Player Matchup

Eset
Eset
BeNice2Mee
Eset
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,336 Elo+
Solo
Surtr
Surtr
Ouragan2Neige
Surtr
Level 64
God Stats
3W - 0L
1,965 SR
Queue Stats
49W - 39L
1,497 Elo+
Party 3
Rama
Rama
Sheriff Tobi
Rama
Level 63
God Stats
15W - 13L
1,528 SR
Queue Stats
203W - 190L
1,411 Elo+
Party 1
Cliodhna
Cliodhna
Topo Chico3490
Cliodhna
Level 29
God Stats
3W - 1L
1,806 SR
Queue Stats
57W - 57L
1,415 Elo+
Party 1
Kuzenbo
Kuzenbo
VicMc
Kuzenbo
Level 27
God Stats
2W - 1L
1,329 SR
Queue Stats
97W - 81L
1,467 Elo+
Party 3
Team Averages
Level 43
1,625 SR
1,425 Elo+

VS

Team Averages
Level 49
1,590 SR
1,431 Elo+
Cthulhu
Cthulhu
Childsplay320
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,236 Elo+
Party 2
Janus
Janus
SDeck12
Janus
Level 60
God Stats
0W - 1L
1,515 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 2
Neith
Neith
jimboslice12
Neith
Level 23
God Stats
0W - 1L
1,546 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 2
Chaac
Chaac
pokymustdie
Chaac
Level 94
God Stats
0W - 1L
1,490 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 2
Cliodhna
Cliodhna
zoqx
Cliodhna
Level 39
God Stats
4W - 1L
1,898 SR
Queue Stats
32W - 25L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 1
10,736
671
14,247
9,199
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 0 / 1
9,232
577
11,768
15,663
13,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
5 / 2 / 2
8,561
535
7,226
10,319
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
14
3 / 1 / 2
8,581
536
2,977
9,616
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
VicMc
Kuzenbo
13
1 / 1 / 7
8,312
520
6,560
12,849
17,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 4 / 1
6,847
428
5,175
11,691
7,872
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
SDeck12
Janus
13
3 / 4 / 0
7,800
488
3,091
13,843
4,917
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 2
7,481
468
10,448
9,646
4,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 0
7,530
471
6,808
13,909
17,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
zoqx
Cliodhna
11
0 / 3 / 2
6,885
430
4,490
14,339
5,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
16
Kills
6
6
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Cthulhu
1
4
1
0.38
W
3
0
1
3.5
L
Janus
SDeck12
Janus
3
4
0
0.75
W
5
2
2
3
W
Cliodhna
3
1
2
4
W
Kuzenbo
VicMc
Kuzenbo
1
1
7
4.5
L
2
3
2
1
L
0
2
0
0
L
Cliodhna
zoqx
Cliodhna
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,778
Damage
30,012
57,646
Taken
63,428
42,756
Mitigated
40,344
30,112
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,247
1,436
0
4,963
9,199
3,747
0
2,520
6,679
108,927
0
L
Cthulhu
5,175
558
87
2,195
11,691
7,872
216
2,943
8,748
31,656
0
W
11,768
4,707
0
8,728
15,663
13,792
400
0
15,663
1,041
72,788
L
Janus
SDeck12
Janus
3,091
136
0
3,452
13,843
4,917
0
11,776
2,067
49,046
0
W
7,226
6,658
0
6,668
10,319
4,150
711
1,718
8,556
0
58,358
W
Cliodhna
2,977
222
0
5,573
9,616
4,049
81
1,053
8,563
0
58,720
W
Kuzenbo
VicMc
Kuzenbo
6,560
2,006
0
4,180
12,849
17,018
169
2,661
9,919
31,582
0
L
10,448
4,764
0
2,478
9,646
4,310
603
2,557
7,089
0
68,357
L
6,808
742
714
5,681
13,909
17,541
0
590
13,319
0
53,998
L
Cliodhna
zoqx
Cliodhna
4,490
599
0
2,319
14,339
5,704
0
3,528
10,811
0
50,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,422
Gold Earned
36,543
492
Minions Killed
405
0
Camps Cleared
0
1,552,464
Distance Traveled
1,544,998
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,736
671
164
10
0
306,054
4
L
Cthulhu
6,847
428
40
3
0
315,322
0
W
Surtr
9,232
577
108
7
0
304,702
1
L
Janus
7,800
488
87
5
0
284,613
0
W
Rama
8,561
535
100
6
0
286,403
0
W
Cliodhna
8,581
536
92
6
0
333,420
1
W
Kuzenbo
8,312
520
28
2
0
321,885
0
L
Neith
7,481
468
110
7
0
306,311
0
L
Chaac
7,530
471
85
5
0
299,000
0
L
Cliodhna
6,885
430
83
5
0
339,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role