Player Matchup

Thor
Thor
 
Thor
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
FataleBelle
Sol
Level 78
God Stats
96W - 85L
1,461 SR
Queue Stats
360W - 373L
1,385 Elo+
Party 3
Bacchus
Bacchus
Yaosuke
Bacchus
Level 88
God Stats
8W - 6L
1,629 SR
Queue Stats
249W - 218L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
barbaricj
Gilgamesh
Level 88
God Stats
7W - 6L
1,635 SR
Queue Stats
123W - 108L
1,482 Elo+
Party 2
Izanami
Izanami
redfield23
Izanami
Level 87
God Stats
85W - 74L
1,548 SR
Queue Stats
289W - 309L
1,475 Elo+
Solo
Team Averages
Level 90
1,555 SR
1,455 Elo+

VS

Team Averages
Level 70
1,575 SR
1,374 Elo+
Poseidon
Poseidon
DexterLokoF
Poseidon
Level 106
God Stats
26W - 20L
1,496 SR
Queue Stats
90W - 79L
1,665 Elo+
Solo
Set
Set
Dirkdiggles01
Set
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,368 Elo+
Party 1
Nike
Nike
FairyBodParent
Nike
Level 107
God Stats
3W - 5L
1,756 SR
Queue Stats
148W - 188L
1,387 Elo+
Party 1
Neith
Neith
GuttaSlug
Neith
Level 25
God Stats
7W - 6L
1,622 SR
Queue Stats
88W - 113L
1,427 Elo+
Party 1
Yemoja
Yemoja
itsquirrely
Yemoja
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 21L
1,023 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
4 / 0 / 1
6,246
625
3,079
6,180
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 1
6,447
645
5,279
7,279
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Yaosuke
Bacchus
8
3 / 1 / 2
5,522
552
3,103
7,140
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
barbaricj
Gilgamesh
11
2 / 0 / 1
6,123
612
5,466
10,211
8,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Izanami
redfield23
Izanami
11
3 / 0 / 7
6,791
679
7,078
6,805
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DexterLokoF
Poseidon
11
1 / 1 / 0
5,893
589
4,446
5,749
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 3 / 0
5,012
501
2,945
8,473
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 2 / 0
5,688
569
5,776
9,692
6,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
GuttaSlug
Neith
7
0 / 3 / 1
4,206
421
1,759
5,512
1,548
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
7
0 / 3 / 0
4,895
490
2,578
6,550
4,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
2
2
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
1
4.5
L
Poseidon
DexterLokoF
Poseidon
1
1
0
1
L
1
3
0
0.33
L
0
2
0
0
W
0
1
1
0.5
L
Neith
GuttaSlug
Neith
0
3
1
0.17
W
Bacchus
Yaosuke
Bacchus
3
1
2
4
W
Gilgamesh
barbaricj
Gilgamesh
2
0
1
2.5
L
Yemoja
0
3
0
0
W
Izanami
redfield23
Izanami
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,005
Damage
17,504
37,615
Taken
35,976
22,810
Mitigated
17,900
15,032
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,079
774
0
3,530
6,180
2,221
0
228
5,952
0
38,387
L
Poseidon
DexterLokoF
Poseidon
4,446
654
0
2,292
5,749
1,881
0
3,191
2,558
46,302
0
L
2,945
1,912
0
1,170
8,473
3,285
0
1,819
6,654
0
23,056
L
5,776
2,023
0
1,548
9,692
6,687
0
1,063
8,629
0
41,316
W
5,279
1,441
0
3,929
7,279
2,570
1,194
4,300
2,979
50,382
0
L
Neith
GuttaSlug
Neith
1,759
1,240
0
1,673
5,512
1,548
0
1,002
4,510
0
11,968
W
Bacchus
Yaosuke
Bacchus
3,103
670
0
2,087
7,140
6,904
0
1,128
6,012
10,283
0
W
Gilgamesh
barbaricj
Gilgamesh
5,466
1,801
0
2,287
10,211
8,589
0
0
10,211
0
38,832
L
Yemoja
2,578
619
372
1,408
6,550
4,499
0
1,307
5,243
15,952
0
W
Izanami
redfield23
Izanami
7,078
3,800
329
2,870
6,805
2,526
880
1,368
5,437
0
56,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,129
Gold Earned
25,694
301
Minions Killed
256
0
Camps Cleared
0
1,004,110
Distance Traveled
949,513
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,246
625
58
6
0
246,866
2
L
Poseidon
5,893
589
92
9
0
204,382
5
L
Set
5,012
501
38
4
0
204,644
0
L
Nike
5,688
569
82
8
0
180,727
1
W
Sol
6,447
645
87
9
0
166,420
0
L
Neith
4,206
421
19
2
0
190,760
0
W
Bacchus
5,522
552
6
1
0
217,242
2
W
Gilgamesh
6,123
612
68
7
0
200,436
0
L
Yemoja
4,895
490
25
3
0
169,000
0
W
Izanami
6,791
679
82
8
0
173,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role