 3
9,820
982
10,173
14,465
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
Owlparadox
Chang'e
15
1 / 6 / 2
9,939
994
13,113
22,316
8,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
miyatu1129
Jormungandr
15
0 / 7 / 3
9,820
982
12,115
28,689
24,185
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
15
1 / 1 / 1
9,560
956
3,083
7,068
2,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

117

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 16
11,605
1,161
20,461
17,638
19,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
MahuDestroyer
Ratatoskr
16
1 / 1 / 9
9,927
993
4,205
8,895
4,906
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
NeXKillur
Chiron
17
8 / 1 / 10
12,231
1,223
19,633
10,127
4,849
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 0 / 13
10,237
1,024
9,139
9,534
13,339
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
el3vul4
Poseidon
17
7 / 1 / 10
11,960
1,196
29,640
8,455
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
79
3
Kills
21
21
Deaths
3
10
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
1
0.75
L
0
5
3
0.3
W
4
0
16
12
W
Ratatoskr
MahuDestroyer
Ratatoskr
1
1
9
5.5
W
Chiron
NeXKillur
Chiron
8
1
10
13
L
Chang'e
Owlparadox
Chang'e
1
6
2
0.33
W
1
0
13
7.5
W
Poseidon
el3vul4
Poseidon
7
1
10
12
L
Jormungandr
miyatu1129
Jormungandr
0
7
3
0.21
L
Rama
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,737
Damage
83,078
87,123
Taken
54,649
61,181
Mitigated
46,983
18,052
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,253
1,998
0
1,964
14,585
20,486
0
6,435
7,862
0
12,227
L
10,173
297
3,164
2,422
14,465
5,591
0
3,838
10,434
28,366
0
W
20,461
8,002
0
5,411
17,638
19,650
0
10,590
7,048
883
40,411
W
Ratatoskr
MahuDestroyer
Ratatoskr
4,205
1,333
140
919
8,895
4,906
0
6,486
2,172
0
10,879
W
Chiron
NeXKillur
Chiron
19,633
10,059
1,706
2,478
10,127
4,849
0
6,999
3,128
0
36,176
L
Chang'e
Owlparadox
Chang'e
13,113
2,058
5,125
4,456
22,316
8,216
0
10,787
11,293
31,935
0
W
9,139
1,854
0
428
9,534
13,339
0
6,305
3,229
21,934
0
W
Poseidon
el3vul4
Poseidon
29,640
4,023
0
701
8,455
4,239
0
5,021
3,434
56,491
0
L
Jormungandr
miyatu1129
Jormungandr
12,115
2,679
73
118
28,689
24,185
0
14,410
13,914
42,761
0
L
Rama
3,083
1,689
0
730
7,068
2,703
0
2,825
4,201
0
15,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,864
Gold Earned
55,960
198
Minions Killed
202
3
Camps Cleared
7
754,895
Distance Traveled
992,118
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,725
973
14
1
0
131,111
0
L
Hel
9,820
982
50
5
0
182,388
0
W
Surtr
11,605
1,161
44
4
0
211,454
0
W
Ratatoskr
9,927
993
18
2
0
213,236
0
W
Chiron
12,231
1,223
41
4
2
213,375
0
L
Chang'e
9,939
994
57
6
0
185,379
0
W
Ymir
10,237
1,024
24
2
0
167,773
0
W
Poseidon
11,960
1,196
75
8
5
186,280
0
L
Jormungandr
9,820
982
58
6
1
165,486
0
L
Rama
9,560
956
19
2
2
90,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role