Player Matchup

Geb
Geb
DudeWithTheBeans
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,034 Elo+
Party 1
Janus
Janus
Kaabee123
Janus
Level 95
God Stats
0W - 1L
1,599 SR
Queue Stats
18W - 8L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RetroRelay
Ah Muzen Cab
Level 34
God Stats
0W - 1L
1,529 SR
Queue Stats
6W - 10L
1,034 Elo+
Party 1
Sun Wukong
Sun Wukong
TiBuRonCin-T800
Sun Wukong
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 144L
1,450 Elo+
Solo
Medusa
Medusa
Torrito714
Medusa
Level 77
God Stats
1W - 3L
1,137 SR
Queue Stats
20W - 24L
1,185 Elo+
Solo
Team Averages
Level 66
1,453 SR
1,243 Elo+

VS

Team Averages
Level 110
1,640 SR
1,470 Elo+
Gilgamesh
Gilgamesh
AceDojia
Gilgamesh
Level 68
God Stats
7W - 4L
1,417 SR
Queue Stats
113W - 118L
1,423 Elo+
Solo
Heimdallr
Heimdallr
JonnythoColin
Heimdallr
Level 97
God Stats
8W - 3L
1,685 SR
Queue Stats
108W - 89L
1,498 Elo+
Solo
Hades
Hades
T2theA2theJR
Hades
Level 127
God Stats
52W - 39L
1,617 SR
Queue Stats
106W - 98L
1,485 Elo+
Solo
Tiamat
Tiamat
godofwar660
Tiamat
Level 134
God Stats
2W - 0L
1,759 SR
Queue Stats
86W - 85L
1,478 Elo+
Solo
Bacchus
Bacchus
irishman1n
Bacchus
Level 126
God Stats
5W - 1L
1,725 SR
Queue Stats
142W - 135L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,872
487
2,511
5,666
4,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Kaabee123
Janus
11
2 / 1 / 0
6,116
612
1,733
6,402
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
RetroRelay
Ah Muzen Cab
8
0 / 4 / 0
4,615
462
3,644
7,299
2,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
TiBuRonCin-T800
Sun Wukong
8
1 / 3 / 0
4,770
477
4,707
7,634
4,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Medusa
Torrito714
Medusa
7
0 / 3 / 0
4,298
430
455
6,285
1,849
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AceDojia
Gilgamesh
9
1 / 0 / 2
5,473
547
3,088
8,442
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
JonnythoColin
Heimdallr
10
2 / 1 / 2
6,093
609
4,684
6,345
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 1
6,955
696
7,004
8,014
3,846
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
10
1 / 3 / 0
6,040
604
3,018
7,504
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
irishman1n
Bacchus
9
2 / 0 / 3
6,298
630
2,418
5,957
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
11
12
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AceDojia
Gilgamesh
1
0
2
2
L
0
1
1
0.5
W
Heimdallr
JonnythoColin
Heimdallr
2
1
2
3
L
Janus
Kaabee123
Janus
2
1
0
2
L
Ah Muzen Cab
RetroRelay
Ah Muzen Cab
0
4
0
0
W
5
0
1
5.5
L
Sun Wukong
TiBuRonCin-T800
Sun Wukong
1
3
0
0.33
L
Medusa
Torrito714
Medusa
0
3
0
0
W
Tiamat
1
3
0
0.33
W
Bacchus
irishman1n
Bacchus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,050
Damage
20,212
33,286
Taken
36,262
15,069
Mitigated
20,980
6,747
Healing
18,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AceDojia
Gilgamesh
3,088
911
0
3,564
8,442
5,230
0
1,217
7,141
0
28,424
L
2,511
709
0
1,352
5,666
4,051
0
1,044
4,556
13,177
0
W
Heimdallr
JonnythoColin
Heimdallr
4,684
2,583
347
3,951
6,345
2,678
278
928
5,109
0
45,683
L
Janus
Kaabee123
Janus
1,733
0
0
774
6,402
2,201
0
2,728
3,244
46,946
0
L
Ah Muzen Cab
RetroRelay
Ah Muzen Cab
3,644
1,400
0
1,247
7,299
2,158
0
4,979
2,320
0
31,615
W
7,004
680
91
5,598
8,014
3,846
465
0
8,014
47,084
0
L
Sun Wukong
TiBuRonCin-T800
Sun Wukong
4,707
1,357
0
2,624
7,634
4,810
0
1,168
6,466
0
23,455
L
Medusa
Torrito714
Medusa
455
290
0
750
6,285
1,849
112
2,025
4,260
0
15,209
W
Tiamat
3,018
63
0
2,464
7,504
3,430
0
1,561
5,939
32,150
0
W
Bacchus
irishman1n
Bacchus
2,418
468
0
2,193
5,957
5,796
60
534
5,193
16,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
30,859
200
Minions Killed
299
0
Camps Cleared
0
1,033,794
Distance Traveled
971,182
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,473
547
49
5
0
208,472
0
L
Geb
4,872
487
17
2
0
214,405
0
W
Heimdallr
6,093
609
64
6
0
186,587
2
L
Janus
6,116
612
75
8
0
222,672
2
L
Ah Muzen Cab
4,615
462
44
4
0
195,343
0
W
Hades
6,955
696
87
9
0
183,311
0
L
Sun Wukong
4,770
477
35
4
0
224,722
0
L
Medusa
4,298
430
29
3
0
176,652
1
W
Tiamat
6,040
604
63
6
0
182,021
0
W
Bacchus
6,298
630
36
4
0
210,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role