Player Matchup

Lancelot
Lancelot
Benjamonsta
Lancelot
Level 148
God Stats
2W - 1L
1,551 SR
Queue Stats
31W - 24L
1,467 Elo+
Party 1
Cthulhu
Cthulhu
KneeDeepInDoot
Cthulhu
Level 159
God Stats
7W - 11L
1,607 SR
Queue Stats
143W - 150L
1,515 Elo+
Party 1
Jing Wei
Jing Wei
Nurosis
Jing Wei
Level 209
God Stats
10W - 21L
1,160 SR
Queue Stats
656W - 650L
1,536 Elo+
Solo
Achilles
Achilles
OsoDanii CQB
Achilles
Level 144
God Stats
17W - 15L
1,535 SR
Queue Stats
1,414W - 1,295L
1,525 Elo+
Solo
Yu Huang
Yu Huang
g0cart
Yu Huang
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,526 Elo+
Party 1
Team Averages
Level 158
1,471 SR
1,514 Elo+

VS

Team Averages
Level 116
1,382 SR
1,540 Elo+
Khepri
Khepri
A-AronH01
Khepri
Level 115
God Stats
2W - 4L
1,308 SR
Queue Stats
289W - 285L
1,543 Elo+
Party 2
Xbalanque
Xbalanque
Baglio19
Xbalanque
Level 86
God Stats
0W - 1L
1,218 SR
Queue Stats
145W - 144L
1,552 Elo+
Party 2
Nu Wa
Nu Wa
D2RPABL0
Nu Wa
Level 134
God Stats
1W - 4L
1,279 SR
Queue Stats
138W - 138L
1,451 Elo+
Solo
Mulan
Mulan
Juiceboxherooooo
Mulan
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
304W - 284L
1,586 Elo+
Party 2
Mercury
Mercury
L0RD3
Mercury
Level 98
God Stats
4W - 4L
1,606 SR
Queue Stats
236W - 190L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Benjamonsta
Lancelot
13
4 / 2 / 4
7,968
569
7,943
11,738
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 2 / 4
8,152
582
14,305
12,101
10,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Nurosis
Jing Wei
13
1 / 0 / 2
7,662
547
4,852
5,915
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
OsoDanii CQB
Achilles
11
3 / 1 / 5
7,322
523
4,041
10,008
9,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Yu Huang
g0cart
Yu Huang
14
5 / 0 / 3
8,661
619
7,341
5,438
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
A-AronH01
Khepri
10
0 / 1 / 2
6,067
433
3,056
7,773
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
Baglio19
Xbalanque
11
1 / 3 / 0
6,324
452
5,260
10,544
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
D2RPABL0
Nu Wa
12
1 / 4 / 0
6,815
487
4,997
8,401
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 2
6,593
471
8,615
17,230
9,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
L0RD3
Mercury
12
1 / 2 / 2
6,880
491
2,505
10,880
4,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
4
5
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
A-AronH01
Khepri
0
1
2
1
L
Xbalanque
Baglio19
Xbalanque
1
3
0
0.33
W
Lancelot
Benjamonsta
Lancelot
4
2
4
3
L
Nu Wa
D2RPABL0
Nu Wa
1
4
0
0.25
L
1
6
2
0.33
W
3
2
4
2.5
L
Mercury
L0RD3
Mercury
1
2
2
1
W
Jing Wei
Nurosis
Jing Wei
1
0
2
2
W
Achilles
OsoDanii CQB
Achilles
3
1
5
5.5
W
Yu Huang
g0cart
Yu Huang
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,482
Damage
24,433
45,200
Taken
54,828
30,562
Mitigated
27,470
13,917
Healing
15,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
A-AronH01
Khepri
3,056
310
370
2,647
7,773
6,213
0
2,879
4,432
18,968
0
L
Xbalanque
Baglio19
Xbalanque
5,260
1,810
0
3,691
10,544
4,004
0
1,496
8,973
0
41,796
W
Lancelot
Benjamonsta
Lancelot
7,943
1,513
0
1,753
11,738
5,243
0
1,347
10,099
0
61,829
L
Nu Wa
D2RPABL0
Nu Wa
4,997
1,019
0
1,388
8,401
3,234
0
3,398
4,775
50,084
0
L
8,615
872
0
6,020
17,230
9,990
0
8,431
6,758
0
38,295
W
14,305
1,584
284
2,719
12,101
10,285
0
958
10,303
58,451
0
L
Mercury
L0RD3
Mercury
2,505
1,196
0
1,746
10,880
4,029
0
2,314
8,244
0
55,915
W
Jing Wei
Nurosis
Jing Wei
4,852
3,652
0
4,186
5,915
2,769
900
674
5,169
0
70,450
W
Achilles
OsoDanii CQB
Achilles
4,041
842
0
3,326
10,008
9,922
0
1,856
7,958
0
17,713
W
Yu Huang
g0cart
Yu Huang
7,341
307
0
1,649
5,438
2,343
0
2,575
2,635
67,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,765
Gold Earned
32,679
461
Minions Killed
328
0
Camps Cleared
0
1,415,031
Distance Traveled
1,383,984
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,067
433
32
2
0
300,681
1
L
Xbalanque
6,324
452
72
5
0
259,108
0
W
Lancelot
7,968
569
77
6
0
329,944
2
L
Nu Wa
6,815
487
83
6
0
218,666
0
L
Mulan
6,593
471
65
5
0
252,775
4
W
Cthulhu
8,152
582
107
8
0
260,522
0
L
Mercury
6,880
491
76
5
0
352,754
0
W
Jing Wei
7,662
547
127
9
0
269,244
4
W
Achilles
7,322
523
19
1
0
279,457
0
W
Yu Huang
8,661
619
131
9
0
275,864
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role