Player Matchup

Ne Zha
Ne Zha
CGHQ
Ne Zha
Level 115
God Stats
48W - 39L
1,607 SR
Queue Stats
100W - 93L
1,561 Elo+
Solo
Sobek
Sobek
LemonPie691
Sobek
Level 76
God Stats
5W - 6L
1,306 SR
Queue Stats
59W - 71L
1,572 Elo+
Party 1
King Arthur
King Arthur
SPG MEGA C
King Arthur
Level 129
God Stats
6W - 12L
1,634 SR
Queue Stats
523W - 516L
1,548 Elo+
Party 1
Baron Samedi
Baron Samedi
sirchuleta25
Baron Samedi
Level 116
God Stats
4W - 5L
1,479 SR
Queue Stats
80W - 85L
1,502 Elo+
Party 1
Achilles
Achilles
txcdino
Achilles
Level 109
God Stats
7W - 17L
1,442 SR
Queue Stats
369W - 339L
1,566 Elo+
Party 1
Team Averages
Level 109
1,493 SR
1,550 Elo+

VS

Team Averages
Level 114
1,638 SR
1,554 Elo+
Artio
Artio
 
Artio
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Luvluss
King Arthur
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
303W - 296L
1,557 Elo+
Party 2
Bakasura
Bakasura
VvS Driip
Bakasura
Level 127
God Stats
11W - 5L
1,898 SR
Queue Stats
290W - 272L
1,552 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
beakBama
Morgan Le Fay
Level 141
God Stats
2W - 1L
1,732 SR
Queue Stats
50W - 44L
1,589 Elo+
Solo
Neith
Neith
temp-209436
Neith
Level 69
God Stats
13W - 10L
1,561 SR
Queue Stats
240W - 210L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CGHQ
Ne Zha
12
0 / 4 / 0
6,422
494
2,427
10,119
3,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
0 / 3 / 1
5,475
421
3,262
12,085
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
SPG MEGA C
King Arthur
12
1 / 5 / 0
6,834
526
8,239
17,180
16,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
sirchuleta25
Baron Samedi
13
1 / 2 / 0
6,806
524
4,710
7,588
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
txcdino
Achilles
11
0 / 2 / 0
6,196
477
7,068
11,306
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
3 / 0 / 8
6,991
538
7,156
10,244
5,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
Luvluss
King Arthur
14
3 / 1 / 4
8,211
632
11,400
13,028
14,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
VvS Driip
Bakasura
14
2 / 0 / 2
7,961
612
2,719
8,124
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
beakBama
Morgan Le Fay
14
5 / 1 / 1
8,033
618
8,823
7,585
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 0 / 4
8,615
663
5,568
5,917
2,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
16
16
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
0
8
7
L
Ne Zha
CGHQ
Ne Zha
0
4
0
0
L
0
3
1
0.17
W
King Arthur
Luvluss
King Arthur
3
1
4
5
L
King Arthur
SPG MEGA C
King Arthur
1
5
0
0.2
W
Bakasura
VvS Driip
Bakasura
2
0
2
3
W
Morgan Le Fay
beakBama
Morgan Le Fay
5
1
1
5.5
L
Baron Samedi
sirchuleta25
Baron Samedi
1
2
0
0.5
W
3
0
4
5
L
Achilles
txcdino
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,706
Damage
35,666
58,278
Taken
44,898
38,235
Mitigated
28,942
13,678
Healing
12,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,156
677
924
2,996
10,244
5,788
0
1,935
8,275
24,180
0
L
Ne Zha
CGHQ
Ne Zha
2,427
1,076
0
3,403
10,119
3,530
0
495
9,526
0
53,923
L
3,262
215
226
3,666
12,085
9,706
0
5,018
6,586
16,427
0
W
King Arthur
Luvluss
King Arthur
11,400
1,427
0
2,360
13,028
14,323
0
667
12,361
1,348
65,250
L
King Arthur
SPG MEGA C
King Arthur
8,239
1,185
0
2,386
17,180
16,319
0
2,627
14,280
0
61,852
W
Bakasura
VvS Driip
Bakasura
2,719
2,104
0
3,356
8,124
3,480
0
535
7,581
0
59,488
W
Morgan Le Fay
beakBama
Morgan Le Fay
8,823
657
0
1,711
7,585
2,975
307
4,213
3,057
63,296
0
L
Baron Samedi
sirchuleta25
Baron Samedi
4,710
419
131
2,408
7,588
3,759
0
4,336
3,202
48,399
0
W
5,568
1,902
0
1,375
5,917
2,376
1,330
265
5,652
0
71,310
L
Achilles
txcdino
Achilles
7,068
1,984
0
1,458
11,306
4,921
0
3,856
7,303
0
48,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,733
Gold Earned
39,811
380
Minions Killed
502
0
Camps Cleared
0
1,355,596
Distance Traveled
1,448,399
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,991
538
41
3
0
293,215
0
L
Ne Zha
6,422
494
89
7
0
286,984
0
L
Sobek
5,475
421
30
2
0
257,803
0
W
King Arthur
8,211
632
115
9
0
265,341
4
L
King Arthur
6,834
526
95
7
0
257,926
0
W
Bakasura
7,961
612
118
9
0
377,440
0
W
Morgan Le Fay
8,033
618
97
7
0
261,198
3
L
Baron Samedi
6,806
524
94
7
0
241,536
2
W
Neith
8,615
663
131
10
0
251,205
2
L
Achilles
6,196
477
72
6
0
311,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role