Player Matchup

Mulan
Mulan
 
Mulan
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
ChuChuKing
Serqet
Level 148
God Stats
2W - 3L
1,931 SR
Queue Stats
88W - 97L
1,626 Elo+
Solo
Hun Batz
Hun Batz
Elvago
Hun Batz
Level 126
God Stats
2W - 2L
1,703 SR
Queue Stats
59W - 74L
1,453 Elo+
Solo
Aphrodite
Aphrodite
Legacy7097
Aphrodite
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,381 Elo+
Party 2
Osiris
Osiris
Ñinth
Osiris
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
287W - 283L
1,515 Elo+
Solo
Team Averages
Level 95
1,627 SR
1,495 Elo+

VS

Team Averages
Level 126
1,506 SR
1,483 Elo+
Neith
Neith
CGUJerrico
Neith
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,348 Elo+
Party 3
Yemoja
Yemoja
DarbyDeuce
Yemoja
Level 159
God Stats
5W - 1L
1,307 SR
Queue Stats
99W - 89L
1,497 Elo+
Party 1
Bacchus
Bacchus
DeTHydRa
Bacchus
Level 128
God Stats
2W - 0L
1,725 SR
Queue Stats
56W - 49L
1,558 Elo+
Party 3
Zeus
Zeus
Diswun
Zeus
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
165W - 168L
1,498 Elo+
Solo
Fafnir
Fafnir
Jesus99999
Fafnir
Level 152
God Stats
2W - 3L
1,497 SR
Queue Stats
292W - 292L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
0 / 11 / 8
8,064
620
10,217
18,454
13,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
ChuChuKing
Serqet
13
1 / 3 / 8
8,337
641
4,229
10,577
11,276
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Elvago
Hun Batz
16
4 / 6 / 6
9,853
758
14,236
14,142
6,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
Legacy7097
Aphrodite
15
0 / 5 / 8
8,325
640
8,306
16,215
13,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Osiris
Ñinth
Osiris
18
6 / 5 / 4
10,408
801
14,309
18,285
16,908
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
8 / 2 / 18
11,011
847
20,121
9,683
4,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
DarbyDeuce
Yemoja
16
5 / 2 / 19
10,025
771
4,059
11,601
10,782
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
DeTHydRa
Bacchus
17
6 / 2 / 17
10,353
796
13,283
14,487
22,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Diswun
Zeus
16
7 / 4 / 15
10,084
776
18,870
11,560
4,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fafnir
Jesus99999
Fafnir
19
4 / 1 / 24
10,856
835
13,186
15,822
24,730
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
123
11
Kills
30
30
Deaths
11
34
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
11
8
0.36
W
Neith
8
2
18
8.5
L
Serqet
ChuChuKing
Serqet
1
3
8
1.67
W
Yemoja
DarbyDeuce
Yemoja
5
2
19
7.25
W
Bacchus
DeTHydRa
Bacchus
6
2
17
7.25
W
Zeus
Diswun
Zeus
7
4
15
3.63
L
Hun Batz
Elvago
Hun Batz
4
6
6
1.17
W
Fafnir
Jesus99999
Fafnir
4
1
24
16
L
Aphrodite
Legacy7097
Aphrodite
0
5
8
0.8
L
Osiris
Ñinth
Osiris
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,297
Damage
69,519
77,673
Taken
63,153
61,969
Mitigated
67,686
19,269
Healing
33,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,217
1,042
215
1,023
18,454
13,815
0
11,190
7,013
0
15,642
W
Neith
20,121
8,129
411
1,981
9,683
4,835
4,273
827
8,736
0
39,372
L
Serqet
ChuChuKing
Serqet
4,229
328
942
2,538
10,577
11,276
0
5,032
5,439
0
6,647
W
Yemoja
DarbyDeuce
Yemoja
4,059
901
12,301
2,989
11,601
10,782
1,245
1,229
10,292
9,611
0
W
Bacchus
DeTHydRa
Bacchus
13,283
3,041
1,213
4,939
14,487
22,917
1,032
2,036
12,361
26,081
0
W
Zeus
Diswun
Zeus
18,870
3,170
1,750
2,108
11,560
4,422
142
525
10,923
29,244
0
L
Hun Batz
Elvago
Hun Batz
14,236
3,358
1,617
1,576
14,142
6,326
1,054
9,890
4,044
0
33,764
W
Fafnir
Jesus99999
Fafnir
13,186
2,586
1,292
4,432
15,822
24,730
1,269
3,689
11,973
21,563
0
L
Aphrodite
Legacy7097
Aphrodite
8,306
1,026
3,542
5,616
16,215
13,644
312
11,637
4,332
14,570
0
L
Osiris
Ñinth
Osiris
14,309
3,292
178
2,022
18,285
16,908
317
10,549
7,447
0
28,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,987
Gold Earned
52,329
99
Minions Killed
136
0
Camps Cleared
0
1,101,026
Distance Traveled
1,056,122
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,064
620
12
1
0
166,513
0
W
Neith
11,011
847
57
4
0
209,971
0
L
Serqet
8,337
641
4
0
0
268,958
0
W
Yemoja
10,025
771
8
1
0
196,833
0
W
Bacchus
10,353
796
22
2
0
247,361
0
W
Zeus
10,084
776
33
3
0
183,672
0
L
Hun Batz
9,853
758
35
3
0
226,349
0
W
Fafnir
10,856
835
16
1
0
218,285
0
L
Aphrodite
8,325
640
21
2
0
195,313
0
L
Osiris
10,408
801
27
2
0
243,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role