Player Matchup

Chang'e
Chang'e
Gold II
Lovely
Chang'e
Gold II
Level 226
God Stats
3W - 0L
1,648 SR
Queue Stats
54W - 3L
1,827 MMR
Party 2
Atlas
Atlas
Gold II
SaΙt
Atlas
Gold II
Level 62
God Stats
3W - 0L
1,822 SR
Queue Stats
11W - 2L
1,861 MMR
Party 2
Osiris
Osiris
Platinum IV
Unsuccess
Osiris
Platinum IV
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
243W - 26L
2,036 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,657 SR
1,908 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,677 SR
1,830 MMR
Ganesha
Ganesha
Platinum IV
NoButtChicken
Ganesha
Platinum IV
Level 88
God Stats
16W - 10L
1,732 SR
Queue Stats
95W - 77L
1,813 MMR
Party 1
Yu Huang
Yu Huang
Platinum IV
ScotieDoesntKno
Yu Huang
Platinum IV
Level 156
God Stats
1W - 1L
1,692 SR
Queue Stats
102W - 83L
1,838 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
tarhan26
Ne Zha
Platinum IV
Level 141
God Stats
14W - 16L
1,607 SR
Queue Stats
100W - 82L
1,838 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lovely
Chang'e
15
8 / 0 / 5
9,388
853
11,213
9,076
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
SaΙt
Atlas
13
2 / 0 / 11
9,361
851
8,991
16,937
21,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
Unsuccess
Osiris
14
3 / 0 / 9
9,408
855
9,965
13,638
16,002
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
SobekThothCabrakanKukulkanKuzenbo

VS

Bans
Ao KuangScyllaHerculesBaron SamediHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 5 / 0
6,984
635
5,278
13,427
12,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
11
0 / 3 / 0
6,507
592
10,328
7,007
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
tarhan26
Ne Zha
10
0 / 5 / 0
6,490
590
6,073
12,805
12,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
0
13
Kills
0
0
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Lovely
Chang'e
8
0
5
10.5
L
Ganesha
0
5
0
0
W
Atlas
SaΙt
Atlas
2
0
11
7.5
L
Yu Huang
0
3
0
0
W
Osiris
Unsuccess
Osiris
3
0
9
7.5
L
Ne Zha
tarhan26
Ne Zha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,169
Damage
21,679
39,651
Taken
33,239
41,612
Mitigated
27,997
20,741
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Lovely
Chang'e
11,213
1,276
5,248
4,581
9,076
4,252
1,458
4,107
4,444
52,749
0
L
Ganesha
5,278
412
1,330
1,864
13,427
12,797
0
7,496
5,896
10,471
0
W
Atlas
SaΙt
Atlas
8,991
3,178
0
5,536
16,937
21,358
667
4,785
11,099
23,890
548
L
Yu Huang
10,328
1,293
0
510
7,007
2,861
0
5,178
1,793
22,503
0
W
Osiris
Unsuccess
Osiris
9,965
2,414
0
5,376
13,638
16,002
516
5,060
7,539
0
29,906
L
Ne Zha
tarhan26
Ne Zha
6,073
734
0
1,233
12,805
12,339
0
6,870
5,671
0
19,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,157
Gold Earned
19,981
157
Minions Killed
83
0
Camps Cleared
0
657,749
Distance Traveled
580,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,388
853
108
10
0
209,348
0
L
Ganesha
6,984
635
4
0
0
198,023
0
W
Atlas
9,361
851
16
1
0
215,373
0
L
Yu Huang
6,507
592
57
5
0
184,814
0
W
Osiris
9,408
855
33
3
0
233,028
0
L
Ne Zha
6,490
590
22
2
0
197,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role