Player Matchup

Achilles
Achilles
Christxph
Achilles
Level 76
God Stats
0W - 2L
1,270 SR
Queue Stats
12W - 20L
1,403 Elo+
Party 1
Chaac
Chaac
Tomoya123459577
Chaac
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,369 Elo+
Solo
Guan Yu
Guan Yu
cucho54
Guan Yu
Level 113
God Stats
2W - 4L
1,500 SR
Queue Stats
616W - 659L
1,474 Elo+
Solo
Sun Wukong
Sun Wukong
eSiK KaRnAg3
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,439 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iFaker sx
Kumbhakarna
Level 128
God Stats
1W - 2L
1,222 SR
Queue Stats
258W - 259L
1,447 Elo+
Solo
Team Averages
Level 109
1,399 SR
1,426 Elo+

VS

Team Averages
Level 104
1,574 SR
1,454 Elo+
Vulcan
Vulcan
BustinDemCheeks
Vulcan
Level 124
God Stats
14W - 5L
2,011 SR
Queue Stats
350W - 351L
1,491 Elo+
Solo
Cernunnos
Cernunnos
Gladiator091
Cernunnos
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 14L
1,442 Elo+
Solo
Discordia
Discordia
MOTORBRAIN666
Discordia
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 119L
1,495 Elo+
Solo
Anhur
Anhur
Mh89
Anhur
Level 49
God Stats
2W - 2L
1,362 SR
Queue Stats
41W - 43L
1,447 Elo+
Solo
Guan Yu
Guan Yu
ShaneInKS
Guan Yu
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
192W - 203L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Christxph
Achilles
12
0 / 6 / 4
6,740
674
4,701
13,573
12,565
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 3
8,281
828
10,220
15,674
15,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
cucho54
Guan Yu
13
2 / 5 / 0
6,985
699
6,306
14,749
11,562
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
eSiK KaRnAg3
Sun Wukong
15
2 / 4 / 3
7,684
768
9,903
15,338
15,882
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
iFaker sx
Kumbhakarna
11
0 / 6 / 1
6,839
684
4,191
16,206
14,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 18
9,461
946
24,980
8,431
4,424
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Gladiator091
Cernunnos
14
4 / 1 / 14
8,608
861
10,944
6,431
3,267
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
MOTORBRAIN666
Discordia
15
5 / 1 / 15
8,805
881
11,847
8,727
3,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Mh89
Anhur
15
7 / 2 / 15
9,280
928
9,472
9,951
4,084
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Guan Yu
ShaneInKS
Guan Yu
15
5 / 1 / 19
9,456
946
10,643
11,308
15,065
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
107
6
Kills
26
26
Deaths
7
11
Assists
81
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
L
Achilles
Christxph
Achilles
0
6
4
0.33
W
Cernunnos
Gladiator091
Cernunnos
4
1
14
11
W
Discordia
MOTORBRAIN666
Discordia
5
1
15
12.5
W
Anhur
Mh89
Anhur
7
2
15
7.25
W
Guan Yu
ShaneInKS
Guan Yu
5
1
19
14.5
L
2
5
3
0.7
L
Guan Yu
cucho54
Guan Yu
2
5
0
0.4
L
Sun Wukong
eSiK KaRnAg3
Sun Wukong
2
4
3
0.88
L
Kumbhakarna
iFaker sx
Kumbhakarna
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,321
Damage
67,886
75,540
Taken
44,848
70,348
Mitigated
30,337
15,998
Healing
24,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,980
12,542
917
1,242
8,431
4,424
0
1,026
7,405
48,065
0
L
Achilles
Christxph
Achilles
4,701
811
121
480
13,573
12,565
0
5,641
7,932
0
8,126
W
Cernunnos
Gladiator091
Cernunnos
10,944
5,543
660
1,583
6,431
3,267
771
742
5,689
0
15,658
W
Discordia
MOTORBRAIN666
Discordia
11,847
1,316
2,850
2,705
8,727
3,497
206
1,130
7,597
22,256
0
W
Anhur
Mh89
Anhur
9,472
4,551
730
2,873
9,951
4,084
2,662
960
8,991
0
15,125
W
Guan Yu
ShaneInKS
Guan Yu
10,643
1,114
6,171
4,830
11,308
15,065
717
784
10,524
1,142
12,476
L
10,220
854
94
1,998
15,674
15,422
0
7,754
7,920
0
23,609
L
Guan Yu
cucho54
Guan Yu
6,306
414
2,591
3,504
14,749
11,562
0
6,467
8,282
0
13,237
L
Sun Wukong
eSiK KaRnAg3
Sun Wukong
9,903
1,490
2,070
3,398
15,338
15,882
0
9,744
5,594
451
23,875
L
Kumbhakarna
iFaker sx
Kumbhakarna
4,191
91
579
1,163
16,206
14,917
0
7,815
8,391
11,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,529
Gold Earned
45,610
85
Minions Killed
108
0
Camps Cleared
0
872,887
Distance Traveled
957,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,461
946
58
6
0
201,333
0
L
Achilles
6,740
674
5
1
0
149,731
0
W
Cernunnos
8,608
861
16
2
0
171,790
0
W
Discordia
8,805
881
22
2
0
196,843
0
W
Anhur
9,280
928
10
1
0
172,144
0
W
Guan Yu
9,456
946
2
0
0
215,604
0
L
Chaac
8,281
828
26
3
0
185,995
0
L
Guan Yu
6,985
699
17
2
0
186,953
0
L
Sun Wukong
7,684
768
27
3
0
187,963
0
L
Kumbhakarna
6,839
684
10
1
0
162,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role