Player Matchup

Agni
Agni
 
Agni
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
DravenRift
Cthulhu
Level 15
God Stats
0W - 3L
1,087 SR
Queue Stats
0W - 3L
1,135 Elo+
Party 1
Bellona
Bellona
H1GHTONE
Bellona
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,392 Elo+
Party 1
Awilix
Awilix
HitMyBDuggy
Awilix
Level 100
God Stats
9W - 15L
1,483 SR
Queue Stats
179W - 170L
1,434 Elo+
Solo
Skadi
Skadi
Lil Chris 903
Skadi
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,174 Elo+
Party 1
Team Averages
Level 67
1,414 SR
1,327 Elo+

VS

Team Averages
Level 105
1,398 SR
1,453 Elo+
Hercules
Hercules
D_Un4Givn
Hercules
Level 125
God Stats
15W - 24L
1,405 SR
Queue Stats
267W - 265L
1,371 Elo+
Solo
Anubis
Anubis
MarMeezzy
Anubis
Level 84
God Stats
5W - 6L
1,460 SR
Queue Stats
251W - 240L
1,382 Elo+
Solo
Tsukuyomi
Tsukuyomi
emcdaniel
Tsukuyomi
Level 122
God Stats
1W - 2L
1,346 SR
Queue Stats
117W - 86L
1,447 Elo+
Solo
Ares
Ares
papajon1310
Ares
Level 102
God Stats
3W - 6L
1,281 SR
Queue Stats
19W - 17L
1,489 Elo+
Party 2
Martichoras
Martichoras
xLucidflower
Martichoras
Level 93
God Stats
4W - 4L
1,500 SR
Queue Stats
14W - 8L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
1 / 6 / 5
8,811
464
11,255
15,444
5,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
DravenRift
Cthulhu
12
2 / 4 / 3
8,668
456
4,670
15,643
13,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
H1GHTONE
Bellona
11
0 / 7 / 3
6,930
365
3,998
16,077
16,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Awilix
18
8 / 5 / 4
11,128
586
16,127
17,662
7,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
3 / 5 / 4
7,199
379
5,796
14,196
5,075
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D_Un4Givn
Hercules
16
4 / 2 / 8
10,607
558
13,470
17,082
18,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
MarMeezzy
Anubis
14
7 / 3 / 5
9,884
520
14,362
12,756
6,165
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
emcdaniel
Tsukuyomi
16
9 / 3 / 5
10,609
558
16,618
15,781
6,629
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 4 / 7
9,523
501
6,807
15,406
15,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Martichoras
xLucidflower
Martichoras
12
2 / 3 / 8
8,352
440
6,116
11,753
5,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
14
Kills
27
27
Deaths
15
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
6
5
0.58
W
Hercules
D_Un4Givn
Hercules
4
2
8
4
L
Cthulhu
DravenRift
Cthulhu
2
4
3
0.88
L
Bellona
H1GHTONE
Bellona
0
7
3
0.21
L
Awilix
8
5
4
2
L
3
5
4
1
W
Anubis
MarMeezzy
Anubis
7
3
5
3.17
W
Tsukuyomi
emcdaniel
Tsukuyomi
9
3
5
3.83
W
5
4
7
2.13
W
Martichoras
xLucidflower
Martichoras
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
57,373
79,022
Taken
72,778
47,477
Mitigated
51,776
15,908
Healing
24,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
11,255
748
112
4,283
15,444
5,697
49
4,381
11,063
63,470
0
W
Hercules
D_Un4Givn
Hercules
13,470
4,763
0
7,541
17,082
18,257
2,058
2,963
14,119
0
90,182
L
Cthulhu
DravenRift
Cthulhu
4,670
314
1,934
2,383
15,643
13,423
171
4,989
10,654
22,789
133
L
Bellona
H1GHTONE
Bellona
3,998
1,880
0
2,554
16,077
16,160
243
2,293
13,784
0
25,249
L
Awilix
16,127
6,448
0
630
17,662
7,122
0
5,653
12,009
0
98,411
L
5,796
3,386
62
3,950
14,196
5,075
222
4,646
9,550
0
22,431
W
Anubis
MarMeezzy
Anubis
14,362
583
105
6,663
12,756
6,165
734
4,234
8,522
60,551
0
W
Tsukuyomi
emcdaniel
Tsukuyomi
16,618
4,121
151
4,430
15,781
6,629
477
3,627
12,154
0
65,285
W
6,807
263
243
2,295
15,406
15,450
728
3,067
12,339
22,243
0
W
Martichoras
xLucidflower
Martichoras
6,116
1,061
489
2,486
11,753
5,275
2,720
2,724
9,029
0
50,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,736
Gold Earned
48,975
314
Minions Killed
388
0
Camps Cleared
0
1,644,929
Distance Traveled
1,741,437
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,811
464
108
6
0
317,211
0
W
Hercules
10,607
558
135
7
0
309,853
2
L
Cthulhu
8,668
456
24
1
0
355,455
0
L
Bellona
6,930
365
39
2
0
270,564
2
L
Awilix
11,128
586
110
6
0
400,996
0
L
Skadi
7,199
379
33
2
0
300,703
0
W
Anubis
9,884
520
96
5
0
316,340
2
W
Tsukuyomi
10,609
558
64
3
0
420,933
0
W
Ares
9,523
501
22
1
0
377,955
0
W
Martichoras
8,352
440
71
4
0
316,356
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role