Player Matchup

Cliodhna
Cliodhna
DaddyMelbs
Cliodhna
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 80L
1,561 Elo+
Solo
Yemoja
Yemoja
MrBearHat
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Scoorah
Zhong Kui
Level 127
God Stats
5W - 5L
1,850 SR
Queue Stats
395W - 406L
1,567 Elo+
Solo
Discordia
Discordia
Siilan
Discordia
Level 152
God Stats
3W - 3L
1,500 SR
Queue Stats
85W - 110L
1,527 Elo+
Solo
Rama
Rama
Ñoot
Rama
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,550 Elo+
Solo
Team Averages
Level 126
1,570 SR
1,541 Elo+

VS

Team Averages
Level 153
1,554 SR
1,552 Elo+
Artemis
Artemis
Deleting
Artemis
Level 153
God Stats
4W - 5L
1,479 SR
Queue Stats
306W - 224L
1,553 Elo+
Party 1
Baron Samedi
Baron Samedi
Galilath
Baron Samedi
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 214L
1,542 Elo+
Solo
Janus
Janus
Invictous
Janus
Level 175
God Stats
39W - 27L
1,676 SR
Queue Stats
553W - 354L
1,613 Elo+
Party 1
Sun Wukong
Sun Wukong
Minimoosse
Sun Wukong
Level 125
God Stats
3W - 2L
1,519 SR
Queue Stats
35W - 30L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
PalmTreeUwU
Ao Kuang
Level 155
God Stats
16W - 19L
1,595 SR
Queue Stats
179W - 213L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DaddyMelbs
Cliodhna
12
2 / 1 / 1
7,266
519
5,724
7,961
3,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
MrBearHat
Yemoja
8
0 / 4 / 0
5,592
399
1,450
8,306
4,610
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zhong Kui
Scoorah
Zhong Kui
12
0 / 5 / 0
7,049
504
12,080
15,891
12,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Siilan
Discordia
12
1 / 6 / 1
7,146
510
8,335
9,633
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
Ñoot
Rama
11
0 / 3 / 2
6,345
453
5,133
12,706
4,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Deleting
Artemis
13
7 / 1 / 1
8,535
610
13,663
8,689
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Galilath
Baron Samedi
12
0 / 1 / 9
7,820
559
6,803
12,299
7,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Janus
Invictous
Janus
14
6 / 0 / 2
8,553
611
4,828
6,681
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Minimoosse
Sun Wukong
14
2 / 1 / 5
8,441
603
9,964
16,589
15,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
PalmTreeUwU
Ao Kuang
15
4 / 0 / 3
8,821
630
6,423
13,328
5,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
19
19
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
DaddyMelbs
Cliodhna
2
1
1
2.5
W
Artemis
Deleting
Artemis
7
1
1
7.5
W
Baron Samedi
Galilath
Baron Samedi
0
1
9
4.5
W
Janus
Invictous
Janus
6
0
2
7
W
Sun Wukong
Minimoosse
Sun Wukong
2
1
5
4.5
L
Yemoja
MrBearHat
Yemoja
0
4
0
0
W
Ao Kuang
PalmTreeUwU
Ao Kuang
4
0
3
5.5
L
Zhong Kui
Scoorah
Zhong Kui
0
5
0
0
L
Discordia
Siilan
Discordia
1
6
1
0.25
L
Rama
Ñoot
Rama
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,722
Damage
41,681
54,497
Taken
57,586
29,198
Mitigated
36,109
17,176
Healing
29,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
DaddyMelbs
Cliodhna
5,724
741
0
2,134
7,961
3,613
0
1,910
6,051
0
56,064
W
Artemis
Deleting
Artemis
13,663
7,242
0
3,463
8,689
4,231
522
1,804
6,813
0
60,056
W
Baron Samedi
Galilath
Baron Samedi
6,803
990
2,041
6,003
12,299
7,952
0
2,269
9,957
31,618
0
W
Janus
Invictous
Janus
4,828
900
0
1,716
6,681
2,576
989
3,082
3,349
64,625
198
W
Sun Wukong
Minimoosse
Sun Wukong
9,964
2,181
0
5,590
16,589
15,898
0
9,302
6,255
0
57,825
L
Yemoja
MrBearHat
Yemoja
1,450
285
2,129
1,314
8,306
4,610
0
2,718
5,588
6,406
0
W
Ao Kuang
PalmTreeUwU
Ao Kuang
6,423
1,594
0
10,638
13,328
5,452
0
4,208
8,955
67,522
0
L
Zhong Kui
Scoorah
Zhong Kui
12,080
3,831
0
6,266
15,891
12,494
0
4,495
11,396
64,774
0
L
Discordia
Siilan
Discordia
8,335
366
0
698
9,633
3,872
0
5,324
4,309
49,395
0
L
Rama
Ñoot
Rama
5,133
4,200
0
4,635
12,706
4,609
0
3,607
9,099
0
47,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,398
Gold Earned
42,170
372
Minions Killed
452
0
Camps Cleared
0
1,328,873
Distance Traveled
1,427,085
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,266
519
86
6
0
331,841
0
W
Artemis
8,535
610
92
7
0
260,154
2
W
Baron Samedi
7,820
559
37
3
0
278,847
2
W
Janus
8,553
611
119
9
0
306,615
3
W
Sun Wukong
8,441
603
84
6
0
254,135
0
L
Yemoja
5,592
399
7
1
0
270,377
4
W
Ao Kuang
8,821
630
120
9
0
327,334
0
L
Zhong Kui
7,049
504
102
7
0
219,804
3
L
Discordia
7,146
510
96
7
0
248,698
2
L
Rama
6,345
453
81
6
0
258,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role