Player Matchup

Chang'e
Chang'e
Gold II
Lovely
Chang'e
Gold II
Level 226
God Stats
3W - 0L
1,773 SR
Queue Stats
54W - 3L
1,867 MMR
Party 1
Bacchus
Bacchus
Gold II
SaΙt
Bacchus
Gold II
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,902 MMR
Party 1
Ne Zha
Ne Zha
Platinum III
Unsuccess
Ne Zha
Platinum III
Level 106
God Stats
7W - 1L
1,900 SR
Queue Stats
243W - 26L
2,076 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,725 SR
1,948 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 93
1,905 SR
1,872 MMR
Fafnir
Fafnir
Gold II
Kyokugenfight
Fafnir
Gold II
Level 60
God Stats
14W - 5L
1,949 SR
Queue Stats
19W - 5L
1,872 MMR
Party 2
Merlin
Merlin
Gold II
LeGrandKev
Merlin
Gold II
Level 114
God Stats
15W - 5L
1,889 SR
Queue Stats
19W - 5L
1,872 MMR
Party 2
Ishtar
Ishtar
Gold II
NotAnEgirlLover
Ishtar
Gold II
Level 106
God Stats
2W - 1L
1,877 SR
Queue Stats
19W - 6L
1,872 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lovely
Chang'e
15
6 / 0 / 4
9,089
909
12,128
6,594
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
SaΙt
Bacchus
13
4 / 0 / 6
9,061
906
6,623
11,709
16,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
Unsuccess
Ne Zha
13
0 / 0 / 7
7,812
781
10,014
7,269
3,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CabrakanAchillesKuzenboAtlasSobek

VS

Bans
AgniAresBaron SamediJormungandrScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,928
693
3,664
12,895
13,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
LeGrandKev
Merlin
11
0 / 3 / 0
6,280
628
6,196
9,076
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 6 / 0
6,173
617
5,591
11,831
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Merlin
LeGrandKev
Merlin
0
3
0
0
W
Chang'e
Lovely
Chang'e
6
0
4
8
L
0
6
0
0
W
Bacchus
SaΙt
Bacchus
4
0
6
7
W
Ne Zha
Unsuccess
Ne Zha
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,765
Damage
15,451
25,572
Taken
33,802
22,312
Mitigated
19,634
14,175
Healing
6,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,664
893
1,560
2,716
12,895
13,034
0
6,327
6,519
10,919
0
L
Merlin
LeGrandKev
Merlin
6,196
335
0
600
9,076
2,693
0
5,750
3,317
26,236
0
W
Chang'e
Lovely
Chang'e
12,128
893
2,077
5,060
6,594
2,817
1,789
3,642
2,884
44,882
0
L
5,591
4,405
0
1,427
11,831
3,907
0
6,652
5,148
0
21,351
W
Bacchus
SaΙt
Bacchus
6,623
939
0
4,430
11,709
16,231
361
4,099
7,434
13,178
0
W
Ne Zha
Unsuccess
Ne Zha
10,014
1,992
0
2,608
7,269
3,264
441
1,911
5,343
0
61,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
19,381
175
Minions Killed
98
0
Camps Cleared
0
622,215
Distance Traveled
552,553
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,928
693
2
0
0
206,821
2
L
Merlin
6,280
628
51
5
0
184,278
0
W
Chang'e
9,089
909
98
10
0
193,375
0
L
Ishtar
6,173
617
45
5
0
161,454
0
W
Bacchus
9,061
906
6
1
0
197,899
0
W
Ne Zha
7,812
781
71
7
0
230,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role