Player Matchup

Chaac
Chaac
 
Chaac
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
FerociousDan
Bakasura
Level 91
God Stats
3W - 6L
1,433 SR
Queue Stats
95W - 121L
1,423 Elo+
Solo
Baba Yaga
Baba Yaga
StonerSenpai69
Baba Yaga
Level 108
God Stats
0W - 2L
1,283 SR
Queue Stats
120W - 133L
1,368 Elo+
Party 2
Team Averages
Level 101
1,405 SR
1,430 Elo+

VS

Team Averages
Level 78
1,534 SR
1,465 Elo+
Neith
Neith
 
Neith
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Border7heLands
Sol
Level 106
God Stats
1W - 4L
1,351 SR
Queue Stats
105W - 126L
1,393 Elo+
Party 1
Ymir
Ymir
PopperPurry
Ymir
Level 15
God Stats
9W - 2L
1,750 SR
Queue Stats
9W - 4L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 5 / 3
7,572
688
6,944
13,858
14,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
FerociousDan
Bakasura
12
2 / 3 / 0
7,643
695
4,574
11,530
6,588
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
StonerSenpai69
Baba Yaga
12
1 / 6 / 0
7,386
671
8,700
9,808
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 0 / 4
9,511
865
7,683
4,378
1,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

16
6 / 1 / 6
9,678
880
15,556
10,127
3,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 6
7,820
711
3,202
9,875
8,738
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
14
14
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
3
0.3
W
Neith
 
Neith
7
0
4
9
W
6
1
6
9
L
Bakasura
FerociousDan
Bakasura
2
3
0
0.67
W
1
2
6
2
L
Baba Yaga
StonerSenpai69
Baba Yaga
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
26,441
35,196
Taken
24,380
25,632
Mitigated
14,220
8,065
Healing
7,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,944
1,148
0
4,495
13,858
14,510
0
7,910
5,948
604
21,873
W
Neith
 
Neith
7,683
1,543
0
2,008
4,378
1,757
417
1,319
2,884
0
39,297
W
15,556
7,728
0
5,452
10,127
3,725
2,362
5,275
4,462
56,781
0
L
Bakasura
FerociousDan
Bakasura
4,574
3,759
205
2,672
11,530
6,588
0
4,503
7,027
0
20,569
W
3,202
1,478
0
280
9,875
8,738
277
2,239
6,806
5,304
0
L
Baba Yaga
StonerSenpai69
Baba Yaga
8,700
213
0
693
9,808
4,534
0
6,375
3,433
26,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,601
Gold Earned
27,009
126
Minions Killed
170
0
Camps Cleared
0
597,603
Distance Traveled
611,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,572
688
30
3
0
186,157
0
W
Neith
9,511
865
64
6
0
209,350
0
W
Sol
9,678
880
101
9
0
200,148
0
L
Bakasura
7,643
695
57
5
0
228,784
0
W
Ymir
7,820
711
5
0
0
202,134
0
L
Baba Yaga
7,386
671
39
4
0
182,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role