Player Matchup

Sol
Sol
MorsClamor
Sol
Level 69
God Stats
3W - 2L
1,318 SR
Queue Stats
216W - 106L
1,841 Elo+
Party 1
Hachiman
Hachiman
NeatBeout
Hachiman
Level 146
God Stats
38W - 13L
1,808 SR
Queue Stats
392W - 218L
1,787 Elo+
Party 1
Yemoja
Yemoja
demeiz
Yemoja
Level 81
God Stats
2W - 0L
1,489 SR
Queue Stats
15W - 6L
1,823 Elo+
Party 1
Team Averages
Level 99
1,538 SR
1,817 Elo+

VS

Team Averages
Level 99
1,512 SR
1,262 Elo+
Olorun
Olorun
Crezzor
Olorun
Level 84
God Stats
0W - 1L
1,699 SR
Queue Stats
5W - 11L
1,135 Elo+
Party 2
Bakasura
Bakasura
Kubrza
Bakasura
Level 145
God Stats
2W - 2L
1,473 SR
Queue Stats
6W - 9L
1,516 Elo+
Solo
Odin
Odin
ObviousStoner
Odin
Level 67
God Stats
2W - 1L
1,363 SR
Queue Stats
5W - 11L
1,135 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
7,519
752
13,612
7,623
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
NeatBeout
Hachiman
13
4 / 2 / 1
8,154
815
8,503
7,606
3,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
demeiz
Yemoja
12
1 / 0 / 4
7,850
785
4,307
12,727
11,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Crezzor
Olorun
11
1 / 4 / 1
6,769
677
6,686
11,195
5,137
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Kubrza
Bakasura
12
2 / 1 / 1
7,449
745
7,950
11,322
7,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 0 / 3
6,501
650
4,720
10,672
9,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
5
Kills
3
3
Deaths
5
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Olorun
Crezzor
Olorun
1
4
1
0.38
L
Bakasura
Kubrza
Bakasura
2
1
1
2.5
W
0
1
5
2.5
W
Hachiman
NeatBeout
Hachiman
4
2
1
2.25
L
0
0
3
1.5
W
Yemoja
demeiz
Yemoja
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,422
Damage
19,356
27,956
Taken
33,189
17,842
Mitigated
22,210
13,997
Healing
8,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Crezzor
Olorun
6,686
2,881
504
2,395
11,195
5,137
0
6,574
4,621
19,408
0
L
Bakasura
Kubrza
Bakasura
7,950
5,248
0
2,585
11,322
7,548
0
5,619
5,703
0
22,220
W
13,612
5,492
0
2,675
7,623
2,641
2,031
1,099
5,553
49,644
0
W
Hachiman
NeatBeout
Hachiman
8,503
5,379
0
2,238
7,606
3,638
1,258
2,856
4,053
0
38,860
L
4,720
730
0
2,734
10,672
9,525
0
5,779
4,893
0
13,274
W
Yemoja
demeiz
Yemoja
4,307
876
3,917
5,167
12,727
11,563
539
2,765
8,925
12,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,523
Gold Earned
20,719
150
Minions Killed
96
0
Camps Cleared
0
533,234
Distance Traveled
627,999
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,769
677
20
2
0
172,975
0
L
Bakasura
7,449
745
59
6
0
243,957
0
W
Sol
7,519
752
72
7
0
175,531
0
W
Hachiman
8,154
815
62
6
0
181,825
0
L
Odin
6,501
650
17
2
0
211,067
4
W
Yemoja
7,850
785
16
2
0
175,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role