Player Matchup

Sol
Sol
Copperhead4840
Sol
Level 126
God Stats
6W - 2L
1,956 SR
Queue Stats
26W - 29L
1,596 Elo+
Party 1
Ymir
Ymir
Gingie Spice600
Ymir
Level 47
God Stats
10W - 10L
1,623 SR
Queue Stats
21W - 24L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
II Thief ll
Tsukuyomi
Level 210
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,498 Elo+
Party 1
Vamana
Vamana
Muffantawp
Vamana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,496 Elo+
Party 1
Zhong Kui
Zhong Kui
Nepythys
Zhong Kui
Level 158
God Stats
2W - 1L
1,549 SR
Queue Stats
64W - 60L
1,638 Elo+
Party 1
Team Averages
Level 139
1,625 SR
1,561 Elo+

VS

Team Averages
Level 142
1,503 SR
1,640 Elo+
Ao Kuang
Ao Kuang
BigChungusCome69
Ao Kuang
Level 126
God Stats
0W - 1L
1,287 SR
Queue Stats
38W - 30L
1,618 Elo+
Party 2
Janus
Janus
Faydon-exe
Janus
Level 155
God Stats
0W - 4L
1,332 SR
Queue Stats
205W - 183L
1,579 Elo+
Party 3
Nike
Nike
Ihatewomen2009
Nike
Level 157
God Stats
0W - 2L
1,752 SR
Queue Stats
33W - 22L
1,621 Elo+
Party 2
Sobek
Sobek
ImposterIsSus
Sobek
Level 136
God Stats
7W - 8L
1,644 SR
Queue Stats
36W - 28L
1,630 Elo+
Party 2
Ullr
Ullr
kittycatcareasy
Ullr
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 32L
1,751 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 1
8,936
638
7,619
6,801
2,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 2 / 3
7,386
528
1,687
10,136
6,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
II Thief ll
Tsukuyomi
15
8 / 1 / 2
9,522
680
13,155
14,772
6,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Muffantawp
Vamana
12
1 / 0 / 1
7,322
523
1,466
10,435
4,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Nepythys
Zhong Kui
14
2 / 3 / 2
8,477
606
9,994
16,980
13,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
7,780
556
6,357
11,931
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Janus
12
1 / 3 / 0
7,508
536
6,497
7,669
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 0
8,830
631
12,966
17,987
10,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 2 / 2
7,012
501
3,626
12,925
9,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 0
7,355
525
3,977
8,371
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
14
Kills
7
7
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
3
1
1
3.5
L
Janus
1
3
0
0.33
W
0
2
3
0.75
W
Tsukuyomi
II Thief ll
Tsukuyomi
8
1
2
9
L
3
4
0
0.75
L
0
2
2
0.5
W
Vamana
Muffantawp
Vamana
1
0
1
1.5
W
Zhong Kui
Nepythys
Zhong Kui
2
3
2
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,921
Damage
33,423
59,124
Taken
58,883
33,556
Mitigated
30,393
23,154
Healing
20,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,357
1,403
0
4,119
11,931
4,431
0
1,569
10,205
59,489
0
W
7,619
3,022
0
4,633
6,801
2,519
810
1,103
5,698
86,352
0
L
Janus
6,497
612
0
1,766
7,669
2,523
0
85
7,584
65,631
0
W
1,687
367
172
1,923
10,136
6,540
96
4,385
5,627
16,316
0
W
Tsukuyomi
II Thief ll
Tsukuyomi
13,155
4,265
0
6,452
14,772
6,407
0
6,522
8,053
0
89,616
L
12,966
3,425
0
7,426
17,987
10,591
0
7,718
9,100
71
76,727
L
3,626
348
1,808
5,578
12,925
9,237
0
3,868
9,057
22,274
0
W
Vamana
Muffantawp
Vamana
1,466
136
0
750
10,435
4,628
308
2,494
7,843
0
48,807
W
Zhong Kui
Nepythys
Zhong Kui
9,994
1,108
0
9,224
16,980
13,462
0
2,112
14,846
63,915
0
L
3,977
1,582
0
179
8,371
3,611
0
5,418
2,953
0
59,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,643
Gold Earned
38,485
487
Minions Killed
453
0
Camps Cleared
0
1,459,715
Distance Traveled
1,400,810
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,780
556
80
6
0
316,544
0
W
Sol
8,936
638
137
10
0
282,600
0
L
Janus
7,508
536
119
9
0
262,825
7
W
Ymir
7,386
528
18
1
0
290,216
0
W
Tsukuyomi
9,522
680
136
10
0
322,831
0
L
Nike
8,830
631
118
8
0
270,469
0
L
Sobek
7,012
501
30
2
0
284,707
2
W
Vamana
7,322
523
73
5
0
310,148
0
W
Zhong Kui
8,477
606
123
9
0
253,920
0
L
Ullr
7,355
525
106
8
0
266,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role