Player Matchup

Ishtar
Ishtar
HighTDyldozer
Ishtar
Level 50
God Stats
15W - 16L
1,504 SR
Queue Stats
213W - 185L
1,410 Elo+
Party 1
Sol
Sol
LOLWTFSBBQLMFAO
Sol
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,199 Elo+
Party 1
Surtr
Surtr
Tommy White9414
Surtr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,278 Elo+
Party 4
Fenrir
Fenrir
UrStepSisBad
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,278 Elo+
Party 4
Artio
Artio
Zephyr_624
Artio
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,140 Elo+
Party 1
Team Averages
Level 48
1,501 SR
1,261 Elo+

VS

Team Averages
Level 63
1,441 SR
1,463 Elo+
Martichoras
Martichoras
Alopez210
Martichoras
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 156L
1,442 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ChrisBeClean215
Morgan Le Fay
Level 66
God Stats
19W - 16L
1,405 SR
Queue Stats
479W - 478L
1,445 Elo+
Party 3
Thanatos
Thanatos
DanielBusted
Thanatos
Level 91
God Stats
7W - 5L
1,298 SR
Queue Stats
20W - 21L
1,349 Elo+
Party 2
Ares
Ares
Isaac11096416
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,434 Elo+
Party 2
Chaac
Chaac
nightwacher13
Chaac
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 104L
1,644 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,738
516
10,067
12,446
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 1
8,364
558
4,378
9,750
2,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
7 / 2 / 0
8,738
583
12,165
11,298
13,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
14
3 / 3 / 3
8,320
555
7,377
14,617
6,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
12
1 / 1 / 3
7,688
513
3,324
13,073
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Alopez210
Martichoras
12
1 / 1 / 0
6,897
460
11,321
9,986
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
ChrisBeClean215
Morgan Le Fay
12
1 / 4 / 0
7,603
507
7,286
9,255
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
DanielBusted
Thanatos
13
4 / 2 / 0
7,649
510
8,126
12,269
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
6,928
462
3,519
12,923
9,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 6 / 0
5,779
385
2,705
10,855
10,201
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
16
Kills
7
7
Deaths
16
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Alopez210
Martichoras
1
1
0
1
L
Morgan Le Fay
ChrisBeClean215
Morgan Le Fay
1
4
0
0.25
L
Thanatos
DanielBusted
Thanatos
4
2
0
2
W
3
1
2
4
L
1
3
1
0.5
W
2
0
1
2.5
W
7
2
0
3.5
W
Fenrir
3
3
3
1.5
W
Artio
1
1
3
2.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,311
Damage
32,957
61,184
Taken
55,288
39,924
Mitigated
34,288
20,560
Healing
20,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Alopez210
Martichoras
11,321
4,911
0
5,199
9,986
4,793
0
1,094
8,892
0
60,381
L
Morgan Le Fay
ChrisBeClean215
Morgan Le Fay
7,286
352
0
700
9,255
3,480
196
3,501
5,754
53,674
0
L
Thanatos
DanielBusted
Thanatos
8,126
1,893
0
11,665
12,269
6,451
0
1,109
11,160
0
52,889
W
10,067
8,140
0
7,664
12,446
4,996
836
1,285
11,161
0
67,154
L
3,519
482
32
2,332
12,923
9,363
0
2,126
10,797
21,815
0
W
4,378
1,336
139
4,912
9,750
2,801
783
5,051
4,699
55,509
0
W
12,165
5,660
0
1,286
11,298
13,428
1,082
257
11,041
575
50,696
W
Fenrir
7,377
1,759
0
1,723
14,617
6,193
0
1,978
12,639
0
70,364
W
Artio
3,324
508
323
4,513
13,073
12,506
120
2,234
10,839
17,313
0
L
2,705
798
0
940
10,855
10,201
0
271
10,584
0
23,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,848
Gold Earned
34,856
396
Minions Killed
328
0
Camps Cleared
0
1,471,629
Distance Traveled
1,470,480
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
6,897
460
97
6
0
286,300
1
L
Morgan Le Fay
7,603
507
95
6
0
306,426
8
L
Thanatos
7,649
510
78
5
0
342,452
3
W
Ishtar
7,738
516
101
7
0
261,140
0
L
Ares
6,928
462
29
2
0
249,078
0
W
Sol
8,364
558
107
7
0
295,138
0
W
Surtr
8,738
583
70
5
0
275,653
1
W
Fenrir
8,320
555
93
6
0
329,490
0
W
Artio
7,688
513
25
2
0
310,208
1
L
Chaac
5,779
385
29
2
0
286,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role