Player Matchup

Hercules
Hercules
MR HIPPOPOTOMUS
Hercules
Level 108
God Stats
1W - 5L
1,324 SR
Queue Stats
143W - 142L
1,510 Elo+
Solo
Zeus
Zeus
Pimenchot
Zeus
Level 104
God Stats
1W - 4L
1,418 SR
Queue Stats
54W - 62L
1,455 Elo+
Solo
Bacchus
Bacchus
TonicAvenger510
Bacchus
Level 18
God Stats
21W - 25L
1,479 SR
Queue Stats
203W - 188L
1,404 Elo+
Party 1
Scylla
Scylla
fabioferreira23
Scylla
Level 107
God Stats
3W - 3L
1,736 SR
Queue Stats
286W - 283L
1,412 Elo+
Solo
Sol
Sol
x J a c k 9 7 x
Sol
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 100L
1,473 Elo+
Party 1
Team Averages
Level 89
1,492 SR
1,451 Elo+

VS

Team Averages
Level 96
1,561 SR
1,451 Elo+
Cabrakan
Cabrakan
Bloody-Loki
Cabrakan
Level 132
God Stats
23W - 13L
1,475 SR
Queue Stats
406W - 403L
1,454 Elo+
Solo
Zeus
Zeus
BoratVnice
Zeus
Level 104
God Stats
4W - 4L
1,516 SR
Queue Stats
271W - 260L
1,522 Elo+
Solo
Chaac
Chaac
G-aBi_9
Chaac
Level 77
God Stats
5W - 18L
1,094 SR
Queue Stats
12W - 23L
1,374 Elo+
Solo
Cthulhu
Cthulhu
LonelyStepdad69
Cthulhu
Level 67
God Stats
4W - 1L
1,872 SR
Queue Stats
89W - 109L
1,412 Elo+
Solo
Cupid
Cupid
NRG-GameOver
Cupid
Level 100
God Stats
3W - 0L
1,847 SR
Queue Stats
88W - 70L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
1
0 / 0 / 0
2,505
193
0
0
0
Zeus
13
0 / 4 / 0
7,354
566
5,398
8,227
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 2 / 2
5,834
449
2,687
7,428
3,920
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 2
6,850
527
5,242
7,941
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 3
7,118
548
11,837
6,635
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bloody-Loki
Cabrakan
13
2 / 3 / 2
7,573
583
4,521
11,412
7,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 1 / 0
8,011
616
2,848
5,361
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
G-aBi_9
Chaac
14
4 / 0 / 0
7,868
605
5,391
9,340
6,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 1 / 2
5,949
458
1,746
6,149
4,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 3 / 2
6,974
536
5,659
10,509
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
8
8
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Bloody-Loki
Cabrakan
2
3
2
1
W
0
1
0
0
W
Chaac
G-aBi_9
Chaac
4
0
0
4
W
1
1
2
2
L
Hercules
0
0
0
0
W
1
3
2
0.67
L
Zeus
0
4
0
0
L
2
2
2
1.5
L
2
1
2
3
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,164
Damage
20,165
30,231
Taken
42,771
12,056
Mitigated
25,462
6,819
Healing
14,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Bloody-Loki
Cabrakan
4,521
764
0
3,713
11,412
7,936
0
4,936
6,434
54,849
0
W
2,848
274
0
1,068
5,361
2,130
406
2,454
2,907
64,004
0
W
Chaac
G-aBi_9
Chaac
5,391
2,249
0
3,848
9,340
6,952
0
4,568
4,410
0
56,529
W
1,746
190
1,059
1,194
6,149
4,052
0
4,126
2,023
9,744
80
L
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
5,659
2,734
156
3,537
10,509
4,392
0
8,676
1,833
0
50,875
L
Zeus
5,398
1,001
0
2,634
8,227
2,950
0
741
7,486
57,955
0
L
2,687
37
0
636
7,428
3,920
205
3,150
4,278
12,061
0
L
5,242
242
0
1,250
7,941
2,828
0
3,127
4,814
47,036
0
L
11,837
5,675
0
2,299
6,635
2,358
0
2,017
4,618
56,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,661
Gold Earned
36,375
294
Minions Killed
402
0
Camps Cleared
0
1,001,265
Distance Traveled
1,294,873
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,573
583
86
7
0
293,958
0
W
Zeus
8,011
616
129
10
0
256,118
0
W
Chaac
7,868
605
99
8
0
262,570
0
W
Cthulhu
5,949
458
14
1
0
248,233
0
L
Hercules
2,505
193
0
0
0
0
0
W
Cupid
6,974
536
74
6
0
233,994
0
L
Zeus
7,354
566
121
9
0
231,560
0
L
Bacchus
5,834
449
17
1
0
259,558
2
L
Scylla
6,850
527
67
5
0
271,562
0
L
Sol
7,118
548
89
7
0
238,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role