Player Matchup

Shiva
Shiva
Silver II
AGuyThatsFat
Shiva
Silver II
Level 163
God Stats
0W - 1L
1,866 SR
Queue Stats
10W - 13L
1,408 MMR
Party 1
Achilles
Achilles
Gold III
CaptMrDrSir
Achilles
Gold III
Level 116
God Stats
2W - 2L
1,939 SR
Queue Stats
170W - 164L
1,416 MMR
Solo
Anubis
Anubis
Silver III
PHX TUT
Anubis
Silver III
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
319W - 331L
1,445 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze IV
leonardojp14
Tsukuyomi
Bronze IV
Level 149
God Stats
25W - 34L
1,513 SR
Queue Stats
741W - 808L
1,423 MMR
Solo
Sol
Sol
Silver III
xAzureVoidx
Sol
Silver III
Level 158
God Stats
0W - 1L
1,563 SR
Queue Stats
29W - 24L
1,495 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,676 SR
1,437 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,553 SR
1,468 MMR
Rama
Rama
Gold V
 
Rama
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold III
 
Guan Yu
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze III
TheVividSlays
Maui
Bronze III
Level 67
God Stats
1W - 0L
1,746 SR
Queue Stats
29W - 29L
1,415 MMR
Solo
Thor
Thor
Gold III
WinterinFaze_
Thor
Gold III
Level 147
God Stats
13W - 8L
1,537 SR
Queue Stats
166W - 160L
1,457 MMR
Solo
Yu Huang
Yu Huang
Gold V
lil69vert
Yu Huang
Gold V
Level 159
God Stats
3W - 2L
1,482 SR
Queue Stats
253W - 253L
1,467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
5,678
516
4,680
6,872
4,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
CaptMrDrSir
Achilles
10
0 / 2 / 0
5,477
498
4,341
10,789
9,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
PHX TUT
Anubis
10
0 / 3 / 0
5,317
483
1,795
6,926
2,775
Tsukuyomi
leonardojp14
Tsukuyomi
11
0 / 1 / 1
6,207
564
1,794
7,574
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 1
6,229
566
6,482
10,208
3,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ThanatosAo KuangAgniMercury

VS

Bans
Ne ZhaFreyaChronosLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 0 / 4
6,927
630
4,036
8,414
3,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
 
Guan Yu
11
1 / 0 / 1
6,654
605
4,632
9,510
8,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 5
6,386
581
2,431
8,198
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
7 / 0 / 1
7,155
650
6,726
5,729
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
lil69vert
Yu Huang
12
1 / 1 / 2
6,533
594
4,774
6,369
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
4
4
W
Guan Yu
 
Guan Yu
1
0
1
1.5
L
2
2
1
1.25
L
Achilles
CaptMrDrSir
Achilles
0
2
0
0
L
Anubis
PHX TUT
Anubis
0
3
0
0
W
1
2
5
1.75
W
7
0
1
7.5
L
Tsukuyomi
leonardojp14
Tsukuyomi
0
1
1
0.5
W
Yu Huang
lil69vert
Yu Huang
1
1
2
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,092
Damage
22,599
42,369
Taken
38,220
22,231
Mitigated
21,883
14,043
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,036
3,272
0
4,369
8,414
3,160
0
4,213
4,201
0
51,392
W
Guan Yu
 
Guan Yu
4,632
1,019
357
3,581
9,510
8,421
468
26
9,484
0
44,057
L
4,680
862
452
1,623
6,872
4,439
0
759
6,071
0
22,141
L
Achilles
CaptMrDrSir
Achilles
4,341
1,532
0
3,532
10,789
9,086
0
439
10,312
0
34,054
L
Anubis
PHX TUT
Anubis
1,795
177
0
3,162
6,926
2,775
0
4,359
2,269
36,172
0
W
2,431
326
140
2,583
8,198
6,127
416
2,240
5,958
20,352
0
W
6,726
923
0
784
5,729
2,075
0
540
5,189
0
42,448
L
Tsukuyomi
leonardojp14
Tsukuyomi
1,794
383
0
1,106
7,574
2,709
0
551
6,927
0
47,313
W
Yu Huang
lil69vert
Yu Huang
4,774
487
0
1,954
6,369
2,100
15
1,258
5,111
51,695
0
L
6,482
2,959
0
4,168
10,208
3,222
0
623
9,585
56,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,908
Gold Earned
33,655
318
Minions Killed
352
0
Camps Cleared
0
1,143,017
Distance Traveled
1,162,620
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,927
630
97
9
0
208,592
0
W
Guan Yu
6,654
605
71
6
0
227,607
4
L
Shiva
5,678
516
34
3
0
240,741
4
L
Achilles
5,477
498
51
5
0
227,541
5
L
Anubis
5,317
483
62
6
0
207,633
2
W
Maui
6,386
581
23
2
0
228,597
0
W
Thor
7,155
650
67
6
0
280,849
2
L
Tsukuyomi
6,207
564
76
7
0
253,714
0
W
Yu Huang
6,533
594
94
9
0
216,975
0
L
Sol
6,229
566
95
9
0
213,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role