Player Matchup

Surtr
Surtr
Arachnussy
Surtr
Level 107
God Stats
28W - 30L
1,477 SR
Queue Stats
214W - 212L
1,465 Elo+
Party 1
Da Ji
Da Ji
Drimzel
Da Ji
Level 128
God Stats
1W - 1L
1,251 SR
Queue Stats
66W - 73L
1,510 Elo+
Party 1
Ganesha
Ganesha
Ganeshuhh
Ganesha
Level 69
God Stats
3W - 0L
1,862 SR
Queue Stats
3W - 3L
1,519 Elo+
Party 1
Charybdis
Charybdis
IUrinateLoudly
Charybdis
Level 121
God Stats
6W - 2L
1,857 SR
Queue Stats
15W - 13L
1,552 Elo+
Party 1
Nox
Nox
lotusedd
Nox
Level 87
God Stats
5W - 8L
1,464 SR
Queue Stats
138W - 157L
1,460 Elo+
Party 1
Team Averages
Level 102
1,582 SR
1,501 Elo+

VS

Team Averages
Level 102
1,619 SR
1,524 Elo+
Kuzenbo
Kuzenbo
KevClarje
Kuzenbo
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 67L
1,553 Elo+
Party 2
Anhur
Anhur
Klahsy
Anhur
Level 98
God Stats
0W - 1L
1,610 SR
Queue Stats
15W - 15L
1,530 Elo+
Solo
Osiris
Osiris
NyanteedaCreator
Osiris
Level 157
God Stats
4W - 7L
1,710 SR
Queue Stats
169W - 165L
1,558 Elo+
Party 2
Janus
Janus
Travondo
Janus
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 116L
1,537 Elo+
Solo
Pele
Pele
Xanlore1
Pele
Level 82
God Stats
1W - 1L
1,776 SR
Queue Stats
59W - 51L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
1 / 1 / 1
5,790
579
6,442
12,151
9,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Da Ji
Drimzel
Da Ji
11
4 / 3 / 2
6,561
656
6,190
8,004
2,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Ganeshuhh
Ganesha
9
0 / 1 / 5
5,789
579
3,545
7,073
4,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
IUrinateLoudly
Charybdis
10
7 / 0 / 0
5,903
590
9,319
7,025
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 0
4,811
481
1,613
4,122
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KevClarje
Kuzenbo
8
0 / 5 / 2
4,597
460
2,947
10,256
10,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Anhur
Klahsy
Anhur
9
2 / 1 / 0
5,477
548
6,098
7,001
2,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,817
582
7,575
11,887
8,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Travondo
Janus
10
2 / 3 / 0
6,056
606
4,120
5,788
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
10
1 / 1 / 2
5,799
580
3,072
7,335
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
12
Kills
6
6
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
1
1
1.5
W
Da Ji
Drimzel
Da Ji
4
3
2
1.67
W
Ganesha
Ganeshuhh
Ganesha
0
1
5
2.5
W
Charybdis
IUrinateLoudly
Charybdis
7
0
0
7
L
Kuzenbo
KevClarje
Kuzenbo
0
5
2
0.2
L
Anhur
Klahsy
Anhur
2
1
0
2
L
1
2
0
0.5
L
Janus
Travondo
Janus
2
3
0
0.67
L
Pele
1
1
2
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,109
Damage
23,812
38,375
Taken
42,267
19,908
Mitigated
25,441
10,527
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
6,442
2,417
0
3,729
12,151
9,280
0
0
11,046
288
39,291
W
Da Ji
Drimzel
Da Ji
6,190
1,279
0
750
8,004
2,907
240
1,153
6,746
0
42,797
W
Ganesha
Ganeshuhh
Ganesha
3,545
261
297
3,243
7,073
4,308
0
977
5,983
16,960
0
W
Charybdis
IUrinateLoudly
Charybdis
9,319
5,157
0
2,089
7,025
1,922
174
1,768
4,894
0
33,859
L
Kuzenbo
KevClarje
Kuzenbo
2,947
1,156
0
2,398
10,256
10,912
0
1,563
8,693
12,856
0
L
Anhur
Klahsy
Anhur
6,098
3,308
0
1,865
7,001
2,065
172
1,437
5,564
0
26,501
L
7,575
3,029
0
6,421
11,887
8,161
0
620
11,267
0
46,288
L
Janus
Travondo
Janus
4,120
733
0
851
5,788
1,980
0
1,207
4,581
37,738
0
L
Pele
3,072
1,037
0
2,437
7,335
2,323
0
479
6,856
0
39,339
W
1,613
60
0
419
4,122
1,491
112
2,408
1,534
23,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,854
Gold Earned
27,746
246
Minions Killed
276
0
Camps Cleared
0
1,027,329
Distance Traveled
959,920
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,790
579
65
7
0
179,978
1
W
Da Ji
6,561
656
66
7
0
228,745
3
W
Ganesha
5,789
579
0
0
0
208,588
0
W
Charybdis
5,903
590
82
8
0
197,913
0
L
Kuzenbo
4,597
460
19
2
0
172,356
0
L
Anhur
5,477
548
46
5
0
205,100
0
L
Osiris
5,817
582
77
8
0
188,862
1
L
Janus
6,056
606
68
7
0
167,737
3
L
Pele
5,799
580
66
7
0
225,865
1
W
Nox
4,811
481
33
3
0
212,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role