Player Matchup

He Bo
He Bo
Gold IV
Calyptic
He Bo
Gold IV
Level 157
God Stats
7W - 3L
1,665 SR
Queue Stats
256W - 264L
1,455 MMR
Solo
Tyr
Tyr
Gold IV
Plasmatix69
Tyr
Gold IV
Level 136
God Stats
3W - 2L
1,638 SR
Queue Stats
16W - 18L
1,516 MMR
Party 2
Bacchus
Bacchus
Silver I
TrashFader
Bacchus
Silver I
Level 105
God Stats
4W - 4L
1,870 SR
Queue Stats
17W - 17L
1,409 MMR
Party 2
Janus
Janus
Gold IV
WhatIsntTaken
Janus
Gold IV
Level 62
God Stats
1W - 2L
1,356 SR
Queue Stats
91W - 84L
1,460 MMR
Solo
Artemis
Artemis
Bronze III
Yermee
Artemis
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,462 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,606 SR
1,460 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,586 SR
1,473 MMR
Surtr
Surtr
Gold IV
 
Surtr
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze III
 
Tiamat
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Bronze III
AlluringSuccbus
Ganesha
Bronze III
Level 45
God Stats
3W - 4L
1,911 SR
Queue Stats
113W - 124L
1,400 MMR
Party 1
Vulcan
Vulcan
Gold III
Hilezkor
Vulcan
Gold III
Level 226
God Stats
10W - 12L
1,518 SR
Queue Stats
219W - 218L
1,465 MMR
Solo
Neith
Neith
Bronze III
neepnorp
Neith
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 164L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Calyptic
He Bo
15
9 / 3 / 1
8,882
634
9,136
10,059
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 1 / 1
7,704
550
4,935
12,035
11,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
TrashFader
Bacchus
11
1 / 1 / 7
6,810
486
3,985
10,099
10,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 0 / 4
7,374
527
7,866
6,868
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Yermee
Artemis
12
2 / 2 / 2
7,379
527
10,951
8,742
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AgniXbalanqueThanatosSol

VS

Bans
IzanamiChronosFreyaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 2 / 1
7,843
560
6,593
11,841
10,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
 
Tiamat
12
2 / 2 / 0
7,221
516
7,101
8,826
7,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

10
0 / 2 / 5
6,522
466
3,363
14,639
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Hilezkor
Vulcan
12
2 / 3 / 4
7,389
528
8,969
9,271
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
neepnorp
Neith
10
1 / 4 / 1
6,270
448
4,812
10,481
3,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
13
Kills
6
7
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
2
1
0.75
L
Tiamat
 
Tiamat
2
2
0
1
L
0
2
5
1.25
W
He Bo
Calyptic
He Bo
9
3
1
3.17
L
Vulcan
Hilezkor
Vulcan
2
3
4
1.33
W
1
1
1
1.5
W
Bacchus
TrashFader
Bacchus
1
1
7
4.5
W
0
0
4
2
W
Artemis
Yermee
Artemis
2
2
2
1.5
L
Neith
neepnorp
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,873
Damage
30,838
47,803
Taken
55,058
31,205
Mitigated
34,250
19,417
Healing
15,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,593
2,397
0
3,400
11,841
10,568
0
782
10,977
1,354
64,917
L
Tiamat
 
Tiamat
7,101
209
0
2,392
8,826
7,085
10
5,012
3,711
54,756
0
L
3,363
489
470
5,847
14,639
8,776
0
6,862
7,691
13,186
0
W
He Bo
Calyptic
He Bo
9,136
683
102
1,707
10,059
3,401
124
4,027
6,032
60,389
0
L
Vulcan
Hilezkor
Vulcan
8,969
3,517
0
2,552
9,271
4,017
47
5,666
3,453
62,667
0
W
4,935
1,065
0
7,206
12,035
11,198
0
1,663
10,372
0
67,944
W
Bacchus
TrashFader
Bacchus
3,985
537
0
3,230
10,099
10,712
0
6,244
3,855
10,612
0
W
7,866
220
299
2,100
6,868
2,640
0
5,124
1,744
67,503
0
W
Artemis
Yermee
Artemis
10,951
6,520
0
4,773
8,742
3,254
469
3,011
5,731
0
54,208
L
Neith
neepnorp
Neith
4,812
1,716
0
1,329
10,481
3,804
0
2,234
8,239
0
36,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,149
Gold Earned
35,245
451
Minions Killed
391
0
Camps Cleared
0
1,452,632
Distance Traveled
1,350,176
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,843
560
108
8
0
260,053
6
L
Tiamat
7,221
516
109
8
0
277,182
0
L
Ganesha
6,522
466
3
0
0
284,673
9
W
He Bo
8,882
634
96
7
0
297,462
0
L
Vulcan
7,389
528
107
8
0
271,511
5
W
Tyr
7,704
550
119
9
0
314,959
4
W
Bacchus
6,810
486
8
1
0
302,337
2
W
Janus
7,374
527
128
9
0
312,020
0
W
Artemis
7,379
527
100
7
0
225,854
1
L
Neith
6,270
448
64
5
0
256,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role