Player Matchup

Anhur
Anhur
 
Anhur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Detagen
Merlin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,501 Elo+
Party 2
Surtr
Surtr
Krintak
Surtr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 20L
1,611 Elo+
Party 2
Thoth
Thoth
Th3mythic4l
Thoth
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 37L
1,317 Elo+
Solo
Hel
Hel
TriniRedBone
Hel
Level 118
God Stats
2W - 3L
1,712 SR
Queue Stats
273W - 287L
1,460 Elo+
Solo
Team Averages
Level 116
1,542 SR
1,478 Elo+

VS

Team Averages
Level 116
1,534 SR
1,498 Elo+
Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
AlphaCureCorps
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,617 Elo+
Solo
Cthulhu
Cthulhu
MrMendes12
Cthulhu
Level 84
God Stats
3W - 3L
1,477 SR
Queue Stats
116W - 99L
1,436 Elo+
Party 1
Janus
Janus
SonicHedgeHogRed
Janus
Level 85
God Stats
2W - 4L
1,695 SR
Queue Stats
181W - 178L
1,466 Elo+
Solo
Tyr
Tyr
XGC JO3 D33R XC
Tyr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
286W - 289L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 1
6,204
886
4,655
5,803
4,746
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Merlin
Detagen
Merlin
11
1 / 0 / 1
6,094
871
3,609
3,277
1,540
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
Krintak
Surtr
11
0 / 2 / 1
5,855
836
4,088
6,690
7,379
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 0 / 2
6,093
870
5,742
2,842
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 0 / 2
6,163
880
4,879
3,972
3,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
0 / 1 / 2
6,555
936
3,482
10,722
12,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 0 / 2
6,569
938
3,725
4,008
3,194
Mystical Earring

Mystical Earring

+15
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
MrMendes12
Cthulhu
11
2 / 1 / 0
6,296
899
4,362
5,594
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 2
6,727
961
5,707
5,358
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
1,828
261
0
0
0

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
2
Kills
2
2
Deaths
2
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
1
1.5
L
Sobek
 
Sobek
0
1
2
1
L
0
0
2
1
W
Merlin
Detagen
Merlin
1
0
1
1.5
W
Surtr
Krintak
Surtr
0
2
1
0.25
L
Cthulhu
MrMendes12
Cthulhu
2
1
0
2
L
0
0
2
1
W
0
0
2
1
W
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,973
Damage
17,276
22,584
Taken
25,682
18,896
Mitigated
20,654
13,163
Healing
15,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,655
1,122
1,466
1,944
5,803
4,746
0
3,868
1,935
0
10,098
L
Sobek
 
Sobek
3,482
108
1,369
4,455
10,722
12,522
0
5,887
4,835
7,866
0
L
3,725
562
3,757
1,362
4,008
3,194
0
2,292
1,716
7,904
0
W
Merlin
Detagen
Merlin
3,609
310
510
820
3,277
1,540
0
2,597
680
9,691
0
W
Surtr
Krintak
Surtr
4,088
956
1,076
1,257
6,690
7,379
0
5,400
1,290
78
8,494
L
Cthulhu
MrMendes12
Cthulhu
4,362
0
825
610
5,594
2,677
0
3,048
2,546
8,136
0
L
5,707
496
991
1,663
5,358
2,261
0
3,047
2,311
26,947
0
W
5,742
266
354
646
2,842
1,506
0
2,268
574
15,680
0
W
4,879
1,246
2,874
2,216
3,972
3,725
0
3,143
829
12,260
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
27,975
86
Minions Killed
92
0
Camps Cleared
0
733,562
Distance Traveled
571,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,204
886
13
2
0
142,897
0
L
Sobek
6,555
936
11
2
0
159,826
0
L
Yemoja
6,569
938
17
2
0
113,881
0
W
Merlin
6,094
871
20
3
0
134,109
0
W
Surtr
5,855
836
12
2
0
141,256
0
L
Cthulhu
6,296
899
11
2
0
151,048
0
L
Janus
6,727
961
53
8
0
146,353
0
W
Thoth
6,093
870
25
4
0
163,825
0
W
Hel
6,163
880
16
2
0
151,475
0
L
Tyr
1,828
261
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role